c语言(贪吃蛇)

步骤:地图构建->初始化蛇身->让蛇朝一个方向动起来->让蛇配合键盘改变方向移动(需要用到多线程,还要解决蛇撞墙)->随机产生食

#include <curses.h>
#include <stdlib.h>

#define UP     1
#define DOWN  -1
#define LEFT   2
#define RIGHT -2

struct SnakeBody
{
	int hang;
	int lie;
	struct SnakeBody *next;
};

struct SnakeBody *head = NULL;
struct SnakeBody *tail = NULL;
struct SnakeBody food;
int key;
int dir;

void initfood()
{
	int x = rand()%20;
	int y = rand()%20;
	food.hang = x;
	food.lie = y;
}

void initScr()
{

	initscr();
	keypad(stdscr,1);
	noecho();
}

int hasfood(int i,int j)
{
	if(food.hang == i && food.lie == j)
	{
		return 1;
	}
	return 0;
}

int hasSnakeNode(int i,int j)
{
	struct SnakeBody *p;
	p = head;
	while(p != NULL)
	{
		if(p->hang==i && p->lie==j)
		{
			return 1;
		}
		p = p->next;
	}
	return 0;
}

void gamepic()
{
	int hang,lie;
	move(0,0);
	for(hang = 0;hang < 20;hang++)
	{
		if(hang == 0)
		{
			for(lie = 0;lie < 20;lie++)
			{
				printw("--");
			}
			printw("\n");
		}
		if(hang>=0 && hang<=19)
		{
			
			for(lie = 0;lie <= 20;lie++)
			{
				if(lie == 0 || lie == 20)
				{
					printw("|");
				}
				else if(hasSnakeNode(hang,lie) == 1)
				{
					printw("[]");
				}
				else if(hasfood(hang,lie))
				{
					printw("##");
				}
				else
				{
					printw("  ");
				}
			}
			printw("\n");
		}
		if(hang == 19)
		{
			for(lie = 0;lie < 20;lie++)
			{
				printw("--");
			}
			printw("\n");
			printw("By WangYangLong,key=%d\n,food.hang=%d,food.lie=%d",key,food.hang,food.lie);
			printw("\n");
		}
	}
}

void addBody()
{
	struct SnakeBody *new = (struct SnakeBody *)malloc(sizeof(struct SnakeBody));	
	switch(dir){
		case UP:
			new->hang = tail->hang-1;
			new->lie = tail->lie;
			break;
		case DOWN:
			new->hang = tail->hang+1;
			new->lie = tail->lie;
			break;
		case LEFT:
			new->hang = tail->hang;
			new->lie = tail->lie-1;
			break;
		case RIGHT:
			new->hang = tail->hang;
			new->lie = tail->lie+1;
			break;
		}
	new->next = NULL;
	tail->next = new;
	tail = new;
}

void initBody()
{
	struct SnakeBody *p;
	dir = RIGHT;
	while(head!=NULL)
	{
		p = head;
		head = head->next;
		free(p);
	}
	initfood();
	head = (struct SnakeBody *)malloc(sizeof(struct SnakeBody));
	head->hang = 1;
	head->lie = 1;
	head->next =NULL;
	tail = head;
	addBody();
	addBody();
	addBody();
}

void deleteBody()
{
	struct SnakeBody *p;
	p = head;
	head = head->next;
	free(p);	
}

int SnakeDie()
{
	struct SnakeBody *p;
	p = head;
	if(tail->hang<0 || tail->lie==0 || tail->hang==20 || tail->lie==20)
	{
		return 1;
	}
	while(p->next != NULL)
	{
		if(p->hang == tail->hang && p->lie == tail->lie)
		{
			return 1;
		}
		p = p->next;
	}
	return 0;
}

void moveSnake()
{
	addBody();
	if(hasfood(tail->hang,tail->lie))
	{
		initfood();
	}
	else
	{
		deleteBody();
	}
	if(SnakeDie())
	{
		initBody();	
	}
}

void refreshJieMian()
{
	while(1)
	{
			moveSnake();
			gamepic();
			refresh();
			usleep(200000);
	}

}

void turn(int direction)
{
	if(abs(dir) != abs(direction))
	{
		dir = direction;
	}
}

void getDir()
{
	while(1)
	{
		key = getch();
		switch(key){
			case KEY_DOWN:
				turn(DOWN);
				break;
			case KEY_UP:
				turn(UP);
				break;
			case KEY_LEFT:
				turn(LEFT);
				break;
			case KEY_RIGHT:
				turn(RIGHT);
				break;
			}
	
	}

}

int main()
{
	pthread_t t1;
	pthread_t t2;

	initScr();
	initBody();
	gamepic();
	
	pthread_create(&t1,NULL,refreshJieMian,NULL);
	pthread_create(&t2,NULL,getDir,NULL);

	while(1);
	getch();
	endwin();		
	return 0;
}

物让蛇去吃(注意蛇不能咬到自己)

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值