CCParallaxNode

#ifndef __CCPARALLAX_NODE_H__

#define __CCPARALLAX_NODE_H__


#include "base_nodes/CCNode.h"

/*#include "support/data_support/ccArray.h"*/


NS_CC_BEGIN


struct _ccArray;


/**

 * @addtogroup tilemap_parallax_nodes

 * @{

 */


/** @brief CCParallaxNode: A node that simulates a parallax scroller


The children will be moved faster / slower than the parent according the the parallax ratio.


*/

class CC_DLL CCParallaxNode :public CCNode 

{

    /** array that holds the offset / ratio of the children */

    CC_SYNTHESIZE(struct_ccArray *, m_pParallaxArray, ParallaxArray)


public:

    /** Adds a child to the container with a z-order, a parallax ratio and a position offset

    It returns self, so you can chain several addChilds.

    @since v0.8

    */

    CCParallaxNode();

    virtual ~CCParallaxNode();


    static CCParallaxNode * create();

    virtual void addChild(CCNode * child,unsigned int z,const CCPoint& parallaxRatio,const CCPoint& positionOffset);

    // super methods

    virtual void addChild(CCNode * child,unsigned int zOrder,int tag);

    virtual void removeChild(CCNode* child,bool cleanup);

    virtual void removeAllChildrenWithCleanup(bool cleanup);

    virtual void visit(void);

private:

    CCPoint absolutePosition();

protected:

    CCPoint    m_tLastPosition;

};


// end of tilemap_parallax_nodes group

/// @}


NS_CC_END


#endif //__CCPARALLAX_NODE_H__



转载于:https://www.cnblogs.com/sssssnian/p/3748611.html

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