6474: AtCoDeer and Rock-Paper
时间限制: 1 Sec 内存限制: 128 MB提交: 133 解决: 82
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题目描述
AtCoDeer the deer and his friend TopCoDeer is playing a game. The game consists of N turns. In each turn, each player plays one of the two gestures, Rock and Paper, as in Rock-paper-scissors, under the following condition:
(※) After each turn, (the number of times the player has played Paper)≤(the number of times the player has played Rock).
Each player's score is calculated by (the number of turns where the player wins) − (the number of turns where the player loses), where the outcome of each turn is determined by the rules of Rock-paper-scissors.
(For those who are not familiar with Rock-paper-scissors: If one player plays Rock and the other plays Paper, the latter player will win and the former player will lose. If both players play the same gesture, the round is a tie and neither player will win nor lose.)
With his supernatural power, AtCoDeer was able to foresee the gesture that TopCoDeer will play in each of the N turns, before the game starts. Plan AtCoDeer's gesture in each turn to maximize AtCoDeer's score.
The gesture that TopCoDeer will play in each turn is given by a string s. If the i-th (1≤i≤N) character in s is g, TopCoDeer will play Rock in the i-th turn. Similarly, if the i-th (1≤i≤N) character of s in p, TopCoDeer will play Paper in the i-th turn.
Constraints
1≤N≤105
N=|s|
Each character in s is g or p.
The gestures represented by s satisfy the condition (※).
(※) After each turn, (the number of times the player has played Paper)≤(the number of times the player has played Rock).
Each player's score is calculated by (the number of turns where the player wins) − (the number of turns where the player loses), where the outcome of each turn is determined by the rules of Rock-paper-scissors.
(For those who are not familiar with Rock-paper-scissors: If one player plays Rock and the other plays Paper, the latter player will win and the former player will lose. If both players play the same gesture, the round is a tie and neither player will win nor lose.)
With his supernatural power, AtCoDeer was able to foresee the gesture that TopCoDeer will play in each of the N turns, before the game starts. Plan AtCoDeer's gesture in each turn to maximize AtCoDeer's score.
The gesture that TopCoDeer will play in each turn is given by a string s. If the i-th (1≤i≤N) character in s is g, TopCoDeer will play Rock in the i-th turn. Similarly, if the i-th (1≤i≤N) character of s in p, TopCoDeer will play Paper in the i-th turn.
Constraints
1≤N≤105
N=|s|
Each character in s is g or p.
The gestures represented by s satisfy the condition (※).
输入
The input is given from Standard Input in the following format:
s
s
输出
Print the AtCoDeer's maximum possible score.
样例输入
gpg
样例输出
0
提示
Playing the same gesture as the opponent in each turn results in the score of 0, which is the maximum possible score.
来源
#include <iostream> #include <cstdio> #include <cstring> #include <cmath> #include <algorithm> using namespace std; int main() { char str[100005]; scanf("%s",str); int len = strlen(str); int ans = 0; int paper = 0; for(int i=0;i<len;i++) { if(str[i]=='g') { if(paper>0) { ans++; paper--; } else { paper++; } } else { if(paper>0) { paper--; } else { paper++; ans--; } } } cout<<ans<<endl; }