1. 职责链模式: 使多个对象都有机会处理请求,从而避免请求发送者和接受者之间的耦合关系,将这个对象连成一条链,并沿着这条链传递该请求,直到有一个对象处理它。
当客户提交一个请求时,请求是沿着链传递直到有一个ConcreteHandler对象负责处理它,接收者和发送者都没有对方的明确信息,且链中的对象并不知道链的结构。
结果是职责链可以简化对象的互相连接,他们仅需一个指向其后继者的引用,而不需要保持它所有后继者的引用。
一个请求极有可能到了链的最末端还是得不到处理,或者没有正确配置而得不到处理,需要事先考虑全面。
实例:
handler.h handler.cpp
#ifndef HANDLER_H
#define HANDLER_H
class Handler
{
public:
Handler();
~Handler();
void setSuccessor(Handler *successor);
void virtual handlerRequest(int request)=0;
protected:
Handler *successor;
};
#endif // HANDLER_H
#include "handler.h"
Handler::Handler()
{
successor = 0;
}
Handler::~Handler()
{
delete successor;
}
void Handler::setSuccessor(Handler *successor)
{
this->successor = successor;
}
concretehandler1.h concretehandler1.cpp
#ifndef CONCRETEHANDLER1_H
#define CONCRETEHANDLER1_H
#include "handler.h"
class ConcreteHandler1 : public Handler
{
public:
ConcreteHandler1();
void handlerRequest(int request);
};
#endif // CONCRETEHANDLER1_H
#include "concretehandler1.h"
#include <stdio.h>
ConcreteHandler1::ConcreteHandler1()
{
}
void ConcreteHandler1::handlerRequest(int request)
{
if( request >=0 && request < 10 )
{
printf("ConcreteHandler1 handlerRequest\n");
}
else
{
if( successor!=0 )
{
printf("the next one handler\n");
successor->handlerRequest(request);
}
}
}
concretehandler2.h concretehandler2.cpp
#ifndef CONCRETEHANDLER2_H
#define CONCRETEHANDLER2_H
#include "handler.h"
class ConcreteHandler2 : public Handler
{
public:
ConcreteHandler2();
void handlerRequest(int request);
};
#endif // CONCRETEHANDLER2_H
#include "concretehandler2.h"
#include <stdio.h>
ConcreteHandler2::ConcreteHandler2()
{
}
void ConcreteHandler2::handlerRequest(int request)
{
if( request >=10 && request < 20 )
{
printf("ConcreteHandler2 handlerRequest\n");
}
else
{
if( successor!=0 )
{
printf("the next one handler\n");
successor->handlerRequest(request);
}
}
}
main.cpp
#include <iostream>
#include "concretehandler1.h"
#include "concretehandler2.h"
using namespace std;
int main()
{
cout << "Chain_of_responsibility test!" << endl;
Handler *h1 = new ConcreteHandler1();
Handler *h2 = new ConcreteHandler2();
h1->setSuccessor(h2);
h1->handlerRequest(15);
return 0;
}