#import
"
StretchView.h
"
@implementation StretchView
- (id)initWithFrame:(NSRect)rect
{
if ( ! [super initWithFrame:rect])
{
return nil;
}
srandom(time(NULL));
path = [[NSBezierPath alloc] init];
[path setLineWidth: 3.0 ];
NSPoint p = [self randomPoint];
[path moveToPoint:p];
int i;
for (i = 0 ;i < 15 ;i ++ )
{
p = [self randomPoint];
[path lineToPoint:p];
}
[path closePath];
return self;
}
- ( void )dealloc
{
[path release];
[super dealloc];
}
- (NSPoint)randomPoint
{
NSPoint result;
NSRect r = [self bounds];
result.x = r.origin.x + random() % ( int )r.size.width;
result.y = r.origin.y + random() % ( int )r.size.height;
return result;
}
- ( void )drawRect:(NSRect)dirtyRect
{
NSRect bounds = [self bounds];
[[NSColor greenColor] set ];
[NSBezierPath fillRect:bounds];
[[NSColor whiteColor] set ];
[path stroke];
}
@end
@implementation StretchView
- (id)initWithFrame:(NSRect)rect
{
if ( ! [super initWithFrame:rect])
{
return nil;
}
srandom(time(NULL));
path = [[NSBezierPath alloc] init];
[path setLineWidth: 3.0 ];
NSPoint p = [self randomPoint];
[path moveToPoint:p];
int i;
for (i = 0 ;i < 15 ;i ++ )
{
p = [self randomPoint];
[path lineToPoint:p];
}
[path closePath];
return self;
}
- ( void )dealloc
{
[path release];
[super dealloc];
}
- (NSPoint)randomPoint
{
NSPoint result;
NSRect r = [self bounds];
result.x = r.origin.x + random() % ( int )r.size.width;
result.y = r.origin.y + random() % ( int )r.size.height;
return result;
}
- ( void )drawRect:(NSRect)dirtyRect
{
NSRect bounds = [self bounds];
[[NSColor greenColor] set ];
[NSBezierPath fillRect:bounds];
[[NSColor whiteColor] set ];
[path stroke];
}
@end