一、C++服务器端
(用的是Visual Studio 2008(05,03的应该也可以,VC++的可能需要稍微改动))
代码如下:
#include <winsock2.h>
#include <stdio.h>
#include <windows.h>
#include <iostream>
using namespace std;
#pragma comment(lib,"ws2_32.lib")
void main(){
WORD wVersionRequested;
WSADATA wsaData;
int err;
short port=1300;//端口号
wVersionRequested = MAKEWORD( 1, 1 );
err = WSAStartup( wVersionRequested, &wsaData );//初始化套接字
if ( err != 0 )
{
return;
}
if ( LOBYTE( wsaData.wVersion ) != 1 || HIBYTE( wsaData.wVersion ) != 1 )
{
WSACleanup( );
return;
}
SOCKET sockSrv=socket(AF_INET,SOCK_STREAM,0);//创建套接字
SOCKET sockConn;//用来和客户端通信的套接字
SOCKADDR_IN addrSrv;//用来和客户端通信的套接字地址
addrSrv.sin_addr.S_un.S_addr=htonl(INADDR_ANY);
addrSrv.sin_family=AF_INET;
addrSrv.sin_port=htons(port);
bind(sockSrv,(SOCKADDR*)&addrSrv,sizeof(SOCKADDR));//绑定端口
listen(sockSrv,5);//侦听
printf("Server %d is listening......\n",port);
SOCKADDR_IN addrClient;
int len=sizeof(SOCKADDR);
char buf[4096];//接收的数据
char rbuf[100]="成功";//返回的数据
while(1)
{
//接受连接
sockConn=accept(sockSrv,(SOCKADDR*)&addrClient,&len);
printf("Accept connection from %s\n",inet_ntoa(addrClient.sin_addr));
//接收数据
int bytes;
if((bytes=recv(sockConn,buf,sizeof(buf),0))==SOCKET_ERROR){
printf("接收数据失败!\n");
exit(-1);
}
buf[bytes]='\0';
printf("Message from %s: %s\n",inet_ntoa(addrClient.sin_addr),buf);
//发送数据
if(send(sockConn,rbuf,strlen(rbuf)+1,0)==SOCKET_ERROR){
printf("发送数据失败!");
exit(-1);
}
printf("Message to %s: %s\n",inet_ntoa(addrClient.sin_addr),rbuf);
//清理套接字占用的资源
closesocket(sockConn);
}
}
运行效果如下:
二、Flex客户端(Flex Builder)
代码如下
<?xml version="1.0" encoding="utf-8"?>
<mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"
creationComplete="initApp();">
<mx:Script>
<![CDATA[
import flash.net.Socket;
private var socket:Socket;
private function initApp():void
{
}
private function StartTest():void
{
socket = new Socket("127.0.0.1",1300);
socket.addEventListener(Event.CONNECT, connectHandler);
socket.addEventListener(ProgressEvent.SOCKET_DATA, socketDataHandler);
}
private function CloseTest():void
{
if(socket!=null && socket.connected)
{
trace("socket.connected:"+socket.connected);
socket.close();
trace("socket.connected:"+socket.connected);
}
}
private function connectHandler(event:Event):void
{
trace("connectHandler: " + event);
socket.writeMultiByte(SendStr.text,"GB2312");
socket.flush();
}
private function socketDataHandler(event:ProgressEvent):void
{
trace("socketDataHandler: " + event);
var str:String=socket.readMultiByte(socket.bytesAvailable,"GB2312");
ReceiveStr.text = str;
}
]]>
</mx:Script>
<mx:Text text="发送" y="11" x="18" fontWeight="bold" color="#ffffff"/>
<mx:TextAreaFONT-SIZE: 10pt; COLOR: #990000; FONT-FAMILY: 'Courier New'; mso-font-kerning: 0pt">ReceiveStr" x="53" y="68"/>
<mx:Text text="接收" y="69" x="18" fontWeight="bold" color="#ffffff"/>
<mx:TextAreaFONT-SIZE: 10pt; COLOR: #990000; FONT-FAMILY: 'Courier New'; mso-font-kerning: 0pt">SendStr" y="10" x="53"/>
<mx:Button label="Start" click="StartTest()" x="53" y="120"/>
<mx:Button label="Close" click="CloseTest()" x="126" y="120"/>
</mx:WindowedApplication>
三、运行
先运行C++服务器端,再运行Flex客户端,成功后如下图所示
一、基于TCP(面向连接)的的Socket
1、服务器端
- 创建套接字--------SOCKET socket( int af, int type, int protocol);
- 绑定套接字到本地地址和端口上------int bind( __in SOCKET s, __in const struct sockaddr* name, __in int namelen);
- 将套接字设为监听模式,准备接受请求--------int listen( __in SOCKET s, __in int backlog);
- 等待客户端请求,当接受连接请求后,返回一个新的对应于此次连接的套接字------SOCKET accept( __in SOCKET s, __out struct sockaddr* addr, __in_out int* addrlen);
- 利用accept函数返回的套接字(里面有客户端的IP地址和端口号)进行通信-----发送信息int send(
SOCKET s,
const char FAR* buf,
int len,
int flags
); --------------------接受信息int recv( SOCKET s, char FAR* buf, int len, int flags); - 等待另一客户端请求
- 关闭套接字
2、客户端
- 创建套接字-----socket
- 向服务器发出连接请求-----int connect( SOCKET s, const struct sockaddr FAR* name, int namelen);
- 进行通信----send 和 recv
- 关闭套接字
二、基于UPD(面向无连接)的socket
1、服务器端
- 创建套接字-----socket
- 绑定地址和端口------bind
- 数据处理------接收数据 int recvfrom(
__in SOCKET s,
__out char* buf,
__in int len,
__in int flags,
__out struct sockaddr* from,
__in_out int* fromlen
); -------------- 发送数据 int sendto(
__in SOCKET s,
__in const char* buf,
__in int len,
__in int flags,
__in const struct sockaddr* to,
__in int tolen
); - 关闭套接字
客户端
-
创建套接字-----socket
-
向服务器发送数据和接收数据 recvfrom/sendto
-
关闭套接字
不要忘记在开始的时候导入socket库------int WSAStartup(
__in WORD wVersionRequested,
__out LPWSADATA lpWSAData
);
和引入头文件#include <WinSock2.h>