下面是在flex下的客户端:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" creationComplete="initApp()">
<mx:Script>
<![CDATA[
import flash.events.SecurityErrorEvent;
import flash.events.IOErrorEvent;
import flash.events.ProgressEvent;
import flash.net.Socket;
import flash.utils.ByteArray;
private var socket:Socket = new Socket();
internal function initApp():void
{
socket.addEventListener(Event.CLOSE,closeHandler);
socket.addEventListener(Event.CONNECT,connectHandler);
socket.addEventListener(IOErrorEvent.IO_ERROR,ioErrorHandler);
socket.addEventListener(SecurityErrorEvent.SECURITY_ERROR,securityErrorHandler);
socket.addEventListener(ProgressEvent.SOCKET_DATA,socketDataHandler);
}
internal function closeHandler(evt:Event):void
{
output("connect fail and close");
}
internal function connectHandler(evt:Event):void
{
output("connect success");
}
internal function ioErrorHandler(evt:IOErrorEvent):void
{
output("io error:"+evt.text);
}
internal function securityErrorHandler(evt:SecurityErrorEvent):void
{
output("security error :"+evt.text);
}
internal function doConnect():void
{
var server:String = server_txt.text;
var port:Number =Number(port_txt.text);
socket.connect(server,port);
}
internal function socketDataHandler(evt:ProgressEvent):void
{
var msg:String;
while(socket.bytesAvailable)
msg+=socket.readMultiByte(socket.bytesAvailable,"utf8");
var arr:Array = msg.split('\n');
for(var i:int=0;i<arr.length;i++)
{
if(arr[i].length>1)
{
var myPattern:RegExp=/\r/;
arr[i]=arr[i].replace(myPattern,'');
output(arr[i]);
}
}
}
internal function sendMessage(msg:String):void
{
var message:ByteArray = new ByteArray();
message.writeUTFBytes(msg+"\r\n");
socket.writeBytes(message);
socket.flush();
}
internal function output(msg:String):void
{
msg=msg+"\n";
output_txt.text+=msg;
}
]]>
</mx:Script>
<mx:Panel x="368" y="25" width="360" height="336" layout="absolute" title="输出信息">
<mx:TextArea x="10" y="77" width="100%" height="213" id="output_txt"/>
<mx:TextInput x="23" y="37" id="input_txt" text="输入信息" enter="sendMessage(input_txt.text)"/>
<mx:Button x="246" y="37" label="发送" click="sendMessage(input_txt.text)"/>
</mx:Panel>
<mx:Panel x="40" y="78" width="250" height="200" layout="absolute" title="登陆窗口">
<mx:Label x="10" y="10" text="服务器地址"/>
<mx:TextInput x="73" y="8" width="147" id="server_txt" text="127.0.0.1"/>
<mx:Label x="10" y="51" text="端口"/>
<mx:TextInput x="73" y="49" width="147" id="port_txt" text="80"/>
<mx:Button x="73" y="109" label="连接" click="doConnect()"/>
</mx:Panel>
</mx:Application>
下面是c++服务器端:
// server.cpp : 定义控制台应用程序的入口点。
//
#include "stdafx.h"
#include <winsock2.h>
#include <windows.h>
#include <iostream>
using namespace std;
#pragma comment(lib,"ws2_32.lib")
void main(){
WORD wVersionRequested;
WSADATA wsaData;
int err;
short port=80;//端口号
wVersionRequested = MAKEWORD( 1, 1 );
err = WSAStartup( wVersionRequested, &wsaData );//初始化套接字
if ( err != 0 )
{
return;
}
if ( LOBYTE( wsaData.wVersion ) != 1 || HIBYTE( wsaData.wVersion ) != 1 )
{
WSACleanup( );
return;
}
SOCKET sockSrv=socket(AF_INET,SOCK_STREAM,0);//创建套接字
SOCKET sockConn;//用来和客户端通信的套接字
SOCKADDR_IN addrSrv;//用来和客户端通信的套接字地址
addrSrv.sin_addr.S_un.S_addr=htonl(INADDR_ANY);
addrSrv.sin_family=AF_INET;
addrSrv.sin_port=htons(port);
bind(sockSrv,(SOCKADDR*)&addrSrv,sizeof(SOCKADDR));//绑定端口
listen(sockSrv,5);//侦听
printf("Server %d is listening......\n",port);
SOCKADDR_IN addrClient;
int len=sizeof(SOCKADDR);
char buf[4096];//接收的数据
char rbuf[100]="成功";//返回的数据
while(1)
{
//接受连接
sockConn=accept(sockSrv,(SOCKADDR*)&addrClient,&len);
printf("Accept connection from %s\n",inet_ntoa(addrClient.sin_addr));
//接收数据
int bytes;
if((bytes=recv(sockConn,buf,sizeof(buf),0))==SOCKET_ERROR){
printf("接收数据失败!\n");
exit(-1);
}
buf[bytes]='\0';
printf("Message from %s: %s\n",inet_ntoa(addrClient.sin_addr),buf);
//发送数据
if(send(sockConn,rbuf,strlen(rbuf)+1,0)==SOCKET_ERROR){
printf("发送数据失败!");
exit(-1);
}
printf("Message to %s: %s\n",inet_ntoa(addrClient.sin_addr),rbuf);
//清理套接字占用的资源
closesocket(sockConn);
}
}