逆向技术汇总

最近看到看雪上有人发了一个病毒常用手段的总结“发一个自写的病毒工具技术合集”,然后发现是学习了一本书的总结项目“WINDOWS黑客编程技术详解",最后决定总结一下自己学习逆向所遇到的点点滴滴,这里会引用到一些好的示例和代码,我会在文章的参考哪里列出来。等后面有时间了我会把文章的内容录成视频分享出来。最后宣传一下自己的团队“极客方舟”。

 

系列:这里会出一个较完整的逆向系列教程,尽量把逆向方面的东西讲明白

1.恶意软件中的防双开:https://www.cnblogs.com/QKSword/p/10493349.html

2.释放资源那些事:https://www.cnblogs.com/QKSword/p/10513388.html

3.资源里加个混淆:https://www.cnblogs.com/QKSword/p/10549784.html

4.再来看看逆向——OD的简介:https://www.cnblogs.com/QKSword/p/10584977.html

 

反调试/反沙箱: 这里记录的顺序不是从简单到难,随机记录

反调试——jmp到那个地址:https://www.cnblogs.com/QKSword/p/10673642.html

 

反沙箱——SetErrorMode:https://www.cnblogs.com/QKSword/p/10739142.html

 

技巧记录:记录逆向用到的一些小技巧

去掉程序的基址随机化:https://www.cnblogs.com/QKSword/p/10633134.html

 

组策略设置隔离文件夹:https://www.cnblogs.com/QKSword/p/10887695.html

 

一些特殊的逆向分析记录 

 COM组件的逆向:https://www.cnblogs.com/QKSword/p/10927987.html

 

病毒分析报告

CrypMic分析报告:https://www.cnblogs.com/QKSword/p/10705999.html

 

 

 

转载于:https://www.cnblogs.com/QKSword/p/10503260.html

Introduction This book is designed to help all programmers who have ever written their own software to better protect their software from illegal copying. It will also be useful to programmers creating freeware who wish to protect their source code. The idea to write a book like this came to me some time ago when I realized how poorly the topic is covered and how difficult it is to acquire the information necessary to adequately protect software. When I was involved with game production in the Czech and Slovak Republics, I was astonished at how simple their protection was, and that very often they had no protection at all — yet it is so easy to protect software, at least at a basic level. The problem lies in the lack of information and experience in this field. That's why I wrote this book, which will present many previously unaddressed topics concerning software protection. Protection as a Deterrent My experience tells me that there is no protection that cannot be easily removed and, as such, much of the work you will put into protecting your software is simply a deterrent, delaying the inevitable. It's only a matter of time, possibilities, and patience before a cracker cracks your software. Of course, the better your deterrent, the more time you'll have to sell your software before you find it available (or crackable) for free, online. What creators of a program or game would want to find their product, whether shareware or commercial software, pirated on the Internet the very day of the release? That would definitely result in reduced sales. Good software protection prevents the cracker from removing the protection correctly. With such protection, the program won't work, or won't work correctly, and more people will buy an original copy. Of course, a successful crack will appear in the course of time, but the time you buy is money earned. Really good protection will buy a considerable amount of time and will engender several versions of the crack, some of which w
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