boost asio 学习(八) 网络基础 二进制写发送和接收

http://www.gamedev.net/blog/950/entry-2249317-a-guide-to-getting-
started-with-boostasio?pg=9

8. Networking basics: binary protocol sending and receiving (TCP)

现在我们了解了boost::asio库和一些简单的tcp网络知识。现在进行一些简单的网路底层封装.通过使用这些分装。我们能重复使用并且将
注意力集中在程序逻辑而不是一再编写网络通讯代码。
重要注意事项:代码完全是出于教育目的。不要在商业系统中使用。
另外 使用这个网络封装代码的开销是需要考虑的。比如说,大量的vector与list的分配。bind与shared_ptr指针的开销。这也是这个代码
仅用来作为教育用途的原因。


有多重类型的函数用来发送和接收。我们基于协议选择不同的类型。
我们的例子中使用async_write and async_read_some.
使用async_write的原因是函数写入所有的数据,而无需担心部分发送的问题。同样的,我们使用async_read_some作为通用函数去读取数
据因为我们没有特定的协议用来接收。


现在我们学习一个完整的使用IO函数的例子。我们扩展7-C的例子。

#include <boost/asio.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/thread.hpp>
#include <boost/thread/mutex.hpp>
#include <boost/bind.hpp>
#include <boost/lexical_cast.hpp>
#include <boost/cstdint.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <iostream>
#include <string>

boost::mutex global_stream_lock;

void WorkerThread( boost::shared_ptr< boost::asio::io_service > io_service )
{
	global_stream_lock.lock();
	std::cout << "[" << boost::this_thread::get_id()
		<< "] Thread Start" << std::endl;
	global_stream_lock.unlock();

	while( true )
	{
		try
		{
			boost::system::error_code ec;
			io_service->run( ec );
			if( ec )
			{
				global_stream_lock.lock();
				std::cout << "[" << boost::this_thread::get_id()
					<< "] Error: " << ec << std::endl;
				global_stream_lock.unlock();
			}
			break;
		}
		catch( std::exception & ex )
		{
			global_stream_lock.lock();
			std::cout << "[" << boost::this_thread::get_id()
				<< "] Exception: " << ex.what() << std::endl;
			global_stream_lock.unlock();
		}
	}

	global_stream_lock.lock();
	std::cout << "[" << boost::this_thread::get_id()
		<< "] Thread Finish" << std::endl;
	global_stream_lock.unlock();
}

struct ClientContext : public boost::enable_shared_from_this< ClientContext >
{
	boost::asio::ip::tcp::socket m_socket;
	
	std::vector< boost::uint8_t > m_recv_buffer;
	size_t m_recv_buffer_index;

	std::list< std::vector< boost::uint8_t > > m_send_buffer;

	ClientContext( boost::asio::io_service & io_service )
		: m_socket( io_service ), m_recv_buffer_index( 0 )
	{
		m_recv_buffer.resize( 4096 );
	}

	~ClientContext()
	{
	}

	void Close()
	{
		boost::system::error_code ec;
		m_socket.shutdown( boost::asio::ip::tcp::socket::shutdown_both, ec );
		m_socket.close( ec );
	}

	void OnSend( const boost::system::error_code & ec, std::list< std::vector< boost::uint8_t > >::iterator itr )
	{
		if( ec )
		{
			global_stream_lock.lock();
			std::cout << "[" << boost::this_thread::get_id()
				<< "] Error: " << ec << std::endl;
			global_stream_lock.unlock();

			Close();
		}
		else
		{
			global_stream_lock.lock();
			std::cout << "[" << boost::this_thread::get_id()
				<< "] Sent " << (*itr).size() << " bytes." << std::endl;
			global_stream_lock.unlock();
		}
		m_send_buffer.erase( itr );

		// Start the next pending send
		if( !m_send_buffer.empty() )
		{
			boost::asio::async_write( 
				m_socket, 
				boost::asio::buffer( m_send_buffer.front() ), 
				boost::bind( 
					&ClientContext::OnSend, 
					shared_from_this(), 
					boost::asio::placeholders::error, 
					m_send_buffer.begin()
				)
			);
		}
	}

	void Send( const void * buffer, size_t length )
	{
		bool can_send_now = false;

		std::vector< boost::uint8_t > output;
		std::copy( (const boost::uint8_t *)buffer, (const boost::uint8_t *)buffer + length, std::back_inserter( 

output ) );

		// Store if this is the only current send or not
		can_send_now = m_send_buffer.empty();

		// Save the buffer to be sent
		m_send_buffer.push_back( output );

		// Only send if there are no more pending buffers waiting!
		if( can_send_now )
		{
			// Start the next pending send
			boost::asio::async_write( 
				m_socket, 
				boost::asio::buffer( m_send_buffer.front() ), 
				boost::bind( 
					&ClientContext::OnSend, 
					shared_from_this(), 
					boost::asio::placeholders::error, 
					m_send_buffer.begin()
				)
			);
		}
	}

	void OnRecv( const boost::system::error_code & ec, size_t bytes_transferred )
	{
		if( ec )
		{
			global_stream_lock.lock();
			std::cout << "[" << boost::this_thread::get_id()
				<< "] Error: " << ec << std::endl;
			global_stream_lock.unlock();

			Close();
		}
		else
		{
			// Increase how many bytes we have saved up
			m_recv_buffer_index += bytes_transferred;

			// Debug information
			global_stream_lock.lock();
			std::cout << "[" << boost::this_thread::get_id()
				<< "] Recv " << bytes_transferred << " bytes." << std::endl;
			global_stream_lock.unlock();

			// Dump all the data
			global_stream_lock.lock();
			for( size_t x = 0; x < m_recv_buffer_index; ++x )
			{
				std::cout << std::hex << std::setfill( '0' ) << 
					std::setw( 2 ) << (int)m_recv_buffer[ x ] << " ";
				if( ( x + 1 ) % 16 == 0 )
				{
					std::cout << std::endl;
				}
			}
			std::cout << std::endl << std::dec;
			global_stream_lock.unlock();

			// Discard all the data (virtually, not physically!)
			m_recv_buffer_index = 0;

			// Start the next recv cycle
			Recv();
		}
	}

	void Recv()
	{
		m_socket.async_read_some( 
			boost::asio::buffer( 
				&m_recv_buffer[ m_recv_buffer_index ], 
				m_recv_buffer.size() - m_recv_buffer_index ), 
			boost::bind( &ClientContext::OnRecv, shared_from_this(), _1, _2 )
		);
	}
};

void OnAccept( const boost::system::error_code & ec, boost::shared_ptr< ClientContext > client )
{
	if( ec )
	{
		global_stream_lock.lock();
		std::cout << "[" << boost::this_thread::get_id()
			<< "] Error: " << ec << std::endl;
		global_stream_lock.unlock();
	}
	else
	{
		global_stream_lock.lock();
		std::cout << "[" << boost::this_thread::get_id()
			<< "] Accepted!" << std::endl;
		global_stream_lock.unlock();

		// 2 bytes message size, followed by the message
		client->Send( "\x02\x00Hi", 6 );
		client->Recv();
	}
}

int main( int argc, char * argv[] )
{
	boost::shared_ptr< boost::asio::io_service > io_service(
		new boost::asio::io_service
		);
	boost::shared_ptr< boost::asio::io_service::work > work(
		new boost::asio::io_service::work( *io_service )
		);
	boost::shared_ptr< boost::asio::io_service::strand > strand(
		new boost::asio::io_service::strand( *io_service )
		);

	global_stream_lock.lock();
	std::cout << "[" << boost::this_thread::get_id()
		<< "] Press [return] to exit." << std::endl;
	global_stream_lock.unlock();

	// 1 worker thread so we do not have to deal with thread safety issues
	boost::thread_group worker_threads;
	for( int x = 0; x < 1; ++x )
	{
		worker_threads.create_thread( boost::bind( &WorkerThread, io_service ) );
	}

	boost::shared_ptr< boost::asio::ip::tcp::acceptor > acceptor(
		new boost::asio::ip::tcp::acceptor( *io_service )
		);
	boost::shared_ptr< ClientContext > client(
		new ClientContext( *io_service )
		);

	try
	{
		boost::asio::ip::tcp::resolver resolver( *io_service );
		boost::asio::ip::tcp::resolver::query query( 
			"127.0.0.1", 
			boost::lexical_cast< std::string >( 7777 )
			);
		boost::asio::ip::tcp::endpoint endpoint = *resolver.resolve( query );
		acceptor->open( endpoint.protocol() );
		acceptor->set_option( boost::asio::ip::tcp::acceptor::reuse_address( false ) );
		acceptor->bind( endpoint );
		acceptor->listen( boost::asio::socket_base::max_connections );
		acceptor->async_accept( client->m_socket, boost::bind( OnAccept, _1, client ) );

		global_stream_lock.lock();
		std::cout << "Listening on: " << endpoint << std::endl;
		global_stream_lock.unlock();
	}
	catch( std::exception & ex )
	{
		global_stream_lock.lock();
		std::cout << "[" << boost::this_thread::get_id()
			<< "] Exception: " << ex.what() << std::endl;
		global_stream_lock.unlock();
	}

	std::cin.get();

	boost::system::error_code ec;
	acceptor->close( ec );

	io_service->stop();

	worker_threads.join_all();

	return 0;
}

  

这个例子中,我们添加了ClientContext 类。它用来存储所有传入连接的上下文的具体结构。类封装了必须的io接收发送的函数。例子中
,服务器将发送一个具体的信息给传入连接。我们没配置一个具体的客户端去测试,仅仅使用简单的telnet即可。任意数据发送到服务器
将被输出到命令行。
同上一个例子不同的是,每个连接都需要自己的上下文。上下文应包含socket 发送接收缓存以及其他用户数据。另外,例子不是线程安装
的,所以我们限制在一个线程运行。我们将稍后讨论这个问题。现在,对于socket的读写将选择正确的api函数以避免发生问题.


为了正确的使用,我们必须确认上下文和缓存在函数的生存的整个期间都是有效的。这个例子中,我们使用一个vector list来发送,使用一个vector来接收缓存。根据我们实现的协议,我们可能需要做一些小小的改动。比如说,如果我们想处理流中的包。这种情况下,我们将希望使用async_read读取头结构然后使用async_read读取具体尺寸的数据。


在大型程序中,一次只处理一个包的缺点就是效率低下。假设我们有1003字节信息在流中。我们将执行读取包这个逻辑100次。而我们使用async_read_some,效率会更高。

转载于:https://www.cnblogs.com/itdef/p/5620791.html

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