VANET

VANET知识

VANET与普通网络相比,与IOV的区别;
VANET中Greedy Routing:基于距离(GPSR);基于速度和角度;基于道路层(TDR);
Repair Strategy:Face Routing;使用道路形成的天然平面图(GPCR);
基于道路的的十字路口的路由发现,寻找源-目的的最佳路径(RBVT);
构建GG,RNG子图;
行驶方向:判断节点是否稳定,端到端延迟,避免广播风暴;
视频流在VANET中的路由,并行传播,实时监控链路质量;
建立道路上的骨干节点(支配集)以及十字路口的桥节点来决定路由(SCRP)
3D场景下挑战;

VANET-ns2

有线仿真;
ad hoc网络仿真;
Gawk;

转载于:https://www.cnblogs.com/sunminming/p/9270621.html

Originally reactive protocols were not design for the characteristic of highly mobility during route discovery. Due to dynamically modification to the VANET this changes very often due to breakdown which causing excessive broadcasting and flooding the entire network in order for new routes to be discovered. In additional, the initial of routing need some time and this latency can easily change everything. Due to these reasons, the typical reactive protocols, in their current format, do not totally appropriate for time critical applications such as cooperative collision avoidance (CCA). The Cooperative Collision Avoidance is an important class of safety applications in VANETs, which aims at offering earlier warning to drivers using vehicle-to-vehicle (V2V) communication [13]. Ad Hoc On Demand Distance Vector (AODV) is an reactive routing protocolwhich capable of both unicast and multicast. In AODV, like all reactive protocols,topology information is only transmitted by nodes on-demand. When source hassomething to send then initially it propagates RREQ message which is forwarded byintermediate node until destination is reached. A route reply message is unicastedback to the source if the receiver is either the node using the requested address, or ithas a valid route to the requested address. This repository provides a MATLAB simulaiton of VANET enviornment and rsults comparison in terms of throughput, packet drop ratio etc. More information can be reached at https://www.youtube.com/watch?v=2QeSYOgJo9s&t=32s
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值