// define head function
#ifndef PS_ALGORITHM_H_INCLUDED
#define PS_ALGORITHM_H_INCLUDED
#include <iostream>
#include <string>
#include "cv.h"
#include "highgui.h"
#include "cxmat.hpp"
#include "cxcore.hpp"
using namespace std;
using namespace cv;
void Show_Image(Mat&, const string &);
#endif // PS_ALGORITHM_H_INCLUDED
/*
This program will generate
"Shade" effect.
*/
#include "PS_Algorithm.h"
#include <time.h>
using namespace std;
using namespace cv;
int main(void)
{
string Img_name("4.jpg");
Mat Image_in;
Image_in=imread(Img_name);
Show_Image(Image_in, Img_name);
Mat Image_out(Image_in.size(), CV_32FC3);
Image_in.convertTo(Image_out, CV_32FC3);
Mat Map(50, 255, CV_32FC3);
float val;
Mat temp;
// build the mapping talbe
for (int i=0; i<Map.cols; i++)
{
val=i/255.0;
temp=Map.col(i);
temp.setTo(Scalar(3*val,3*val-1,3*val-2));
}
Show_Image(Map, "Map");
MatIterator_<Vec3f> pixel_begin, pixel_end;
pixel_begin=Image_out.begin<Vec3f>();
pixel_end =Image_out.end<Vec3f>();
// I=0.299*R+0.587*G+0.144*B
for( ; pixel_begin!=pixel_end; pixel_begin++)
{
val=(*pixel_begin)[0]*0.144;
val=val+(*pixel_begin)[1]*0.587;
val=val+(*pixel_begin)[2]*0.299;
val=val/255.0;
(*pixel_begin)[0]=3*val;
(*pixel_begin)[1]=3*val-1;
(*pixel_begin)[2]=3*val-2;
}
Show_Image(Image_out, "out");
imwrite("out.jpg", Image_out*255);
waitKey();
cout<<"All is well."<<endl;
}
// define the show image
#include "PS_Algorithm.h"
#include <iostream>
#include <string>
using namespace std;
using namespace cv;
void Show_Image(Mat& Image, const string& str)
{
namedWindow(str.c_str(),CV_WINDOW_AUTOSIZE);
imshow(str.c_str(), Image);
}
原图
效果图