串口操作类

using  System;
using  System.IO.Ports;
using  System.Threading;

namespace  TripodDemo
{
    
public class SerialTripo : IDisposable
    
{
        
private object objComm = new object();
        
private SerialPort com;
        
private bool disposed = false;

        
SerialPort#region SerialPort
        
public SerialTripo()
        
{
            com 
= new SerialPort("COM1"9600);
            OpenCom();
        }


        
public SerialTripo(SerialPort sp)
        
{
            com 
= sp;
            OpenCom();
        }


        
private void OpenCom()
        
{
            
try
            
{
                
if (!com.IsOpen)
                
{
                    com.ReadTimeout 
= 3000;
                    com.WriteTimeout 
= 3000;
                    com.Open();
                }

            }

            
catch (Exception ex)
            
{
                
throw new Exception(ex.Message);
            }

        }

        
#endregion


        
Dispose & Close#region Dispose & Close
        
public void Dispose()
        
{
            Dispose(
true);
        }


        
private void Dispose(bool disposing)
        
{
            
if (!disposed && disposing && com != null && com.IsOpen)
            
{
                com.Close();
                disposed 
= true;
            }

        }


        
public void Close()
        
{
            Dispose(
true);
        }

        
#endregion


        
发送数据#region 发送数据
        
/**//// <summary>
        
/// 发送数据
        
/// </summary>
        
/// <param name="bwrite">写数据</param>
        
/// <param name="returnDataLen">读数据长度</param>
        
/// <param name="bread">读数据</param>
        
/// <param name="msel">超时毫秒</param>
        
/// <returns>是否执行成功</returns>

        private bool SendData(byte[] bwrite, int returnDataLen, out byte[] bread, int msel)
        
{
            
lock (objComm)
            
{
                bread 
= new byte[returnDataLen];
                
long l = DateTime.UtcNow.Ticks + msel * 10000;
                com.DiscardInBuffer();
                com.DiscardOutBuffer();
                com.Write(bwrite, 
0, bwrite.Length);

                
while (com.BytesToRead < returnDataLen && DateTime.UtcNow.Ticks < l)
                
{
                    Thread.Sleep(
1);
                }


                
//串口无反应
                if (com.BytesToRead < returnDataLen)
                
{
                    
return false;
                }


                
try
                
{
                    com.Read(bread, 
0, bread.Length);
                    
return true;
                }

                
catch (TimeoutException)
                
{
                    
return false;
                }

            }

        }

        
#endregion


        
/**//// <summary>
        
/// 操作设备(如开闸)
        
/// </summary>
        
/// <param name="macno">机号</param>
        
/// <returns>是否执行成功</returns>

        public bool OpenStorbe(byte macno)
        
{
            
int retLen = 5;
            
byte[] br;
            
//构建命令
            byte b1 = 0xEB;
            
byte b3 = 0x50;
            
byte b4 = 0x01;

            
byte xor = (byte)(b1 ^ macno ^ b3 ^ b4);
            
byte[] bw = { b1, macno, b3, b4, xor };
            
bool bRet = SendData(bw, retLen, out br, 1000);

            
if (bRet)
            
{
                
if (br[2== 0xC0 && br[3== 0x00)
                
{
                    
return true;
                }

                
else
                
{
                    
return false;
                }

            }

            
else
            
{
                
return false;
            }

        }

    }

}

转载于:https://www.cnblogs.com/chenzz/archive/2008/04/19/1161446.html

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