借着别人的创意,做自己的东西...

  我一直都对运动系的东东很有兴趣,偶然间看到了一个google有创意的时钟(http://www.google.com/events/io/2011/index-live.html),借着好奇心,做一做吧。

  (虽然偶没有这种创意,但别人给我创意,偶还是勉强能做出点东东的...)

2011051217560413.png

<!DOCTYPE html> <html> <style _mce_bogus="1"><!-- html,body {margin:0; padding:0; position:absolute; width:100%; height:100%; overflow: hidden} #screen {width:80%; height:50%; background:#ddd; position: absolute; left:10%; top:10%; overflow:hidden} span.blue, span.green, span.gray, span.red { position: absolute; font-size: 0; -webkit-border-radius: 5px; -moz-border-radius: 5px; -o-border-radius: 5px; border-radius: 5px; } .blue {background: #06c} .green {background: #4eb84a} .gray {background: #f3f3f3} .red {background: #da4901} --></style> <div id="screen"></div> <script type="text/javascript"><!-- (function (D) { var _ = { extend: function (t, s, o) { if (o === undefined) o = true; for (var p in s) { if (!(p in t) || o) { t[p] = s[p] } } return t; }, addEvent: function (o, e, f) { o.addEventListener ? o.addEventListener(e, f, false) : o.attachEvent('on' + e, function () {f.call(o)}) }, $ : function (id) { return typeof id === 'string' ? D.getElementById(id) : id; }, log : function (s) { !!window.console && console.log(s) } }; var NUM = [ '#### ########## ##################### ', '# # # # ## ## # ## ## # ', '# # # # ## ## # ## ## # # ', '# # ##################### ######### ', '# # ## # # ## # ## # # # ', '# # ## # # ## # ## # # ', '#### ######### ######### ######### ' ] var TM, tm, MF = Math.floor, ow = 10, od = 8, NT = [], _NT = [], scr, W, H, iPos = {}, e = 0, O = [], AO = {}, grid, gw, gh; function getTime () { // reset AO AO = {}; tm = TM; var T = new Date(), h = T.getHours(), m = T.getMinutes(), s = T.getSeconds(); TM = [ MF(h/10), h%10, MF(m/10), m%10, MF(s/10), s%10 ]; //_.log(tm+'\n'+TM) setTimeout(arguments.callee, 1000); } function toNT(TM, NT) { for (var i = 0; i < 7; i ++) { var temp = []; for (var j = 0; j < TM.length; j ++) { temp.push(NUM[i].substr(TM[j]*4, 4)); if (j == 1 || j == 3) { temp.push(NUM[i].substr(40, 4)) } } NT[i] = temp.join(''); } } function CNum () { toNT(TM, NT); if (tm && tm.length) {toNT(tm, _NT)} DrawNum(); setTimeout(arguments.callee, 20) } function DrawNum () { //_.log(NT.length+'\n'+_NT.length) var ind = 0; for (var i = 0; i < NT.length; i ++) { for (var j = 0; j < NT[i].length; j ++) { var _char = '@', nchar = NT[i].charAt(j); var c = nchar === '#' ? 'blue' : 'gray'; if (nchar === '#') { if (MF(j/4) < 3) c = 'red'; else if (MF(j/4) < 6) c = 'blue'; else if (MF(j/4) < 8) c = 'green'; } else { c = 'gray'; } if (O.length >= 4*8*7) { O[ind].o.className = c; O[ind].o.style.left = j*(ow + od) + MF(j/4)*20 + iPos.x + 'px'; O[ind].o.style.top = i*(ow + od) + iPos.y + 'px'; } else { O.push(new Dot(c, { l: j*(ow + od) + MF(j/4)*20 + iPos.x, t: i*(ow + od) + iPos.y })); } // dot anim if (_NT.length === 7) { _char = _NT[i].charAt(j); if (_char === '#' && nchar === ' ') { var k = 'k'+i+'_'+j, _c; if (MF(j/4) < 3) _c = 'red'; else if (MF(j/4) < 6) _c = 'blue'; else if (MF(j/4) < 8) _c = 'green'; if (!AO[k]) { AO[k] = new Dot(_c, { l: j*(ow + od) + MF(j/4)*20 + iPos.x, t: i*(ow + od) + iPos.y }) //_.log(k) AO[k].anim() } } } ind ++; } } } // DOT constructor function Dot (color, pos) { var g = Math.random(); this.o = D.createElement('span'); this.vx = this.vy = this.dx = this.dy = 0; this.vy = -this.randNum(1, 5); this.dir = Math.random() > .5 ? this.randNum(1, 5) : -1*this.randNum(1, 5); this.g = g < .1 ? .1 : g; this.x = pos.l; this.y = pos.t; scr.appendChild(this.o); this.setStyle(color, pos); } _.extend(Dot.prototype, { setStyle: function (c, pos) { var sty = this.o.style; this.o.className = c; sty['width'] = ow + 'px'; sty['height'] = ow + 'px'; sty['position'] = 'absolute'; sty['left'] = pos.l + 'px'; sty['top'] = pos.t + 'px'; }, randNum: function (f, t) { return Math.round(Math.random()*(t-f)) + f; }, move: function () { this.x += this.dx; this.y += this.dy; this.vx += this.dx; this.vy += this.dy; this.o.style['left'] = this.x + 'px'; this.o.style['top'] = this.y + 'px'; }, boundary: function () { //gravity this.vy += this.g; this.x += this.dir; this.y += this.vy; if (this.x < 0 || this.x > W) { clearInterval(this.st); scr.removeChild(this.o); } if (this.y > H-10 && this.vy > 0) { this.vy *= -1; } //this.dotCollision(); }, dotCollision: function () { var gx = Math.round(this.x/10), gy = Math.round(this.y/10); for (var ix = gx - 1; ix <= gx + 1; ix++) { for (var iy = gy - 1; iy <= gy + 1; iy++) { var g = grid[iy * gw + ix] || []; for (j = 0, l = g.length; j < l; j++) { var that = g[j]; var dx = that.x - this.x; var dy = that.y - this.y; var d = Math.sqrt(dx * dx + dy * dy); if (d < 10 && d > 0) { dx = (dx / d) * (10 - d) * .0025; dy = (dy / d) * (10 - d) * .0025; this.dx -= dx; this.dy -= dy; that.dx += dx; that.dy += dy; } } } } if (!grid[gy * gw + gx]) grid[gy * gw + gx] = [this]; else grid[gy * gw + gx].push(this); }, anim: function () { var _this = this; this.st = setInterval(function () { _this.move(); _this.boundary(); }, 16) } }) function resize () { W = scr.offsetWidth; H = scr.offsetHeight; iPos.x = (W-32*(ow+od)-20*8)/2; iPos.y = (H-7*(ow+od))/2; } // init _.addEvent(window, 'load', function () { scr = _.$('screen'); resize(); getTime(); CNum(); gw = Math.round(W/10); gh = Math.round(H/10); grid = new Array(gw * gh); }) _.addEvent(window, 'resize', resize) })(document) // --></script> </html>

有时间做个canvas的版本也不错...

转载于:https://www.cnblogs.com/hongru/archive/2011/05/12/2044645.html

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