实现圆弧进度条的自定义ProgressBar,可以使用Canvas和Paint来绘制。
首先,创建一个自定义的ProgressBar类,继承自ProgressBar类,并实现构造方法和onDraw方法:
```
public class CircleProgressBar extends ProgressBar {
private Paint paint; // 画笔
private int roundColor; // 圆环颜色
private int progressColor; // 进度条颜色
private int textColor; // 文字颜色
private float textSize; // 文字大小
private float roundWidth; // 圆环宽度
private int max; // 最大进度
private boolean textIsDisplayable; // 是否显示进度文字
private int style; // 进度条样式
public static final int STROKE = 0;
public static final int FILL = 1;
public CircleProgressBar(Context context) {
this(context, null);
}
public CircleProgressBar(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public CircleProgressBar(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
// 获取自定义属性的值
TypedArray mTypedArray = context.obtainStyledAttributes(attrs, R.styleable.CircleProgressBar);
roundColor = mTypedArray.getColor(R.styleable.CircleProgressBar_roundColor, Color.RED);
progressColor = mTypedArray.getColor(R.styleable.CircleProgressBar_progressColor, Color.GREEN);
textColor = mTypedArray.getColor(R.styleable.CircleProgressBar_textColor, Color.GREEN);
textSize = mTypedArray.getDimension(R.styleable.CircleProgressBar_textSize, 15);
roundWidth = mTypedArray.getDimension(R.styleable.CircleProgressBar_roundWidth, 5);
max = mTypedArray.getInteger(R.styleable.CircleProgressBar_max, 100);
textIsDisplayable = mTypedArray.getBoolean(R.styleable.CircleProgressBar_textIsDisplayable, true);
style = mTypedArray.getInt(R.styleable.CircleProgressBar_style, 0);
mTypedArray.recycle();
// 初始化画笔
paint = new Paint();
}
@Override
protected synchronized void onDraw(Canvas canvas) {
super.onDraw(canvas);
// 获取圆心坐标和半径
int centerX = getWidth() / 2;
int centerY = getHeight() / 2;
int radius = (int) (centerX - roundWidth / 2);
// 绘制圆环
paint.setColor(roundColor);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(roundWidth);
paint.setAntiAlias(true);
canvas.drawCircle(centerX, centerY, radius, paint);
// 绘制进度条
paint.setStrokeWidth(roundWidth);
paint.setColor(progressColor);
RectF oval = new RectF(centerX - radius, centerY - radius, centerX + radius, centerY + radius);
switch (style) {
case STROKE:
paint.setStyle(Paint.Style.STROKE);
canvas.drawArc(oval, 0, 360 * getProgress() / getMax(), false, paint);
break;
case FILL:
paint.setStyle(Paint.Style.FILL_AND_STROKE);
if (getProgress() != 0)
canvas.drawArc(oval, 0, 360 * getProgress() / getMax(), true, paint);
break;
}
// 绘制文字
paint.setStrokeWidth(0);
paint.setColor(textColor);
paint.setTextSize(textSize);
paint.setTypeface(Typeface.DEFAULT_BOLD);
int percent = (int) (((float) getProgress() / (float) getMax()) * 100);
if (textIsDisplayable && percent >= 0) {
String text = percent + "%";
float textWidth = paint.measureText(text);
canvas.drawText(text, centerX - textWidth / 2, centerY + textSize / 2, paint);
}
}
}
```
在这个类中,我们定义了几个自定义属性,包括圆环颜色、进度条颜色、文字颜色、文字大小、圆环宽度、最大进度、是否显示进度文字、进度条样式等。在构造方法中,我们获取了这些属性的值,并初始化了画笔。在onDraw方法中,我们首先获取了圆心坐标和半径,然后使用画笔绘制了圆环和进度条,最后绘制了进度文字。
接下来,在布局文件中使用这个自定义ProgressBar:
```
<com.example.circleprogressbar.CircleProgressBar
android:id="@+id/circle_progressbar"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
app:roundColor="#cccccc"
app:roundWidth="5dp"
app:progressColor="#FF4081"
app:textColor="#FF4081"
app:textSize="20sp"
app:textIsDisplayable="true"
app:style="STROKE" />
```
最后,在Java代码中设置进度值即可:
```
CircleProgressBar circleProgressBar = findViewById(R.id.circle_progressbar);
circleProgressBar.setProgress(50); // 设置进度为50%
```
这样就完成了自定义的圆弧进度条的实现。