敏捷软件开发_实例1<二>

敏捷软件开发_实例1

这本书的实例非常好,给了我非常多的启发。主要讲了两个实例,咖啡机和薪水支付实例,咖啡机实例比较简单并没有用什么设计模式,薪水支付实例用了很多设计模式,包括后面的打包等。

咖啡机实例

做一个使用咖啡机的软件,驱动接口已经被写好。

咖啡机的硬件包括:

  • 加热器加热棒(开关)
  • 保温盘加热棒(开关)
  • 保温盘传感器(保温盘空,杯子空,杯子不空)
  • 加热器传感器(有水,没水)
  • 冲煮按钮(开关)
  • 指示灯(开关)
  • 减压阀门(开关)

咖啡机的冲煮流程:

  • 咖啡机一次煮12杯咖啡,
  • 咖啡加入过滤器,过滤器加入支架,支架放到咖啡机。
  • 倒入12杯水到滤水器,按下冲煮,水杯加热至沸腾,水蒸气碰洒到过滤器,形成水滴到咖啡壶,咖啡壶发现有水保温,
  • 拿走水杯,停止工作。

方案一

建立一个咖啡机超类,关联各个硬件类。这个方案是非常丑陋的,这不是根据行为划分的,有些类,比如light没有任何变量,仅仅调用了驱动接口,这种类叫水蒸气类。没有意义

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方案二

按照行为来划分,要确定一些类有没有意义,只需要确定谁使用他们,而且要到业务底层去看。把问题的本质和细节分离,忘掉一切,最根本的问题是如何煮咖啡。如何煮咖啡,将热水倒到咖啡上,把冲泡好的咖啡收集起来。水从哪来?咖啡放到哪里?那么就有两个类:热水类和支架类,大大多数人会考虑热水流到支架中,这是比较错误的,软件的行为应该按照软件的行为给出而不是基于一些物理关系。还需要考虑用户界面,这样就有三个类。

  • 谁使用
  • 最根本的问题
  • 软件行为而不是物理行为
用例
  1. 按下冲煮,启动水流,支架做好准备,都准备好就开始煮咖啡
  2. 接受器具准备好没有
  3. 冲煮完成
  4. 咖啡喝完

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a,b,c,d表示四种逻辑:

  • a 表示:用户按下冲煮,确保支架中有咖啡壶放在保温杯上,热水器中已经加满了水,然后才开始煮咖啡
  • b 表示:如果正在股咖啡的过程中咖啡壶被拿走,则必须中断咖啡流,停止送热水,再次放回咖啡壶继续煮咖啡
  • c 表示:热水器中传感器告诉我们水用完了就停止煮咖啡,同时告诉用户和支架(保温盘)已经停止煮咖啡
  • d 表示:冲煮结束时并且一个空的咖啡壶放在支架上(保温盘),热水器应该知道这个消息,同时用户也应该知道这个消息

这样整个咖啡机的抽象就完成了,按职责划分,各司其职。这三个抽象类不能知道任何关于咖啡机的任何信息。这就是依赖倒置原则。

系统的控制流如何检测传感器呢?是选择线程还是轮询。最好的总是假设消息都是可以异步发送的,就像存在有独立的线程一样,把使用轮询还是线程的决策推迟到最后一刻。
这样设置了一个接口,main()程序就待在一个循环中,不停地一遍遍调用这个方法实现轮询。

public static void Main(string[] args)
{
    CoffeeMakerAPI api = new M4CoffeeMakerAPI();
    M4UserInterface ui = new M4UserInterface(api);
    M4HotWaterSOurce hws = new M4HotWaterSOurce(api);
    M4ContainmentVessel cv = new M4ContainmentVessel(api);
    ui.Init(hws,cv);
    hws.Init(ui,cv);
    cv.Init(hws,ui);
    while(true)
    {
        ui.Poll();
        hws.Poll();
        cv.Poll();
    }
}

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依赖倒置,不允许高层的咖啡制作中依赖底层实现。

薪水支付实例

该案例主要有做一个薪水支付系统,主要有三类员工

  • 临时工:基本时薪,超过8小时加班时间1.5倍工资,每天有考勤卡,每周5结算。
  • 正式员工:月薪,每个月最后一天结算。
  • 经理:月薪,每月最后一天结算,有项目提成,每隔一周的周五结算,加入公会扣会费。
  • 公会会费分服务费和会费:会费每周都有从薪水中扣除,服务费从下个月薪水中扣除。
  • 薪水支付方式:可以选择支票邮寄到家,支票保存自取,直接存入银行账号。
  • 薪水支付每天运行一次,在当天为相应的雇员进行支付,上一次支付到本次支付应付的数额。

用例:

  • 新增雇员:雇员号,姓名,地址。(零时工,正式员工,经理)
  • 删除雇员:雇员号
  • 登记考勤卡:雇员号,日期,小时
  • 登记销售凭条:雇员号,日期,销售记录
  • 登记公会服务费:公会成员,服务费用
  • 更改雇员细则:更改姓名,更改地址,更改每小时报酬,更改薪水,更改提成,更改支付方式,加入公会,离开公会

设计类和结构:

通过迭代的方式进行实现。数据库是实现细节,应该尽推迟数据库的设计。通过用例来推导出应该有哪些类。

从用例的角度设计
  • 新增雇员

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把每一项工作划分为自己的类中。这样有可能会创建三个雇员类,但是分析一下就会发现变化的东西太多了,正式由于雇员变化的东西引发雇员类型的改变,只需要将变化的东西抽象出来,在更改雇员细则时改变这些变化的东西就可以改变雇员类型。

  • 登记考勤卡

考勤卡和雇员应该是聚合的关系
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  • 登记销售凭条

销售凭条和雇员也应该是聚合的关系
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  • 登机工会服务费

工会服务费维护着工会会员的编号,因此系统必须要把工会成员和雇员标识联系起俩,推迟这一行为。公会成员和服务费也是聚合的关系
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  • 更改雇员细则

这是由多个更改策略组合而成。

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最后各个类之间的关系

从程序运行的角度补充细节
  • 运行薪水支付系统:找到所有进行支付的雇员,确定扣款额,根据他们的支付方式支付。
  • 抽象出变化的东西:雇员的支付类别抽象,支付时间抽象

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  • 工会服务费抽象

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实现

  • 事务

事务是使用命令模式。
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  • 增加雇员事务,雇员有三个类型,所以使用模板模式来实现增加雇员,此处模板模式的唯一任务就是创建对象

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public abstract class AddEmployeeTransaction : Transaction
{
    private readonly int empid;
    private readonly string name;
    private readonly string address;

    public AddEmployeeTransaction(int empid, 
        string name, string address, PayrollDatabase database)
        : base (database)
    {
        this.empid = empid;
        this.name = name;
        this.address = address;
    }

    protected abstract 
        PaymentClassification MakeClassification();
    protected abstract 
        PaymentSchedule MakeSchedule();

    public override void Execute()
    {
        PaymentClassification pc = MakeClassification();
        PaymentSchedule ps = MakeSchedule();
        PaymentMethod pm = new HoldMethod();

        Employee e = new Employee(empid, name, address);
        e.Classification = pc;
        e.Schedule = ps;
        e.Method = pm;
        database.AddEmployee(e);
    }

    public override string ToString()
    {
        return String.Format("{0}  id:{1}   name:{2}   address:{3}", GetType().Name, empid, name,address);
    } 
}

public class AddSalariedEmployee : AddEmployeeTransaction
{
    private readonly double salary;

    public AddSalariedEmployee(int id, string name, string address, double salary, PayrollDatabase database) 
        : base(id, name, address, database)
    {
        this.salary = salary;
    }

    protected override 
        PaymentClassification MakeClassification()
    {
        return new SalariedClassification(salary);
    }

    protected override PaymentSchedule MakeSchedule()
    {
        return new MonthlySchedule();
    }
}
  • 删除雇员

提供雇员id,去数据库删除雇员,没啥好说的。

  • 考勤卡、销售凭条、服务费

考勤卡:需要参数,雇员id,日期,工作时间

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public class TimeCard
{
    private readonly DateTime date;
    private readonly double hours;

    public TimeCard(DateTime date, double hours)
    {
        this.date = date;
        this.hours = hours;
    }

    public double Hours
    {
        get { return hours; }
    }

    public DateTime Date
    {
        get { return date; }
    }
}
public class TimeCardTransaction : Transaction
{
    private readonly DateTime date;
    private readonly double hours;
    private readonly int empId;

    public TimeCardTransaction(DateTime date, double hours, int empId, PayrollDatabase database)
        : base(database)
    {
        this.date = date;
        this.hours = hours;
        this.empId = empId;
    }

    public override void Execute()
    {
        Employee e = database.GetEmployee(empId);

        if (e != null)
        {
            HourlyClassification hc =
                e.Classification as HourlyClassification;

            if (hc != null)
                hc.AddTimeCard(new TimeCard(date, hours));
            else
                throw new ApplicationException(
                    "Tried to add timecard to" +
                        "non-hourly employee");
        }
        else
            throw new ApplicationException(
                "No such employee.");
    }
}

其他两种与这类似

  • 更改雇员属性

更改雇员属性由多个事务集合而成

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改名字事务:

public abstract class ChangeEmployeeTransaction : Transaction
{
    private readonly int empId;

    public ChangeEmployeeTransaction(int empId, PayrollDatabase database)
        : base (database)
    {
        this.empId = empId;
    }

    public override void Execute()
    {
        Employee e = database.GetEmployee(empId);
        
        if(e != null)
            Change(e);
        else
            throw new ApplicationException(
                "No such employee.");
    }

    protected abstract void Change(Employee e);
}
public class ChangeNameTransaction 
    : ChangeEmployeeTransaction
{
    private readonly string newName;

    public ChangeNameTransaction(int id, string newName, PayrollDatabase database)
        : base(id, database)
    {
        this.newName = newName;
    }

    protected override void Change(Employee e)
    {
        e.Name = newName;
    }
}

更改雇员类别

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public abstract class ChangeClassificationTransaction
    : ChangeEmployeeTransaction
{
    public ChangeClassificationTransaction(int id, PayrollDatabase database)
        : base (id, database)
    {}

    protected override void Change(Employee e)
    {
        e.Classification = Classification;
        e.Schedule = Schedule;
    }

    protected abstract 
        PaymentClassification Classification { get; }
    protected abstract PaymentSchedule Schedule { get; }
}
public class ChangeHourlyTransaction 
    : ChangeClassificationTransaction
{
    private readonly double hourlyRate;

    public ChangeHourlyTransaction(int id, double hourlyRate, PayrollDatabase database)
        : base(id, database)
    {
        this.hourlyRate = hourlyRate;
    }

    protected override PaymentClassification Classification
    {
        get { return new HourlyClassification(hourlyRate); }
    }

    protected override PaymentSchedule Schedule
    {
        get { return new WeeklySchedule(); }
    }
}
public class ChangeSalariedTransaction : ChangeClassificationTransaction
{
    private readonly double salary;

    public ChangeSalariedTransaction(int id, double salary, PayrollDatabase database)
        : base(id, database)
    {
        this.salary = salary;
    }

    protected override PaymentClassification Classification
    {
        get { return new SalariedClassification(salary); }
    }

    protected override PaymentSchedule Schedule
    {
        get { return new MonthlySchedule(); }
    }
}
public class ChangeCommissionedTransaction
    : ChangeClassificationTransaction
{
    private readonly double baseSalary;
    private readonly double commissionRate;

    public ChangeCommissionedTransaction(int id, double baseSalary, double commissionRate, PayrollDatabase database)
        : base(id, database)
    {
        this.baseSalary = baseSalary;
        this.commissionRate = commissionRate;
    }

    protected override PaymentClassification Classification
    {
        get { return new CommissionClassification(baseSalary, commissionRate); }
    }

    protected override PaymentSchedule Schedule
    {
        get { return new BiWeeklySchedule(); }
    }
}

改变方法和改变工会实现方式基本与改变雇佣类别相似

改变支付方法:

public abstract class ChangeMethodTransaction : ChangeEmployeeTransaction
{
    public ChangeMethodTransaction(int empId, PayrollDatabase database)
        : base(empId, database)
    {}

    protected override void Change(Employee e)
    {
        PaymentMethod method = Method;
        e.Method = method;
    }

    protected abstract PaymentMethod Method { get; }
}
public class ChangeMailTransaction : ChangeMethodTransaction
{
    public ChangeMailTransaction(int empId, PayrollDatabase database)
        : base(empId, database)
    {
    }

    protected override PaymentMethod Method
    {
        get { return new MailMethod("3.14 Pi St"); }
    }

}
public class ChangeHoldTransaction : ChangeMethodTransaction
{
    public ChangeHoldTransaction(int empId, PayrollDatabase database)
        : base(empId, database)
    {
    }

    protected override PaymentMethod Method
    {
        get { return new HoldMethod(); }
    }

}
public class ChangeDirectTransaction : ChangeMethodTransaction
{
    public ChangeDirectTransaction(int empId, PayrollDatabase database)
        : base(empId, database)
    {
    }

    protected override PaymentMethod Method
    {
        get { return new DirectDepositMethod("Bank -1", "123"); }
    }

}

改变工会:

public abstract class ChangeAffiliationTransaction : ChangeEmployeeTransaction
{
    public ChangeAffiliationTransaction(int empId, PayrollDatabase database)
        : base(empId, database)
    {}

    protected override void Change(Employee e)
    {
        RecordMembership(e);
        Affiliation affiliation = Affiliation;
        e.Affiliation = affiliation;
    }

    protected abstract Affiliation Affiliation { get; }
    protected abstract void RecordMembership(Employee e);
}
public class ChangeUnaffiliatedTransaction : ChangeAffiliationTransaction
{
    public ChangeUnaffiliatedTransaction(int empId, PayrollDatabase database)
        : base(empId, database)
    {}

    protected override Affiliation Affiliation
    {
        get { return new NoAffiliation(); }
    }

    protected override void RecordMembership(Employee e)
    {
        Affiliation affiliation = e.Affiliation;
        if(affiliation is UnionAffiliation)
        {
            UnionAffiliation unionAffiliation = 
                affiliation as UnionAffiliation;
            int memberId = unionAffiliation.MemberId;
            database.RemoveUnionMember(memberId);
        }
    }
}
public class ChangeMemberTransaction : ChangeAffiliationTransaction
{
    private readonly int memberId;
    private readonly double dues;

    public ChangeMemberTransaction(int empId, int memberId, double dues, PayrollDatabase database)
        : base(empId, database)
    {
        this.memberId = memberId;
        this.dues = dues;
    }

    protected override Affiliation Affiliation
    {
        get { return new UnionAffiliation(memberId, dues); }
    }

    protected override void RecordMembership(Employee e)
    {
        database.AddUnionMember(memberId, e);
    }
}
  • 支付薪水

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支付月薪:

public class PaydayTransaction : Transaction
{
    private readonly DateTime payDate;
    private Hashtable paychecks = new Hashtable();

    public PaydayTransaction(DateTime payDate, PayrollDatabase database)
        : base (database)
    {
        this.payDate = payDate;
    }

    public override void Execute()
    {
        ArrayList empIds = database.GetAllEmployeeIds();
          
        foreach(int empId in empIds)
        {
            Employee employee = database.GetEmployee(empId);
            if (employee.IsPayDate(payDate)) 
            {
                DateTime startDate = 
                    employee.GetPayPeriodStartDate(payDate);
                Paycheck pc = new Paycheck(startDate, payDate);
                paychecks[empId] = pc;
                employee.Payday(pc);
            }
        }
    }

    public Paycheck GetPaycheck(int empId)
    {
        return paychecks[empId] as Paycheck;
    }
}
public class MonthlySchedule : PaymentSchedule
{
    private bool IsLastDayOfMonth(DateTime date)
    {
        int m1 = date.Month;
        int m2 = date.AddDays(1).Month;
        return (m1 != m2);
    }

    public bool IsPayDate(DateTime payDate)
    {
        return IsLastDayOfMonth(payDate);
    }

    public DateTime GetPayPeriodStartDate(DateTime date)
    {
        int days = 0;
        while(date.AddDays(days - 1).Month == date.Month)
            days--;

        return date.AddDays(days);
    }

    public override string ToString()
    {
        return "monthly";
    }
}

其中有paycheck类。该类有日期,总薪酬,服务扣费,实际薪酬

  • 临时工

      public class HourlyClassification : PaymentClassification
      {
          private double hourlyRate;
    
          private Hashtable timeCards = new Hashtable();
    
          public HourlyClassification(double rate)
          {
              this.hourlyRate = rate;
          }
    
          public double HourlyRate
          {
              get { return hourlyRate; }
          }
    
          public TimeCard GetTimeCard(DateTime date)
          {
              return timeCards[date] as TimeCard;
          }
    
          public void AddTimeCard(TimeCard card)
          {
              timeCards[card.Date] = card;
          }
    
          public override double CalculatePay(Paycheck paycheck)
          {
              double totalPay = 0.0;
              foreach(TimeCard timeCard in timeCards.Values)
              {
                  if(DateUtil.IsInPayPeriod(timeCard.Date, 
                      paycheck.PayPeriodStartDate, 
                      paycheck.PayPeriodEndDate))
                      totalPay += CalculatePayForTimeCard(timeCard);
              }
              return totalPay;
          }
    
          private double CalculatePayForTimeCard(TimeCard card)
          {
              double overtimeHours = Math.Max(0.0, card.Hours - 8);
              double normalHours = card.Hours - overtimeHours;
              return hourlyRate * normalHours + 
                  hourlyRate * 1.5 * overtimeHours;
          }
    
          public override string ToString()
          {
              return String.Format("${0}/hr", hourlyRate);
          }
      }
      public class WeeklySchedule : PaymentSchedule
      {
          public bool IsPayDate(DateTime payDate)
          {
              return payDate.DayOfWeek == DayOfWeek.Friday;
          }
    
          public DateTime GetPayPeriodStartDate(DateTime date)
          {
              return date.AddDays(-6);
          }
    
          public override string ToString()
          {
              return "weekly";
          }
      }
    
      public class Employee
      {
          private readonly int empid;
          private string name;
          private readonly string address;
          private PaymentClassification classification;
          private PaymentSchedule schedule;   
          private PaymentMethod method;
          private Affiliation affiliation = new NoAffiliation();
    
          public Employee(int empid, string name, string address)
          {
              this.empid = empid;
              this.name = name;
              this.address = address;
          }
    
          public string Name
          {
              get { return name; }
              set { name = value; }
          }
    
          public string Address
          {
              get { return address; }
          }
    
          public PaymentClassification Classification
          {
              get { return classification; }
              set { classification = value; }
          }
    
          public PaymentSchedule Schedule
          {
              get { return schedule; }
              set { schedule = value; }
          }
    
          public PaymentMethod Method
          {
              get { return method; }
              set { method = value; }
          }
    
          public Affiliation Affiliation
          {
              get { return affiliation; }
              set { affiliation = value; }
          }
    
          public bool IsPayDate(DateTime date)
          {
              return schedule.IsPayDate(date);
          }
    
          public void Payday(Paycheck paycheck)
          {
              //计算总的薪资
              double grossPay = classification.CalculatePay(paycheck);
              //计算扣除薪资
              double deductions = affiliation.CalculateDeductions(paycheck);
              //计算实际薪资
              double netPay = grossPay - deductions;
              paycheck.GrossPay = grossPay;
              paycheck.Deductions = deductions;
              paycheck.NetPay = netPay;
              //通过支付方式支付
              method.Pay(paycheck);
          }
    
          public DateTime GetPayPeriodStartDate(DateTime date)
          {
              return schedule.GetPayPeriodStartDate(date);
          }
    
          public int EmpId
          {
              get { return empid; }
          }
    
          public override string ToString()
          {
              StringBuilder builder = new StringBuilder();
              builder.Append("Emp#: ").Append(empid).Append("   ");
              builder.Append(name).Append("   ");
              builder.Append(address).Append("   ");
              builder.Append("Paid ").Append(classification).Append(" ");
              builder.Append(schedule);
              builder.Append(" by ").Append(method);
              return builder.ToString();
          }
      }
    
      public class UnionAffiliation : Affiliation
      {
          private Hashtable charges = new Hashtable();
          private int memberId;
          private readonly double dues;
    
          public UnionAffiliation(int memberId, double dues)
          {
              this.memberId = memberId;
              this.dues = dues;
          }
    
          public UnionAffiliation()
              : this(-1, 0.0)
          {}
    
          public ServiceCharge GetServiceCharge(DateTime time)
          {
              return charges[time] as ServiceCharge;
          }
    
          public void AddServiceCharge(ServiceCharge sc)
          {
              charges[sc.Time] = sc;
          }
    
          public double Dues
          {
              get { return dues;  }
          }
    
          public int MemberId
          {
              get { return memberId; }
          }
    
          public double CalculateDeductions(Paycheck paycheck)
          {
              double totalDues = 0;
    
              int fridays = NumberOfFridaysInPayPeriod(
                  paycheck.PayPeriodStartDate, paycheck.PayPeriodEndDate);
              totalDues = dues * fridays;
    
              foreach(ServiceCharge charge in charges.Values)
              {
                  if(DateUtil.IsInPayPeriod(charge.Time,
                      paycheck.PayPeriodStartDate,
                      paycheck.PayPeriodEndDate))
                  totalDues += charge.Amount;
              }
    
              return totalDues;
          }
    
          private int NumberOfFridaysInPayPeriod(
              DateTime payPeriodStart, DateTime payPeriodEnd)
          {
              int fridays = 0;
              for (DateTime day = payPeriodStart; 
                  day <= payPeriodEnd; day = day.AddDays(1)) 
              {
                  if (day.DayOfWeek == DayOfWeek.Friday)
                      fridays++;
              }
              return fridays;
          }
      }
  • 主程序

TSzQlyi.png
Uo40WBA.png

总结

到目前为止基本功能已经实现,仅仅只是用了模板,空值,命令等设计模式,下一篇将会进一步使用更多的设计模式进行打包处理。

转载于:https://www.cnblogs.com/lovexinyi/p/9722839.html

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