创建RGB、CMYK颜色分量圆代码

创建RGB分量

function CreateRGBCircles(const size: INTEGER;
   const Rflag, Gflag, Bflag: BOOLEAN): TBitmap;
var
   AdjustedSize: INTEGER;
   Border: INTEGER;
   i, iR, iG, iB: INTEGER;
   j, jR, jG, jB: INTEGER;
   jOffset: INTEGER;
   RadiusSquared: INTEGER;
   row: pRGBTripleArray;

   function DistanceSquared(const x1, y1, x2, y2: INTEGER): INTEGER;
   begin
      RESULT := SQR(x1 - x2) + SQR(y1 - y2)
   end {两点间距平方};

begin
   Border := MulDiv(size, 5, 1000);

   AdjustedSize := size - 2 * Border;

   RadiusSquared := SQR(MulDiv(AdjustedSize, 2, 6));

   iR := Border + MulDiv(AdjustedSize, 2, 6);
   iG := Border + MulDiv(AdjustedSize, 3, 6);
   iB := Border + MulDiv(AdjustedSize, 4, 6);
   //RGB颜色圈内的横坐标
   jOffset := ROUND(AdjustedSize * (2 - SQRT(3)) / 12);
   jR := jOffset + Border + Round(AdjustedSize * (2 + SQRT(3)) / 6);
   jG := jOffset + Border + MulDiv(AdjustedSize, 2, 6);
   jB := jR;
   //RGB颜色圈内的纵坐标
   RESULT := TBitmap.Create;
   //输出位图
   RESULT.Width := size;
   RESULT.Height := size;
   RESULT.PixelFormat := pf24bit;
   RESULT.Canvas.Brush.Color := RGB(0, 0, 0);
   // 黑色背景
   RESULT.Canvas.FillRect(RESULT.Canvas.ClipRect);
   //填充
   for j := 0 to RESULT.Height - 1 do
      begin
         row := RESULT.Scanline[j];
         for i := 0 to RESULT.Width - 1 do
            begin
               with row[i] do
                  begin
                     if Rflag and (DistanceSquared(i, j, iR, jR) < RadiusSquared)
                        then rgbtRed := 255;
                     //红色分量为255
                     if GFlag and (DistanceSquared(i, j, iG, jG) < RadiusSquared)
                        then rgbtGreen := 255;
                     //绿色分量为255
                     if BFlag and (DistanceSquared(i, j, iB, jB) < RadiusSquared)
                        then rgbtBlue := 255
                        //蓝色分量为255
                  end
            end

      end
end ;

 

创建CMYK分量

function CreateCMYCircles(const size: INTEGER;
   const Cflag, Mflag, Yflag: BOOLEAN): TBitmap;
var
   AdjustedSize: INTEGER;
   Border: INTEGER;
   i, iC, iM, iY: INTEGER;
   j, jC, jM, jY: INTEGER;
   jOffset: INTEGER;
   RadiusSquared: INTEGER;
   row: pRGBTripleArray;

   function DistanceSquared(const x1, y1, x2, y2: INTEGER): INTEGER;
   begin
      RESULT := SQR(x1 - x2) + SQR(y1 - y2)
   end;

begin
   Border := MulDiv(size, 5, 1000);

   AdjustedSize := size - 2 * Border;

   RadiusSquared := SQR(MulDiv(AdjustedSize, 2, 6));

   iC := Border + MulDiv(AdjustedSize, 2, 6);
   iM := Border + MulDiv(AdjustedSize, 3, 6);
   iY := Border + MulDiv(AdjustedSize, 4, 6);
   //CMY颜色圈的点的横坐标
   jOffset := ROUND(AdjustedSize * (2 - SQRT(3)) / 12);
   jC := jOffset + Border + Round(AdjustedSize * (2 + SQRT(3)) / 6);
   jM := jOffset + Border + MulDiv(AdjustedSize, 2, 6);
   jY := jC;
   //CMY颜色圈的点的纵坐标
   RESULT := TBitmap.Create;
   RESULT.Width := size;
   RESULT.Height := size;
   RESULT.PixelFormat := pf24bit;
   //创建输出位图
   RESULT.Canvas.Brush.Color := RGB(255, 255, 255); // white
   RESULT.Canvas.FillRect(RESULT.Canvas.ClipRect);
   //白色背景
   for j := 0 to RESULT.Height - 1 do
      begin
         row := RESULT.Scanline[j];

         for i := 0 to RESULT.Width - 1 do
            begin
               with row[i] do
                  begin
                     if Cflag and (DistanceSquared(i, j, iC, jC) < RadiusSquared)
                        then rgbtRed := 0;
                     //红色分量为0
                     if MFlag and (DistanceSquared(i, j, iM, jM) < RadiusSquared)
                        then rgbtGreen := 0;
                     //绿色分量为0
                     if YFlag and (DistanceSquared(i, j, iY, jY) < RadiusSquared)
                        then rgbtBlue := 0;
                  end //蓝色分量为0
            end

      end
end;

转载于:https://www.cnblogs.com/zxg1982/archive/2009/03/22/1418897.html

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