- 服务器端
1、开启监听
![](https://i-blog.csdnimg.cn/blog_migrate/8f900a89c6347c561fdf2122f13be562.gif)
![](https://i-blog.csdnimg.cn/blog_migrate/961ddebeb323a10fe0623af514929fc1.gif)
//开启监听 private void button1_Click(object sender, EventArgs e) { //当点击开始监听的时候 在服务器端创建一个负责监听IP地址和端口号的Socket socketWatch = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); //获取ip地址 IPAddress ip = IPAddress.Parse(this.txt_IP.Text.Trim()); //创建端口号 IPEndPoint point = new IPEndPoint(ip, Convert.ToInt32(this.txt_Port.Text.Trim())); //绑定IP地址和端口号 socketWatch.Bind(point); //开始监听:设置最大可以同时连接多少个请求 socketWatch.Listen(10); this.txt_Log.AppendText("监听成功" + " \r \n"); //实例化回调 setCallBack = new SetTextValueCallBack(SetTextValue); //修改textbox receiveCallBack = new ReceiveMsgCallBack(ReceiveMsg); //修改textbox setCmbCallBack = new SetCmbCallBack(AddCmbItem); //修改combox sendCallBack = new SendFileCallBack(SendFile); //发送信息 //创建线程 AcceptSocketThread = new Thread(new ParameterizedThreadStart(StartListen)); //创建监听参数{监听} AcceptSocketThread.IsBackground = true; AcceptSocketThread.Start(socketWatch); } /// <summary> /// 监听等待PC端的连接,创建通信用的Socket /// </summary> /// <param name="obj"></param> private void StartListen(object obj) { Socket socketWatch = obj as Socket; //等待客户端的连接,并且创建一个用于通信的Socket socketSend = socketWatch.Accept(); //获取远程主机的ip地址和端口号 string strIp = socketSend.RemoteEndPoint.ToString(); dicSocket.Add(strIp, socketSend); this.cmb_Socket.Invoke(setCmbCallBack, strIp);//将远程主机ip地址及 通讯Socket添加到combox string strMsg = "远程主机:" + socketSend.RemoteEndPoint + "连接成功"; //使用回调 txt_Log.Invoke(setCallBack, strMsg); //定义接收客户端消息的线程 Thread threadReceive = new Thread(new ParameterizedThreadStart(Receive)); threadReceive.IsBackground = true; threadReceive.Start(socketSend); } /// <summary> ///监听消息 /// </summary> /// <param name="obj"></param> private void Receive(object obj) { Socket socketSend = obj as Socket; //客户端连接成功后,服务器接收客户端发送的消息 byte[] buffer = new byte[1024*100]; //实际接收到的有效字节数 int count = socketSend.Receive(buffer); if (count == 0)//count 表示客户端关闭,要退出循环 { } else { string str = Encoding.Default.GetString(buffer, 0, count); string strReceiveMsg = "接收:" + socketSend.RemoteEndPoint + "发送的消息:" + str; txt_Log.Invoke(receiveCallBack, strReceiveMsg); } }
2、发送消息
![](https://i-blog.csdnimg.cn/blog_migrate/8f900a89c6347c561fdf2122f13be562.gif)
![](https://i-blog.csdnimg.cn/blog_migrate/961ddebeb323a10fe0623af514929fc1.gif)
/// <summary> /// 发送消息 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void button5_Click(object sender, EventArgs e) { try { string strMsg = this.txt_Msg.Text.Trim(); byte[] buffer = Encoding.Default.GetBytes(strMsg); List<byte> list = new List<byte>(); list.Add(0); list.AddRange(buffer); //将泛型集合转换为数组 byte[] newBuffer = list.ToArray(); //获得用户选择的IP地址 string ip = this.cmb_Socket.SelectedItem.ToString(); dicSocket[ip].Send(newBuffer); } catch (Exception ex) { MessageBox.Show("给客户端发送消息出错:" + ex.Message); } }
3、停止监听
![](https://i-blog.csdnimg.cn/blog_migrate/8f900a89c6347c561fdf2122f13be562.gif)
![](https://i-blog.csdnimg.cn/blog_migrate/961ddebeb323a10fe0623af514929fc1.gif)
/// <summary> /// 停止监听 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void button2_Click(object sender, EventArgs e) { socketWatch.Close(); socketSend.Close(); AcceptSocketThread.Abort(); threadReceive.Abort(); }
- 客户端
1、连接服务器
![](https://i-blog.csdnimg.cn/blog_migrate/8f900a89c6347c561fdf2122f13be562.gif)
![](https://i-blog.csdnimg.cn/blog_migrate/961ddebeb323a10fe0623af514929fc1.gif)
/// <summary> /// 连接服务器 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void button1_Click(object sender, EventArgs e) { try { socketSend = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPAddress ip = IPAddress.Parse(this.txt_IP.Text.Trim()); socketSend.Connect(ip, Convert.ToInt32(this.txt_Port.Text.Trim())); //实例化回调 setCallBack = new SetTextCallBack(SetValue); receiveCallBack = new ReceiveMsgCallBack(SetValue); this.txt_Log.Invoke(setCallBack, "连接成功"); //开启一个新的线程不停的接收服务器发送消息的线程 threadReceive = new Thread(new ThreadStart(Receive)); //设置为后台线程 threadReceive.IsBackground = true; threadReceive.Start(); } catch (Exception ex) { MessageBox.Show("连接服务端出错:" + ex.ToString()); } }
2、发送消息
![](https://i-blog.csdnimg.cn/blog_migrate/8f900a89c6347c561fdf2122f13be562.gif)
![](https://i-blog.csdnimg.cn/blog_migrate/961ddebeb323a10fe0623af514929fc1.gif)
/// <summary> /// 发送消息 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void button3_Click(object sender, EventArgs e) { try { string strMsg = this.txt_Msg.Text.Trim(); byte[] buffer = new byte[2048]; buffer = Encoding.Default.GetBytes(strMsg); int receive = socketSend.Send(buffer); } catch (Exception ex) { MessageBox.Show("发送消息出错:" + ex.Message); } }
3、接收消息
![](https://i-blog.csdnimg.cn/blog_migrate/8f900a89c6347c561fdf2122f13be562.gif)
![](https://i-blog.csdnimg.cn/blog_migrate/961ddebeb323a10fe0623af514929fc1.gif)
/// <summary> /// 监听服务器发送消息 /// </summary> private void Receive() { try { byte[] buffer = new byte[2048]; //实际接收到的字节数 int r = socketSend.Receive(buffer); if (r == 0) { } else { //判断发送的数据的类型 if (buffer[0] == 0)//表示发送的是文字消息 { string str = Encoding.Default.GetString(buffer, 1, r - 1); this.txt_Log.Invoke(receiveCallBack, "接收远程服务器:" + socketSend.RemoteEndPoint + "发送的消息:" + str); } //表示发送的是文件 if (buffer[0] == 1) { if (buffer[1] == 0) { SaveFileDialog sfd = new SaveFileDialog(); sfd.InitialDirectory = @""; sfd.Title = "请选择要保存的文件"; sfd.Filter = "所有文件|*.*"; sfd.ShowDialog(this); strPath = sfd.FileName; } using (FileStream fsWrite = new FileStream(strPath, FileMode.OpenOrCreate, FileAccess.Write)) { fsWrite.Write(buffer, 2, r - 2); } MessageBox.Show("保存文件成功"); } } } catch (Exception ex) { MessageBox.Show("接收服务端发送的消息出错:" + ex.ToString()); } }
4、断开连接
![](https://i-blog.csdnimg.cn/blog_migrate/8f900a89c6347c561fdf2122f13be562.gif)
![](https://i-blog.csdnimg.cn/blog_migrate/961ddebeb323a10fe0623af514929fc1.gif)
//关闭socket socketSend.Close(); //终止线程 threadReceive.Abort();