java repaint paint,Java repaint()不调用paintComponent()

为了制作一个非常简单的子弹般的游戏来学习Java,我遇到了一个障碍:repaint()没有调用paintComponent().

这是整个程序,现在,该程序仅将我每秒创建50次的图像绘制到JPanel上,该JPanel放在JFrame上.

/*

* Bullet hell, by Nematodes

*/

import java.awt.Color;

import java.awt.Dimension;

import java.awt.Graphics;

import java.awt.Graphics2D;

import java.awt.GridBagConstraints;

import java.awt.GridBagLayout;

import java.awt.Toolkit;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

import java.awt.image.BufferedImage;

import java.io.File;

import java.io.IOException;

import javax.imageio.ImageIO;

import javax.swing.JFrame;

import javax.swing.JPanel;

public class bulletHell extends JFrame

{

private static final long serialVersionUID = 0L;

JPanel gamePanel = new JPanel();

int gameTimerDelay = 20;

int x, y = 0;

BufferedImage lightOrb;

javax.swing.Timer gameTimer;

public static void main(String[] args)

{

bulletHell createFrame = new bulletHell();

createFrame.frameConstructor();

}

public void frameConstructor()

{

// Construct frame and frame components

setTitle("Bullet hell");

setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

setResizable(false);

getContentPane().setLayout(new GridBagLayout());

setVisible(true);

GridBagConstraints gridConstraints;

gridConstraints = new GridBagConstraints();

gridConstraints.gridx = 0;

gridConstraints.gridy = 0;

gamePanel.setBackground(Color.BLACK);

gamePanel.setPreferredSize(new Dimension(700, 700));

getContentPane().add(gamePanel, gridConstraints);

pack();

Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();

setBounds((int) (0.5 * (screenSize.width - getWidth())),

(int) (0.5 * (screenSize.height - getHeight())), getWidth(), getHeight());

try

{

lightOrb = ImageIO.read(new File("C:/Users/Owner/Downloads/orb.bmp"));

}

catch(IOException e)

{

System.out.println("An issue occurred while trying to read orb.bmp");

}

// Start timer that draws game objects 50 times per second (50 FPS)

gameTimer = new javax.swing.Timer(gameTimerDelay, gameTimerAction);

gameTimer.setInitialDelay(0);

gameTimer.start();

}

ActionListener gameTimerAction = new ActionListener()

{

public void actionPerformed(ActionEvent e)

{

repaint();

}

};

class GraphicsPanel extends JPanel

{

public GraphicsPanel()

{

}

// Draw all of the components

@Override

public void paintComponent(Graphics g)

{

Graphics2D g2D = (Graphics2D) g;

super.paintComponent(g2D);

g2D.drawImage(lightOrb, x, y, this);

g2D.dispose();

}

}

}

在使用断点和println方法进行一些调试之后,我可以确认正在读取正确的图像,gameTimerAction中的计时器每秒被调用50次,并且repaint()根本没有调用paintComponent().

我是Java编程的新手,可能只是缺少一些简单的东西.

编辑:通过将gamePanel更改为GraphicsPanel对象已解决了问题.不幸的是,这也意味着我更大的pong项目(该项目有缺陷的绘图逻辑实际上是从中复制的)只能产生奇迹,并且可能因添加某些代码而变得不稳定.

解决方法:

我可以立即看到几个问题:

>最重要:您永远不会实例化GraphicsPanel对象,也不会将其添加到任何对象中.不会在未渲染或创建的JPanel上调用paintComponent(…)方法.为什么不让您的gamePanel变量成为GraphicsPanel对象而不是JPanel对象?

>您永远不会在计时器中更改x和y,因此如果不进行更改,将不会发生动画.

>另外,您还要在JVM给您分配的Graphics对象上调用dispose,这是您永远都不要做的.这打破了Swing绘画链,使GUI的图形不稳定.

因此,坚持下去,您会到达那里.

例如:

import java.awt.Dimension;

import java.awt.Graphics;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

import java.awt.image.BufferedImage;

import java.io.IOException;

import java.net.URL;

import javax.imageio.ImageIO;

import javax.swing.*;

public class BulletExample extends JPanel {

public static final String IMG_PATH = "http://www.i2clipart.com/cliparts/f/0/5/8/clipart-blue-circle-f058.png";

private static final int PREF_W = 700;

private static final int PREF_H = PREF_W;

private static final int TIMER_DELAY = 20;

private BufferedImage bullet;

private int bulletX;

private int bulletY;

public BulletExample() throws IOException {

URL imgUrl = new URL(IMG_PATH);

bullet = ImageIO.read(imgUrl);

new Timer(TIMER_DELAY, new BulletListener()).start();

}

@Override

protected void paintComponent(Graphics g) {

super.paintComponent(g);

if (bullet != null) {

g.drawImage(bullet, bulletX, bulletY, this);

}

}

@Override

public Dimension getPreferredSize() {

if (isPreferredSizeSet()) {

return super.getPreferredSize();

}

return new Dimension(PREF_W, PREF_H);

}

private class BulletListener implements ActionListener {

@Override

public void actionPerformed(ActionEvent e) {

bulletX++;

bulletY++;

repaint();

}

}

private static void createAndShowGui() throws IOException {

// create the drawing JPanel

BulletExample mainPanel = new BulletExample();

JFrame frame = new JFrame("BulletExample");

frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);

// add it to the JFrame

frame.getContentPane().add(mainPanel);

frame.pack();

frame.setLocationRelativeTo(null);

frame.setVisible(true);

}

public static void main(String[] args) {

SwingUtilities.invokeLater(new Runnable() {

public void run() {

try {

createAndShowGui();

} catch (IOException e) {

e.printStackTrace();

}

}

});

}

}

标签:repaint,paintcomponent,swing,paintevent,java

来源: https://codeday.me/bug/20191120/2046615.html

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