java invalidate_详解Android中自定义View的invalidate,Handler和postInvalidate | 学步园

package com.yarin.android.Examples_05_01;

import android.app.Activity;

import android.os.Bundle;

import android.os.Handler;

import android.os.Message;

import android.view.KeyEvent;

import android.view.MotionEvent;

public class Activity01 extends Activity

{

private static final int REFRESH  = 0x000001;

/* 声明GameView类对象 */

private GameView   mGameView = null;

/** Called when the activity is first created. */

@Override

public void onCreate(Bundle savedInstanceState)

{

super.onCreate(savedInstanceState);

/* 实例化GameView对象 */

this.mGameView = new GameView(this);

// 设置显示为我们自定义的View(GameView)

setContentView(mGameView);

// 开启线程

new Thread(new GameThread()).start();

}

// Handler myHandler = new Handler()

// {

//  //接收到消息后处理

//  public void handleMessage(Message msg)

//  { switch (msg.what)

//   {

//   case Activity01.REFRESH:

//    mGameView.invalidate();

//    break;   }

//   super.handleMessage(msg);

//  }

// };

//

// class GameThread implements Runnable

// { public void run()

//  {  while (!Thread.currentThread().isInterrupted())

//   { Message message = new Message();

//    message.what = Activity01.REFRESH;

//    //发送消息

//    Activity01.this.myHandler.sendMessage(message);

//    try

//    {Thread.sleep(100);

//    }

//    catch (InterruptedException e)

//    {Thread.currentThread().interrupt();

//    }

//   }

//  }

// }

// **

//  * 当然可以将GameThread类这样写

//  * 同样可以更新界面,并且不在需要

//  * Handler在接受消息

class GameThread implements Runnable

{

public void run()

{

while (!Thread.currentThread().isInterrupted())

{

try

{

Thread.sleep(100);

}

catch (InterruptedException e)

{

Thread.currentThread().interrupt();

}

//使用postInvalidate可以直接在线程中更新界面

mGameView.postInvalidate();

//    如果用invalidate()则会出错

//    mGameView.invalidate();

//    FATAL EXCEPTION: Thread-8

//     android.view.ViewRoot$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views.

//      at android.view.ViewRoot.checkThread(ViewRoot.java:2802)

//     at android.view.ViewRoot.invalidateChild(ViewRoot.java:607)

//      at android.view.ViewRoot.invalidateChildInParent(ViewRoot.java:633)

//      at android.view.ViewGroup.invalidateChild(ViewGroup.java:2505)

//      at android.view.View.invalidate(View.java:5139)

//     at com.yarin.android.Examples_05_01.Activity01$GameThread.run(Activity01.java:81)

//     at java.lang.Thread.run(Thread.java:1096)

//               查看View源文件

//    public void postInvalidate(int left, int top, int right, int bottom) {

//           postInvalidateDelayed(0, left, top, right, bottom);

//       }

//

//       public void postInvalidateDelayed(long delayMilliseconds) {

//           // We try only with the AttachInfo because there's no point in invalidating

//           // if we are not attached to our window

//           if (mAttachInfo != null) {

//               Message msg = Message.obtain();

//               msg.what = AttachInfo.INVALIDATE_MSG;

//               msg.obj = this;

//               mAttachInfo.mHandler.sendMessageDelayed(msg, delayMilliseconds);

//           }

}

}

}

//详细事件处理见第三章

//当然这些事件也可以写在GameView中

//触笔事件

public boolean onTouchEvent(MotionEvent event)

{

return true;

}

//按键按下事件

public boolean onKeyDown(int keyCode, KeyEvent event)

{

return true;

}

//按键弹起事件

public boolean onKeyUp(int keyCode, KeyEvent event)

{

switch (keyCode)

{

//上方向键

case KeyEvent.KEYCODE_DPAD_UP:

mGameView.y-=3;

break;

//下方向键

case KeyEvent.KEYCODE_DPAD_DOWN:

mGameView.y+=3;

break;

}

return false;

}

public boolean onKeyMultiple(int keyCode, int repeatCount, KeyEvent event)

{

return true;

}

}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值