android手势密码csdn,Android简易手势密码开源库

Android简易手势密码开源库

简介

本文介绍一个Android手势密码开源库的使用及实现的详细过程,该开源库主要实现以下几个功能:

- 支持手势密码的绘制,并支持密码保存功能,解锁时自动比对密码给出结果

- 封装了绘制密码的方法,比对两次密码是否一致,可以快捷地进行手势密码的设置

- 可以设置密码输入错误后的重试次数上限

- 可以自定义不同状态下手势密码图案的颜色

- 可以自定义手势密码的触摸点数量(n*n)

最近需要用到手势密码解锁功能,找了一些demo感觉用起来都有点麻烦,于是参考一些文章自己造了下轮子,封装了相关的一些方法,使用起来比较便捷。

github链接如下,觉得还可以请帮忙star支持下~

github链接 https://github.com/autume/GestureLock

个人博客 http://blog.csdn.net/yaodong379

使用效果

首先看下使用效果:

79109226_1.gif

使用方法

XML布局文件中使用该控件

android:id="@+id/gesturelock"

android:layout_width="match_parent"

android:layout_height="match_parent"

app:preference_id="1"

android:layout_marginTop="30dp"

app:count="3" />1

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可以设置的一些参数,说明如下:

color_no_finger:未触摸时圆形的颜色

color_finger_on:触摸时圆形的颜色

color_finger_up_correct:输入正确时圆形的颜色

color_finger_up_error:出错时圆形的颜色

count:收拾密码的圆形数量,n*n

preference_id:手势密码保存的id号,不输入或输入-1则使用默认的id

初始化

private void initGesture() {

mGestureLockViewGroup = (GestureLockViewGroup) findViewById(R.id.gesturelock);

gestureEventListener();

gesturePasswordSettingListener();

gestureRetryLimitListener();

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设置手势密码监听事件

private void gestureEventListener() {

mGestureLockViewGroup.setGestureEventListener(new GestureEventListener() {

@Override

public void onGestureEvent(boolean matched) {

mylog.d("onGestureEvent matched: " + matched);

if (!matched) {

tv_state.setTextColor(Color.RED);

tv_state.setText("手势密码错误");

} else {

if (isReset) {

isReset = false;

Toast.makeText(MainActivity.this, "清除成功!", Toast.LENGTH_SHORT).show();

resetGesturePattern();

} else {

tv_state.setTextColor(Color.WHITE);

tv_state.setText("手势密码正确");

}

}

}

});

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若已经设置有密码则会进入该回调,在这里对结果进行处理,上面的例子中加入了一个重设密码的处理。

手势密码设置

private void gesturePasswordSettingListener() {

mGestureLockViewGroup.setGesturePasswordSettingListener(new GesturePasswordSettingListener() {

@Override

public boolean onFirstInputComplete(int len) {

if (len > 3) {

tv_state.setTextColor(Color.WHITE);

tv_state.setText("再次绘制手势密码");

return true;

} else {

tv_state.setTextColor(Color.RED);

tv_state.setText("最少连接4个点,请重新输入!");

return false;

}

}

@Override

public void onSuccess() {

tv_state.setTextColor(Color.WHITE);

Toast.makeText(MainActivity.this, "密码设置成功!", Toast.LENGTH_SHORT).show();

tv_state.setText("请输入手势密码解锁!");

}

@Override

public void onFail() {

tv_state.setTextColor(Color.RED);

tv_state.setText("与上一次绘制不一致,请重新绘制");

}

});

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若还未设置密码,绘制手势的时候会进入该回调,返回值为绘制的触摸点的数量,onFirstInputComplete中返回true则进入第二手势密码的绘制,两次输入一致后自动保存密码。

重试次数超过限制监听

private void gestureRetryLimitListener() {

mGestureLockViewGroup.setGestureUnmatchedExceedListener(3, new GestureUnmatchedExceedListener() {

@Override

public void onUnmatchedExceedBoundary() {

tv_state.setTextColor(Color.RED);

tv_state.setText("错误次数过多,请稍后再试!");

}

});

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若设置了该监听事件,则输入错误有次数限制,超过上限后进入回调,在该回调中进行处理。

清除密码的逻辑自己加个判断处理下即可,具体可以看下github上的demo

其他的一些API

public void removePassword() :清除密码

public void savePassword() : 保存密码,设置手势密码成功后会自动保存,也可以调用该接口另外设置密码

public void getPassword(): 获取密码

public void setRetryTimes(int retryTimes) : 设置重试次数上限

public boolean isSetPassword() : 返回现在是否已经设置有密码

public void resetView() : 将视图Reset

在项目中导入该库

仅需加入两行代码:

在工程的 build.gradle中加入:

allprojects {

repositories {

...

maven { url "https://jitpack.io" }

}

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module的build.gradle中加入依赖:

dependencies {

compile 'com.github.autume:GestureLock:1.0.0'

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总的使用就是这样,是不是很简单!

具体实现过程

下面讲下实现的过程,如果只是直接拿来用的话也可以略过这部分。

自定义手势密码的圆形view

这部分主要参考Hongyang大大的博客,稍微修改了一下

初始化传入参数

public GestureLockView(Context context, int colorNoFingerr, int colorFingerOn, int colorCorrect, int colorError) {

super(context);

this.mColorNoFinger = colorNoFingerr;

this.mColorFingerOn = colorFingerOn;

this.mColorFingerUpCorrect = colorCorrect;

this.mColorFingerUpError = colorError;

mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);

mArrowPath = new Path();

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根据不同的触摸状态绘制不同颜色的圆

@Override

protected void onDraw(Canvas canvas) {

switch (mCurrentStatus) {

case STATUS_FINGER_ON:

// 绘制外圆

mPaint.setStyle(Style.STROKE);

mPaint.setColor(mColorFingerOn);

mPaint.setStrokeWidth(2);

canvas.drawCircle(mCenterX, mCenterY, mRadius, mPaint);

// 绘制内圆

mPaint.setStyle(Style.FILL);

canvas.drawCircle(mCenterX, mCenterY, mRadius * mInnerCircleRadiusRate, mPaint);

break;

case STATUS_FINGER_UP:

// 绘制外圆

if (GestureLockViewGroup.isCorrect)

mPaint.setColor(mColorFingerUpCorrect);

else

mPaint.setColor(mColorFingerUpError);

mPaint.setStyle(Style.STROKE);

mPaint.setStrokeWidth(2);

canvas.drawCircle(mCenterX, mCenterY, mRadius, mPaint);

// 绘制内圆

mPaint.setStyle(Style.FILL);

canvas.drawCircle(mCenterX, mCenterY, mRadius * mInnerCircleRadiusRate, mPaint);

drawArrow(canvas);

break;

case STATUS_NO_FINGER:

// 绘制外圆

mPaint.setStyle(Style.STROKE);

mPaint.setColor(mColorNoFinger);

canvas.drawCircle(mCenterX, mCenterY, mRadius, mPaint);

// 绘制内圆

mPaint.setStyle(Style.FILL);

mPaint.setColor(mColorNoFinger);

canvas.drawCircle(mCenterX, mCenterY, mRadius * mInnerCircleRadiusRate, mPaint);

break;

}

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绘制箭头

@Override

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

super.onMeasure(widthMeasureSpec, heightMeasureSpec);

mWidth = MeasureSpec.getSize(widthMeasureSpec);

mHeight = MeasureSpec.getSize(heightMeasureSpec);

// 取长和宽中的小值

mWidth = mWidth < mHeight ? mWidth : mHeight;

mRadius = mCenterX = mCenterY = mWidth / 2;

mRadius -= mStrokeWidth / 2;

// 绘制三角形,初始时是个默认箭头朝上的一个等腰三角形,用户绘制结束后,根据由两个GestureLockView决定需要旋转多少度

float mArrowLength = mWidth / 2 * mArrowRate;

mArrowPath.moveTo(mWidth / 2, mStrokeWidth + 2);

mArrowPath.lineTo(mWidth / 2 - mArrowLength, mStrokeWidth + 2 + mArrowLength);

mArrowPath.lineTo(mWidth / 2 + mArrowLength, mStrokeWidth + 2 + mArrowLength);

mArrowPath.close();

mArrowPath.setFillType(Path.FillType.WINDING);

}

private void drawArrow(Canvas canvas) {

if (mArrowDegree != -1) {

mPaint.setStyle(Paint.Style.FILL);

canvas.save();

canvas.rotate(mArrowDegree, mCenterX, mCenterY);

canvas.drawPath(mArrowPath, mPaint);

canvas.restore();

}

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自定义手势密码的ViewGroup

加入自定义view的属性

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获取参数及初始化

public GestureLockViewGroup(Context context, AttributeSet attrs,

int defStyle) {

super(context, attrs, defStyle);

/**

* 获得所有自定义的参数的值

*/

TypedArray a = context.obtainStyledAttributes(attrs,

R.styleable.GestureLockViewGroup, defStyle, 0);

mNoFingerColor = a.getColor(R.styleable.GestureLockViewGroup_color_no_finger, mNoFingerColor);

mFingerOnColor = a.getColor(R.styleable.GestureLockViewGroup_color_finger_on, mFingerOnColor);

mFingerUpColorCorrect = a.getColor(R.styleable.GestureLockViewGroup_color_finger_up_correct, mFingerUpColorCorrect);

mFingerUpColorError = a.getColor(R.styleable.GestureLockViewGroup_color_finger_up_error, mFingerUpColorError);

mCount = a.getInt(R.styleable.GestureLockViewGroup_count, mCount);

mPrferenceId = a.getInt(R.styleable.GestureLockViewGroup_preference_id, mPrferenceId);

a.recycle();

/**

* 获取密码状态

*/

gesturePreference = new GesturePreference(context, mPrferenceId);

password = gesturePreference.ReadStringPreference();

Log.d(TAG, "password now is : " + password);

isSetPassword = !password.equals("null"); //判断是否已经保存有密码

isInPasswordSettingMode = !isSetPassword; //当未设置密码,进入密码设置模式

// 初始化画笔

mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);

mPaint.setStyle(Paint.Style.STROKE);

mPaint.setStrokeCap(Paint.Cap.ROUND);

mPaint.setStrokeJoin(Paint.Join.ROUND);

mPath = new Path();

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根据参数绘制出圆

在onMeasure后调用该方法,绘制圆形矩阵

private GestureLockView[] mGestureLockViews; //保存所有的GestureLockView

private void initViews() {

// 初始化mGestureLockViews

if (mGestureLockViews == null) {

mGestureLockViews = new GestureLockView[mCount * mCount];

// 计算每个GestureLockView的宽度

mGestureLockViewWidth = (int) (4 * mWidth * 1.0f / (5 * mCount + 1));

//计算每个GestureLockView的间距

mMarginBetweenLockView = (int) (mGestureLockViewWidth * 0.25);

// 设置画笔的宽度为GestureLockView的内圆直径稍微小点

mPaint.setStrokeWidth(mGestureLockViewWidth * 0.29f);

for (int i = 0; i < mGestureLockViews.length; i++) {

//初始化每个GestureLockView

mGestureLockViews[i] = new GestureLockView(getContext(), mNoFingerColor, mFingerOnColor, mFingerUpColorCorrect, mFingerUpColorError);

mGestureLockViews[i].setId(i + 1);

//设置参数,主要是定位GestureLockView间的位置

RelativeLayout.LayoutParams lockerParams = new RelativeLayout.LayoutParams(

mGestureLockViewWidth, mGestureLockViewWidth);

// 不是每行的第一个,则设置位置为前一个的右边

if (i % mCount != 0) {

lockerParams.addRule(RelativeLayout.RIGHT_OF,

mGestureLockViews[i - 1].getId());

}

// 从第二行开始,设置为上一行同一位置View的下面

if (i > mCount - 1) {

lockerParams.addRule(RelativeLayout.BELOW,

mGestureLockViews[i - mCount].getId());

}

//设置右下左上的边距

int rightMargin = mMarginBetweenLockView;

int bottomMargin = mMarginBetweenLockView;

int leftMagin = 0;

int topMargin = 0;

/**

* 每个View都有右外边距和底外边距 第一行的有上外边距 第一列的有左外边距

*/

if (i >= 0 && i < mCount)// 第一行

{

topMargin = mMarginBetweenLockView;

}

if (i % mCount == 0)// 第一列

{

leftMagin = mMarginBetweenLockView;

}

lockerParams.setMargins(leftMagin, topMargin, rightMargin,

bottomMargin);

mGestureLockViews[i].setMode(Mode.STATUS_NO_FINGER);

addView(mGestureLockViews[i], lockerParams);

}

}

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在触摸监听中处理不同事件

@Override

public boolean onTouchEvent(MotionEvent event) {

int action = event.getAction();

int x = (int) event.getX();

int y = (int) event.getY();

Log.d(TAG, "mTryTimes : " + mTryTimes);

//重试次数超过限制,直接返回

if (mTryTimes <= 0 && isRetryTimeLimit) {

return true;

}

switch (action) {

case MotionEvent.ACTION_DOWN:

reset(); // 重置

break;

case MotionEvent.ACTION_MOVE:

drawAndGetSelectedWhenTouchMove(x, y);

break;

case MotionEvent.ACTION_UP:

if (isInPasswordSettingMode) {

if (gesturePasswordSettingListener != null)

setPasswordHandle(); //设置密码

} else {

if (mChoose.size() > 0) {

isCorrect = checkAnswer();

} else {

return true;

}

if (gestureEventListener != null) {

gestureEventListener.onGestureEvent(isCorrect); //将结果回调

}

if (this.mTryTimes == 0) {

gestureUnmatchedExceedListener.onUnmatchedExceedBoundary(); //超出重试次数,进入回调

}

}

drawWhenTouchUp();

break;

}

invalidate();

return true;

}

private void drawAndGetSelectedWhenTouchMove(int x, int y) {

mPaint.setColor(mFingerOnColor);

mPaint.setAlpha(50);

GestureLockView child = getChildIdByPos(x, y);

if (child != null) {

int cId = child.getId();

if (!mChoose.contains(cId)) {

mChoose.add(cId);

mChooseString = mChooseString + cId;

child.setMode(Mode.STATUS_FINGER_ON);

// 设置指引线的起点

mLastPathX = child.getLeft() / 2 + child.getRight() / 2;

mLastPathY = child.getTop() / 2 + child.getBottom() / 2;

if (mChoose.size() == 1)// 当前添加为第一个

{

mPath.moveTo(mLastPathX, mLastPathY);

} else

// 非第一个,将两者使用线连上

{

mPath.lineTo(mLastPathX, mLastPathY);

}

}

}

// 指引线的终点

mTmpTarget.x = x;

mTmpTarget.y = y;

}

private void drawWhenTouchUp() {

if (isCorrect) {

mPaint.setColor(mFingerUpColorCorrect);

} else {

mPaint.setColor(mFingerUpColorError);

}

mPaint.setAlpha(50);

Log.d(TAG, "mChoose = " + mChoose);

// 将终点设置位置为起点,即取消指引线

mTmpTarget.x = mLastPathX;

mTmpTarget.y = mLastPathY;

// 改变子元素的状态为UP

setItemModeUp();

// 计算每个元素中箭头需要旋转的角度

for (int i = 0; i + 1 < mChoose.size(); i++) {

int childId = mChoose.get(i);

int nextChildId = mChoose.get(i + 1);

GestureLockView startChild = (GestureLockView) findViewById(childId);

GestureLockView nextChild = (GestureLockView) findViewById(nextChildId);

int dx = nextChild.getLeft() - startChild.getLeft();

int dy = nextChild.getTop() - startChild.getTop();

// 计算角度

int angle = (int) Math.toDegrees(Math.atan2(dy, dx)) + 90;

startChild.setArrowDegree(angle);

}

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设置密码处理:

private void setPasswordHandle() {

if (isWaitForFirstInput) {

if (gesturePasswordSettingListener.onFirstInputComplete(mChooseString.length())) {

firstInputPassword = mChooseString;

isWaitForFirstInput = false;

}

} else {

if (firstInputPassword.equals(mChooseString)) {

gesturePasswordSettingListener.onSuccess();

savePassword(mChooseString);

isInPasswordSettingMode = false;

} else {

gesturePasswordSettingListener.onFail();

}

}

reset();

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检查手势密码是否正确:

public boolean checkAnswer() {

if (password.equals(mChooseString)) {

return true;

} else {

if (isRetryTimeLimit)

this.mTryTimes--;

return false;

}

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重置:

private void reset() {

mChoose.clear();

mChooseString = "";

mPath.reset();

for (GestureLockView gestureLockView : mGestureLockViews) {

gestureLockView.setMode(Mode.STATUS_NO_FINGER);

gestureLockView.setArrowDegree(-1);

}

}1

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对外公开的一些方法

public void setGestureEventListener(GestureEventListener gestureEventListener) {

this.gestureEventListener = gestureEventListener;

}

public void setGestureUnmatchedExceedListener(int retryTimes, GestureUnmatchedExceedListener gestureUnmatchedExceedListener) {

isRetryTimeLimit = true;

this.mTryTimes = retryTimes;

this.gestureUnmatchedExceedListener = gestureUnmatchedExceedListener;

}

public void setGesturePasswordSettingListener(GesturePasswordSettingListener gesturePasswordSettingListener) {

this.gesturePasswordSettingListener = gesturePasswordSettingListener;

}

public void removePassword() {

gesturePreference.WriteStringPreference("null");

this.isSetPassword = false;

isWaitForFirstInput = true;

isInPasswordSettingMode = true;

}

public void savePassword(String password) {

this.password = password;

gesturePreference.WriteStringPreference(password);

}

public String getPassword() {

return password;

}

public void resetView() {

reset();

invalidate();

}

public void setRetryTimes(int retryTimes) {

this.mTryTimes = retryTimes;

}

public boolean isSetPassword() {

return isSetPassword;

}1

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定义密码存储的Preference

就是简单的存和读

public GesturePreference(Context context, int nameTableId) {

this.context = context;

if (nameTableId != -1)

this.nameTable = nameTable + nameTableId;

}

public void WriteStringPreference(String data) {

SharedPreferences preferences = context.getSharedPreferences(fileName, Context.MODE_PRIVATE);

SharedPreferences.Editor editor = preferences.edit();

editor.putString(nameTable, data);

editor.commit();

}

public String ReadStringPreference() {

SharedPreferences preferences = context.getSharedPreferences(fileName, Context.MODE_PRIVATE);

return preferences.getString(nameTable, "null");

}1

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总结

ok,至此,整个手势密码的实现就完成了。

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