设计模式之—组合模式<CompositePattern>

组合模式:将对象组合成树形结构以表示部门-整体的层次结构。组合模式使得用户对单个对象和组合对象的使用具有一致性。整体和部分被一致对待。

Component抽象类

namespace CompositePattern.CLASS
{
    abstract class Component
    {
        protected string name;
        public Component(string name)
        {
            this.name = name;
        }

        public abstract void Add(Component c);
        public abstract void Remove(Component c);
        public abstract void Display(int depth);
    }
}
View Code

叶子类(Leaf)继承于 Component抽象类  透明方式重写Add()和Remove()

namespace CompositePattern.CLASS
{
    class Leaf:Component
    {
        public Leaf(string name)
            : base(name)
        { }
        public override void Add(Component c)
        {
        }
        public override void Remove(Component c)
        {
        }
        public override void Display(int depth)
        {
            Console.WriteLine(new String('-',depth) + name);
        }
    }
}
View Code

Composite类 继承于 Component抽象类, 存储子部件包括叶和枝 <递归遍历树形结构>

namespace CompositePattern.CLASS
{
    class Composite:Component
    {
        public Composite(string name)
            : base(name)
        { }

        private List<Component> children = new List<Component>();

        public override void Add(Component c)
        {
            children.Add(c);
        }
        public override void Remove(Component c)
        {
            children.Remove(c);
        }
        public override void Display(int depth)
        {
            Console.WriteLine(new String('-',depth) + name);

            foreach (Component com in children)
            {
                com.Display(depth + 1);
            }
        }
    }
}
View Code

测试类(TestMain)

namespace CompositePattern
{
    class TestMain
    {
        static void Main(string[] args)
        {
            Composite root = new Composite("root");
            root.Add(new Leaf("LeafA"));
            root.Add(new Leaf("LeafB"));

            Composite com = new Composite("Branch");
            com.Add(new Leaf("BranchLeafA"));
            com.Add(new Leaf("BranchLeafB"));
            root.Add(com);

            Composite com1 = new Composite("Branch1");
            com1.Add(new Leaf("Branch1A"));
            com1.Add(new Leaf("Branch1B"));
            root.Add(com1);

            Leaf Leaf = new Leaf("LeafC");
            root.Add(Leaf);
            root.Remove(Leaf);

            root.Display(1);

            Console.WriteLine();
        }
    }
}
View Code

测试结果:

以下以公司结构为例,实现各个财务部和人力资源部的职责和结构

公司抽象类(Company)

namespace CompositePatternTest.CLASS
{
    abstract class Company
    {
        protected string name;
        public Company(string name)
        {
            this.name = name;
        }

        public abstract void Add(Company c);
        public abstract void Remove(Company c);
        public abstract void Display(int depth); //显示
        public abstract void Duty(); //履行职责
    }
}
View Code

财务部类(HRDepartment)继承于公司抽象类(Company)

namespace CompositePatternTest.CLASS
{
    class HRDepartment:Company
    {
        public HRDepartment(string name) : base(name) { }

        public override void Add(Company c)
        {
        }
        public override void Remove(Company c)
        {
        }
        public override void Display(int depth)
        {
            Console.WriteLine(new String('*',depth) + name);
        }
        public override void Duty()
        {
            Console.WriteLine("{0}人力资源部负责培训员工!",name);
        }
 
    }
}
View Code

人力资源部类(FinanceDepartment)继承于公司抽象类(Company)

namespace CompositePatternTest.CLASS
{
    class FinanceDepartment:Company
    {
        public FinanceDepartment(string name) : base(name) { }

        public override void Add(Company c)
        {
        }
        public override void Remove(Company c)
        {
        }
        public override void Display(int depth)
        {
            Console.WriteLine(new String('*',depth) + name);
        }
        public override void Duty()
        {
            Console.WriteLine("{0}财务部负责公司财务管理!",name);
        }
 
    }
}
View Code

具体公司(CreateCompany)继承于公司抽象类(Company)

namespace CompositePatternTest.CLASS
{
    class CreateCompany:Company
    {
        public CreateCompany(string name)
            : base(name)
        { }

        private List<Company> children = new List<Company>();
        public override void Add(Company c)
        {
            children.Add(c);
        }

        public override void Remove(Company c)
        {
            children.Remove(c);
        }

        public override void Display(int depth)
        {
            Console.WriteLine(new String('*',depth) + name);
            foreach(Company com in children)
            {
                com.Display(depth + 1);
            }
        }

        public override void Duty()
        {
            foreach(Company com in children)
            {
                com.Duty();
            }
        }
        
    }
}
View Code

测试类(TestMain)

namespace CompositePatternTest
{
    class TestMain
    {
        static void Main(string[] args)
        {
            CreateCompany root = new CreateCompany("北京总公司");
            root.Add(new HRDepartment("总公司人力资源部"));
            root.Add(new FinanceDepartment("总公司财务部"));

            CreateCompany branch = new CreateCompany("上海华东分公司");
            branch.Add(new HRDepartment("上海华东分公司人力资源部"));
            branch.Add(new FinanceDepartment("上海华东分公司财务部"));
            root.Add(branch);

            CreateCompany branch1 = new CreateCompany("南京办事处");
            branch1.Add(new HRDepartment("南京办事处人力资源部"));
            branch1.Add(new FinanceDepartment("南京办事处财务部"));
            branch.Add(branch1);

            CreateCompany branch2 = new CreateCompany("杭州办事处");
            branch2.Add(new HRDepartment("杭州办事处人力资源部"));
            branch2.Add(new FinanceDepartment("杭州办事处财务部"));
            branch.Add(branch2);

            Console.WriteLine("结构图");
            root.Display(1);

            Console.WriteLine("职责");
            root.Duty();

            Console.ReadLine();

        }
    }
}
View Code

测试结果:

转载于:https://www.cnblogs.com/zxd543/p/3258542.html

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值