QQuickPaintedItem鼠标精准拾取(pick/select)研究

QT C++在2D图形方面已经做的很完善了,在PC端(Windows、Linux和MaC)上都有很好的表现。

QT中的QML特别适合于移动端应用的开发,QML中的一些基本形状类型并不是一一地与Qt C++相对应,但是通过C++可以来扩展QML。

QQuickPaintedItem继承自QQuickItem,提供了使用QPainter API的方法来扩展QML中的2D图形项。

QQuickPaintedItem没有像QGraphicsItem那样提供shape()方法来获取图形项的具体实际形状,但是其包含contains()方法,我们可以间接地结合鼠标操作点来判断是否包含在实际形状范围内。

废话不多说,直接上测试代码:

CustomItem.h
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#ifndef  CUSTOMITEM_H
#define  CUSTOMITEM_H

#include  <QQuickPaintedItem>
#include  <QQuickItem>
#include  <QMouseEvent>
#include  <QPainter>

class  CustomItem :  public  QQuickPaintedItem
{
    Q_OBJECT
    Q_PROPERTY(QString name READ name WRITE setName)
    Q_PROPERTY(QColor color READ color WRITE setColor)

public :
    CustomItem(QQuickItem *parent = nullptr);

    QString name() 
const ;
    
void  setName( const  QString &name);

    QColor color() 
const ;
    
void  setColor( const  QColor &color);

    
// override paint() for actual painting.
     virtual   void  paint(QPainter *painter);
    
// override contans() for shape mask, Q_INVOKABLE for QML use.
    Q_INVOKABLE  virtual   bool  contains( const  QPointF &point)  const ;

    
virtual   void  mousePressEvent(QMouseEvent *event);
    
virtual   void  mouseMoveEvent(QMouseEvent *event);
    
virtual   void  mouseReleaseEvent(QMouseEvent *event);

private :
    QString m_name;
    QColor m_color;
};

#endif   // CUSTOMITEM_H
 CustomItem.cpp
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#include   "CustomItem.h"
#include  <QPainter>
#include  <QPainterPathStroker>
#include  <QDebug>

CustomItem::CustomItem(QQuickItem *parent)
    : QQuickPaintedItem(parent)
{
    setAcceptedMouseButtons(Qt::LeftButton
                            | Qt::RightButton
                            | Qt::MiddleButton);
    setFlag(QQuickItem::ItemHasContents);
}

QString CustomItem::name() 
const
{
    
return  m_name;
}

void  CustomItem::setName( const  QString &name)
{
    m_name = name;
}

QColor CustomItem::color() 
const
{
    
return  m_color;
}

void  CustomItem::setColor( const  QColor &color)
{
    m_color = color;
}

void  CustomItem::paint(QPainter *painter)
{
    
// pen & brush
    QPen pen(m_color,  10 );
    QLinearGradient gradient;
    gradient.setStart(
0 50 );
    gradient.setFinalStop(
200 50 );
    gradient.setColorAt(
0 , Qt::blue);
    gradient.setColorAt(
0 . 2 , Qt::green);
    gradient.setColorAt(
0 . 4 , Qt::red);
    gradient.setColorAt(
0 . 6 , Qt::yellow);
    gradient.setColorAt(
1 , Qt::cyan);
    painter->setPen(pen);
    painter->setBrush(gradient);
    painter->setRenderHints(QPainter::Antialiasing, 
true );

    
// Unclosed shape
     static   const  QPointF points[ 3 ] =
    {
        QPointF(
10 . 0 100 . 0 ),
        QPointF(
20 . 0 10 . 0 ),
        QPointF(
200 . 0 50 . 0 ),
    };

    painter->save();
    pen.setJoinStyle(Qt::MiterJoin);    
// MiterJoin, BevelJoin, RoundJoin
    pen.setCapStyle(Qt::RoundCap);       // FlatCap, SquareCap, RoundCap
    pen.setStyle(Qt::DashLine);
    painter->drawPolyline(points, 
3 );
    painter->restore();

    
// Closed shape
    QPainterPath path;
    path.addEllipse(QRectF(
10 . 0 10 . 0 , width() -  10 . 0 , height() -  10 . 0 ));
    painter->drawPath(path);

    
/* 三角形
    QPainterPath path;
    path.moveTo(width() / 2, 0);
    path.lineTo(width(), height());
    path.lineTo(0, height());
    path.lineTo(width() / 2, 0);
    painter->fillPath(path, m_color);
    */

}

bool  CustomItem::contains( const  QPointF &point)  const
{
    
// Unclosed shape
     static   const  QPointF points[ 3 ] =
    {
        QPointF(
10 . 0 100 . 0 ),
        QPointF(
20 . 0 10 . 0 ),
        QPointF(
200 . 0 50 . 0 ),
    };
    QPainterPath path;
    path.moveTo(points[
0 ]);
    path.lineTo(points[
1 ]);
    path.lineTo(points[
2 ]);
    QPainterPathStroker stroker;
    stroker.setWidth(
10 );
    stroker.setJoinStyle(Qt::MiterJoin);
    stroker.setCapStyle(Qt::RoundCap);
    stroker.setDashPattern(Qt::SolidLine);
    
return  stroker.createStroke(path).contains(point);

    
// Close shape
    QPainterPath path;
    path.addEllipse(QRectF(
10 . 0 10 . 0 , width() -  10 . 0 , height() -  10 . 0 ));
    QPainterPathStroker stroker;
    stroker.setWidth(
10 );
    
return  path.contains(point) || stroker.createStroke(path).contains(point);

    
/* 三角形
    QPainterPath path;
    path.moveTo(width() / 2, 0);
    path.lineTo(width(), height());
    path.lineTo(0, height());
    path.lineTo(width() / 2, 0);
    QPainterPathStroker stroker;
    stroker.setWidth(10);
    return return path.contains(point) || stroker.createStroke(path).contains(point);
    */

}

void  CustomItem::mousePressEvent(QMouseEvent *event)
{
    qDebug() << 
"CustomItem::mousePressEvent" ;
    QQuickPaintedItem::mousePressEvent(event);
}

void  CustomItem::mouseMoveEvent(QMouseEvent *event)
{
    qDebug() << 
"CustomItem::mouseMoveEvent" ;
    QQuickPaintedItem::mouseMoveEvent(event);
}

void  CustomItem::mouseReleaseEvent(QMouseEvent *event)
{
    qDebug() << 
"CustomItem::mouseReleaseEvent" ;
    QQuickPaintedItem::mouseReleaseEvent(event);
}

在main.cpp中注册CustomItem类型:qmlRegisterType<CustomItem>("CustomItem", 1, 0, "CustomItem");

 main.cpp
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#include  <QGuiApplication>
#include  <QQmlApplicationEngine>
#include   "CustomItem.h"

int  main( int  argc,  char  *argv[])
{
    qputenv(
"QT_IM_MODULE" , QByteArray( "qtvirtualkeyboard" ));

    QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);

    QGuiApplication app(argc, argv);

    qmlRegisterType<CustomItem>(
"CustomItem" 1 0 "CustomItem" );

    QQmlApplicationEngine engine;
    
const  QUrl url(QStringLiteral( "qrc:/main.qml" ));
    QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
                     &app, [url](QObject * obj, 
const  QUrl & objUrl)
    {
        
if  (!obj && url == objUrl)
            QCoreApplication::exit(-
1 );
    }, Qt::QueuedConnection);
    engine.load(url);

    
return  app.exec();
}

在qml文件中使用:

 main.qml
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import  QtQuick  2 . 12
import  QtQuick.Window  2 . 12
import  QtQuick.Controls  2 . 5
import  CustomItem  1 . 0


Window {
    id: window
    visible: 
true
    width: 
640
    height: 
480
    title: qsTr(
"qml-2d-viewer" )

    Button {
        id: btn
        anchors.right: parent.right
        anchors.bottom: parent.bottom
        text: 
"Populate"
        onClicked: {
            
var  object = Qt.createQmlObject(
                        
'import QtQuick 2.12;
                          import  CustomItem  1 . 0 ;
                         CustomItem {
                            width: 
100
                            height: 
50
                            x: window.width * Math.random()
                            y: window.height * Math.random()
                            name: 
"A simple Rectangle Item"
                            color: Qt.rgba(Math.random(), Math.random(), Math.random(), 
1 )

                            MouseArea {
                                anchors.fill: parent
                                onPressed: {
                                    
if  (parent.contains(Qt.point(mouse.x, mouse.y))){
                                        drag.target = parent
                                        parent.color = Qt.rgba(Math.random(), Math.random(), Math.random(), 
1 );
                                        parent.update();
                                    }
                                    
else {
                                        drag.target = 
null
                                    }
                                }
                                drag.axis: Drag.XAndYAxis
                                drag.minimumX: 
0
                                drag.maximumX: window.width - parent.width
                                drag.minimumY: 
0
                                drag.maximumY: window.height - parent.width
                                }
                            }
',
                        parent,
                        
"dynamicSnippet" );
        }
    }

    
// QML Rectangle Type
    Rectangle {
        id: blueSquare
        width: 
120 ; height:  120
        x: window.width - width - 
10 ; y:  10      // making this item draggable, so don't use anchors
        color:  "blue"
        visible: 
false

        Text { text: 
"Drag" ; font.pixelSize:  16 ; color:  "white" ; anchors.centerIn: parent }

        MouseArea {
            anchors.fill: parent
            
//! [drag]
            drag.target: blueSquare
            drag.axis: Drag.XAndYAxis
            drag.minimumX: 
0
            drag.maximumX: window.width - parent.width
            drag.minimumY: 
0
            drag.maximumY: window.height - parent.width
            
//! [drag]
        }
    }

    
// CustomItem Type Inherited from QQuickPaintedItem
    CustomItem {
        id: aRectangle
        width: 
200
        height: 
100
        name: 
"A simple Rectangle Item"
        color: 
"red"

        MouseArea {
            anchors.fill: parent
            onPressed: {
                
if  (parent.contains(Qt.point(mouse.x, mouse.y))){
                    drag.target = parent
                    parent.color = Qt.rgba(Math.random(), Math.random(), Math.random(), 
1 );
                    parent.update();
                }
                
else {
                    drag.target = 
null
                }
            }
            drag.axis: Drag.XAndYAxis
            drag.minimumX: 
0
            drag.maximumX: window.width - parent.width
            drag.minimumY: 
0
            drag.maximumY: window.height - parent.width
        }
    }
}

Q_INVOKABLE宏将contains()方法注册到元对象系统中,这样QML就可以调用该方法来判断鼠标指针点是否在图形项形状区域,从而实现精准拾取。

在QML中MouseArea为简单的鼠标交互提供了方便,比较容易使用,如果有了MouseArea,则C++中的鼠标响应事件就不再响应。

转载于:https://www.cnblogs.com/MakeView660/p/11238422.html

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