#define MAX_CONCURRENT_COUNT 8
static dispatch_semaphore_t WXDisplayConcurrentSemaphore;
@implementation WXDisplayQueue
+ (dispatch_queue_t)displayQueue
{
static dispatch_queue_t displayQueue = NULL;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
displayQueue = dispatch_queue_create("com.taobao.weex.displayQueue", DISPATCH_QUEUE_CONCURRENT);
dispatch_set_target_queue(displayQueue, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0));
});
return displayQueue;
}
+ (void)addBlock:(void(^)())block
{
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
NSUInteger processorCount = [NSProcessInfo processInfo].activeProcessorCount;
NSUInteger maxConcurrentCount = processorCount <= MAX_CONCURRENT_COUNT ? processorCount : MAX_CONCURRENT_COUNT;
WXDisplayConcurrentSemaphore = dispatch_semaphore_create(maxConcurrentCount);
});
dispatch_async([self displayQueue], ^{
dispatch_semaphore_wait(WXDisplayConcurrentSemaphore, DISPATCH_TIME_FOREVER);
block();
dispatch_semaphore_signal(WXDisplayConcurrentSemaphore);
});
}
@end