wcf ChannelFactory类

ChannelFacTory对象主要用在中间层,目的是提高系统的性能,并且不需要每次都为每个客户端实例化一个新的代理对象。

ChannelFactory<T>类:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ServiceModel;
using Wrox.CarRentalService.Contracts;

namespace Wrox.CarRentalService.ConsoleClient
{
    class Program
    {
        static void Main(string[] args)
        {
            ChannelFactory<ICarRentalService> factory = null;
            try
            {
                BasicHttpBinding binding = new BasicHttpBinding();
                EndpointAddress address = new
                EndpointAddress("http://localhost:9876/WroxCarRentalService");
                factory = new ChannelFactory<ICarRentalService>(binding, address);
                ICarRentalService channel = factory.CreateChannel();
                PriceCalculationResponse resp =
                channel.CalculatePrice
                (DateTime.Now, DateTime.Now.AddDays(5),
                "Graz", "Wien");
                Console.WriteLine("Price to Wien {0}", resp.Price);
                factory.Close();
            }
            catch (CommunicationException)
            {
                if (factory != null)
                {
                    factory.Abort();
                }
            }
            catch (TimeoutException)
            {
                if (factory != null)
                {
                    factory.Abort();
                }
            }
            catch (Exception ex)
            {
                if (factory != null)
                {
                    factory.Abort();
                }
                Console.WriteLine(ex.ToString());
            }
            Console.WriteLine("Proxy closed");
        }
    }
}

 

2013-03-30

转载于:https://www.cnblogs.com/yuanli/archive/2013/03/30/2990714.html

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值