public final void await() throws InterruptedException {
//线程已经中断抛出异常
if (Thread.interrupted())
throw new InterruptedException();
//加入队列同时清理队列中状态不是Node.CONDITION的线程
Node node = addConditionWaiter();
int savedState = fullyRelease(node);
int interruptMode = 0;
//判断当前node是否在lock的队列中
while (!isOnSyncQueue(node)) {
//不在sync队列中,挂起。
LockSupport.park(this);
//判断线程是否被中断
if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
break;
}
//在队列中阻塞等待
if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
interruptMode = REINTERRUPT;
//清除队列中不是condition值的node。
if (node.nextWaiter != null) // clean up if cancelled
unlinkCancelledWaiters();
//对中断的响应
if (interruptMode != 0)
reportInterruptAfterWait(interruptMode);
}
/**
这段代码是将node入队。
1、当队列为空的时候初始化firstWaiter和lastWaiter并且firstWaiter=lastWaiter.
2、当队列不为空的是时候, t.nextWaiter = node;同时更新了firstWaiter和lastWaiter的nextWaiter.
lastWaiter = node;将尾节点指向新加入的node。
3、这个地方关键在于lastWaiter和队列中的最后一个nextWaiter持有相同的引用.
*/
private Node addConditionWaiter() {
//指向最后一个节点
Node t = lastWaiter;
//从最后个节点开始查找,将waitStatus不等于Node.CONDITION的清除出队列。
if (t != null && t.waitStatus != Node.CONDITION) {
unlinkCancelledWaiters();
t = lastWaiter;
}
Node node = new Node(Thread.currentThread(), Node.CONDITION);
if (t == null)
firstWaiter = node;
else
t.nextWaiter = node;
lastWaiter = node;
return node;
}
//将waitStatus不等于Node.CONDITION的清除出队列。
private void unlinkCancelledWaiters() {
Node t = firstWaiter;
Node trail = null;
while (t != null) {
Node next = t.nextWaiter;
if (t.waitStatus != Node.CONDITION) {
t.nextWaiter = null;
if (trail == null)
firstWaiter = next;
else
trail.nextWaiter = next;
if (next == null)
lastWaiter = trail;
}
else
trail = t;
t = next;
}
}
//释放锁
final int fullyRelease(Node node) {
boolean failed = true;
try {
int savedState = getState();
if (release(savedState)) {
failed = false;
return savedState;
} else {
throw new IllegalMonitorStateException();
}
} finally {
if (failed)
node.waitStatus = Node.CANCELLED;
}
}
//判断该节点是否在sync队列中。
final boolean isOnSyncQueue(Node node) {
//只有condition中node的waitStatus才会等于CONDITION。condition中的node也没有prev
if (node.waitStatus == Node.CONDITION || node.prev == null)
return false;
//如果node存在next节点那么肯定在sync队列中
if (node.next != null) // If has successor, it must be on queue
return true;
/*
node.prev可能不为空但是还没有进入到队列中,因为CAS执行可能会失败。所以继续检查。
*/
return findNodeFromTail(node);
}
//从队尾开始从前遍历检查该node是否在sync队列中。
private boolean findNodeFromTail(Node node) {
Node t = tail;
for (;;) {
if (t == node)
return true;
if (t == null)
return false;
t = t.prev;
}
}
private int checkInterruptWhileWaiting(Node node) {
return Thread.interrupted() ?
//线程被中断了
(transferAfterCancelledWait(node) ? THROW_IE : REINTERRUPT) :
0;
}
final boolean transferAfterCancelledWait(Node node) {
//将node的值设置为0然后加入sync队列
if (compareAndSetWaitStatus(node, Node.CONDITION, 0)) {
//入队
enq(node);
return true;
}
/*
如果没有在sync队列中自旋。
*/
while (!isOnSyncQueue(node))
Thread.yield();
return false;
}
private void reportInterruptAfterWait(int interruptMode)
throws InterruptedException {
if (interruptMode == THROW_IE)
throw new InterruptedException();
else if (interruptMode == REINTERRUPT)
selfInterrupt();
}
//再来看 signal()方法
public final void signal() {
if (!isHeldExclusively())
throw new IllegalMonitorStateException();
Node first = firstWaiter;
//对第一个节点进行移出condition队列加入sync队列的操作。
if (first != null)
doSignal(first);
}
private void doSignal(Node first) {
do {
if ( (firstWaiter = first.nextWaiter) == null)
lastWaiter = null;
first.nextWaiter = null;
} while (!transferForSignal(first) &&
(first = firstWaiter) != null);
}
final boolean transferForSignal(Node node) {
/*
* 将node的状态设置为0.
*/
if (!compareAndSetWaitStatus(node, Node.CONDITION, 0))
return false;
/*
* Splice onto queue and try to set waitStatus of predecessor to
* indicate that thread is (probably) waiting. If cancelled or
* attempt to set waitStatus fails, wake up to resync (in which
* case the waitStatus can be transiently and harmlessly wrong).
*/
//加入sync队列
Node p = enq(node);
int ws = p.waitStatus;
//如果当前线程的状态是cancel挂起当前线程
if (ws > 0 || !compareAndSetWaitStatus(p, ws, Node.SIGNAL))
LockSupport.unpark(node.thread);
return true;
}
/**总结:condition的await方法会释放锁,然后挂起直到被加入sync队列。而signal方法则是
在condition队列中移出firstWaiter,然后将其加入sync队列。
最后在unlock()方法唤醒线程。
*/
分享到:
2017-07-31 13:48
浏览 165
分类:互联网
评论