html 换装游戏 代码,index.html

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html, body {

-ms-touch-action: none;

background: #E2BC89;

padding: 0;

border: 0;

margin: 0;

height: 100%;

/*background-image: url(./resource/assets/Image/body_bg.png)*/

}

.miva{

position: fixed;

top: 50%;

left: 50%;

transform: translate(-50%, -50%);

border: 15px solid #fff;

background: #fff;

color: #ffffff;

display: block;

text-align: center;

width: 95%;

}

.tip-save {

position: absolute;

top: 480px;

width: 190px;

left: 25%;

pointer-events: none;

}

.over-btn-group{

width: 80px;

position: absolute;

bottom: 30px;

left: 25px;

}

.over-btn-group img{

width: 100%;

margin: 5px 0;

}

0xE2BC89

function isHidden(doc) {

document.getElementById('#divImage').style.display="none"

}

data-entry-class="Main"

data-orientation="portrait"

data-scale-mode="showAll"

data-frame-rate="60"

data-content-width="640"

data-content-height="1136"

data-multi-fingered="2"

data-show-fps="false" data-show-log="false"

data-show-fps-style="x:0,y:0,size:12,textColor:0xffffff,bgAlpha:0.9">

var loadScript = function (list, callback) {

var loaded = 0;

var loadNext = function () {

loadSingleScript(list[loaded], function () {

loaded++;

if (loaded >= list.length) {

callback();

}

else {

loadNext();

}

})

};

loadNext();

};

var loadSingleScript = function (src, callback) {

var s = document.createElement('script');

s.async = false;

s.src = src;

s.addEventListener('load', function () {

s.parentNode.removeChild(s);

s.removeEventListener('load', arguments.callee, false);

callback();

}, false);

document.body.appendChild(s);

};

var xhr = new XMLHttpRequest();

xhr.open('GET', './manifest.json?v=' + Math.random(), true);

xhr.addEventListener("load", function () {

var manifest = JSON.parse(xhr.response);

var list = manifest.initial.concat(manifest.game);

loadScript(list, function () {

/**

* {

* "renderMode":, //Engine rendering mode, "canvas" or "webgl"

* "audioType": 0 //Use the audio type, 0: default, 2: web audio, 3: audio

* "antialias": //Whether the anti-aliasing is enabled in WebGL mode, true: on, false: off, defaults to false

* "calculateCanvasScaleFactor": //a function return canvas scale factor

* }

**/

egret.runEgret({ renderMode: "webgl", audioType: 0, calculateCanvasScaleFactor:function(context) {

var backingStore = context.backingStorePixelRatio ||

context.webkitBackingStorePixelRatio ||

context.mozBackingStorePixelRatio ||

context.msBackingStorePixelRatio ||

context.oBackingStorePixelRatio ||

context.backingStorePixelRatio || 1;

return (window.devicePixelRatio || 1) / backingStore;

}});

});

});

xhr.send(null);

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