//计算机图形学实验三.cpp : 定义控制台应用程序的入口点。//#include"stdafx.h"#include"stdio.h"#include"vector"#include"iostream"#include
using namespacestd;const int maxnum = 200;
vectorface[10];//最大数,面数vector
int winwidth = 1000, winheight = 600;//窗口的宽高
int pointnum = 4, facenum = 4;double matrix[4][4]={
{1, 0, 0, 0},
{0, 1, 0, 0},
{0, 0, 1, 0},
{500, 300, 300, 1}
};//初始化单位矩阵
double xoz[4][4]={
{1,0,0,0},
{0,0,0,0},
{0,0,1,0},
{0,0,0,1}
};//主视图变换矩阵
double xoy[4][4]
{
{1,0,0,0},
{0,0,-1,0},
{0,0,0,0},
{0,0,-50,1}
};//俯视图变换矩阵
double yoz[4][4]
{
{0,0,0,0},
{-1,0,0,0},
{0,0,1,0},
{-150,0,0,1}
};//侧视图变换矩阵
double dd = -400, nn = -200, mm = -360, ll = -500;//dd视点,平移到适当距离nn,mm,ll
double yoy[4][4]={
{1,0,0,0},
{0,1,0,0},
{0,0,0,1/dd},
{ll,mm,0,1+nn/dd}
};//一点透视矩阵
structdefpoint
{doublex, y, z, tag;
}point[maxnum], tpoint[maxnum], xozpoint[maxnum],
xoypoint[maxnum], yozpoint[maxnum], yoypoint[maxnum];voidthpmidinit()
{
pointnum= 4;
point[0].x = 400, point[0].y = 0, point[0].z = 0, point[0].tag = 1;
point[1].x = 400, point[1].y = 200, point[1].z = 0, point[1].tag = 1;
point[2].x = 0, point[2].y = 200, point[2].z = 0, point[2].tag = 1;
point[3].x =200, point[3].y = 200, point[3].z = 200, point[3].tag = 1;
facenum= 4;
face[0].push_back(0); face[0].push_back(1); face[0].push_back(2);
face[1].push_back(0); face[1].push_back(1); face[1].push_back(3);
face[2].push_back(0); face[2].push_back(2); face[2].push_back(3);
face[3].push_back(1); face[3].push_back(2); face[3].push_back(3);
}void transform(defpoint newpoint[], defpoint oldpoint[], double tran[4][4])
{for (int i = 0; i < pointnum; i++)
{double tx = oldpoint[i].x, ty = oldpoint[i].y, tz = oldpoint[i].z, ttag =oldpoint[i].tag;
newpoint[i].x= tx*tran[0][0] + ty*tran[1][0] + tz*tran[2][0] + ttag*tran[3][0];
newpoint[i].y= tx*tran[0][1] + ty*tran[1][1] + tz*tran[2][1] + ttag*tran[3][1];
newpoint[i].z= tx*tran[0][2] + ty*tran[1][2] + tz*tran[2][2] + ttag*tran[3][2];
newpoint[i].tag= tx*tran[0][3] + ty*tran[1][3] + tz*tran[2][3] + ttag*tran[3][3];if (newpoint[i].tag != 0 && newpoint[i].tag != 1)
{
newpoint[i].x/=newpoint[i].tag;
newpoint[i].y/=newpoint[i].tag;
newpoint[i].z/=newpoint[i].tag;
newpoint[i].tag= 1;
}
}
}void reshape(int w, inth)
{
winwidth= w; winheight =h;
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0, winwidth, 0.0, winheight);
}voidondraw(defpoint temppoint[])
{
glBegin(GL_LINES);for (int i = 0; i < facenum; i++)
{int size =face[i].size();for (int j = 0; j < size; j++)
{
glVertex2d(temppoint[face[i][j]].x, temppoint[face[i][j]].z);
glVertex2d(temppoint[face[i][(j+ 1) % size]].x, temppoint[face[i][(j + 1) %size]].z);
}
}
glEnd();
}voidondraw_0(defpoint temppoint[])
{
glColor3f(1.0f, 0.0f, 0.0f);
glBegin(GL_LINES);
glVertex2d(temppoint[0].x, temppoint[0].y);
glVertex2d(temppoint[1].x, temppoint[1].y);
glVertex2d(temppoint[0].x, temppoint[0].y);
glVertex2d(temppoint[2].x, temppoint[2].y);
glVertex2d(temppoint[0].x, temppoint[0].y);
glVertex2d(temppoint[3].x, temppoint[3].y);
glVertex2d(temppoint[1].x, temppoint[1].y);
glVertex2d(temppoint[2].x, temppoint[2].y);
glVertex2d(temppoint[1].x, temppoint[1].y);
glVertex2d(temppoint[3].x, temppoint[3].y);
glVertex2d(temppoint[2].x, temppoint[2].y);
glVertex2d(temppoint[3].x, temppoint[3].y);
glEnd();
glColor3f(0.0f, 1.0f, 0.0f);
glBegin(GL_LINES);
glVertex2d(temppoint[0].x, temppoint[0].y);
glVertex2d(0, 0);
glVertex2d(temppoint[1].x, temppoint[1].y);
glVertex2d(0, 0);
glVertex2d(temppoint[2].x, temppoint[2].y);
glVertex2d(0, 0);
glVertex2d(temppoint[3].x, temppoint[3].y);
glVertex2d(0, 0);
glEnd();
}//绘制坐标系
voidoncoordinate()
{
glColor3f(0.0f, 0.0f, 0.0f);
glBegin(GL_LINES);
glVertex2d(winwidth/ 2, 0);
glVertex2d(winwidth/ 2, winheight);
glVertex2d(0, winheight/2);
glVertex2d(winwidth, winheight/2);
glVertex2d(winwidth/2+5, winheight-15);
glVertex2d(winwidth/2+15, winheight-15);
glVertex2d(winwidth/2+5, winheight-25);
glVertex2d(winwidth/2+15, winheight-15);
glVertex2d(winwidth/2+5, winheight-25);
glVertex2d(winwidth/2+15, winheight-25);
glVertex2d(winwidth/2-5, winheight-5);
glVertex2d(winwidth/2,winheight);
glVertex2d(winwidth/2+5, winheight-5);
glVertex2d(winwidth/2, winheight);
glVertex2d(winwidth/2+25,0+15);
glVertex2d(winwidth/2+20,0+10);
glVertex2d(winwidth/2+15,0+15);
glVertex2d(winwidth/2+20,0+10);
glVertex2d(winwidth/2+20,0+10);
glVertex2d(winwidth/2+20,0+5);
glVertex2d(winwidth/2-5,0+5);
glVertex2d(winwidth/2,0);
glVertex2d(winwidth/2 + 5,0+5);
glVertex2d(winwidth/2, 0);
glVertex2d(0+25,winheight/2+15);
glVertex2d(0+20, winheight/2+10);
glVertex2d(0+15, winheight/2+15);
glVertex2d(0+20, winheight/2+10);
glVertex2d(0+20, winheight/2+10);
glVertex2d(0+20, winheight/2+5);
glVertex2d(0+5, winheight/2+5);
glVertex2d(0, winheight/2);
glVertex2d(0+ 5, winheight/2-5);
glVertex2d(0, winheight/2);
glVertex2d(winwidth-25, winheight/2 + 15);
glVertex2d(winwidth-15, winheight/2 + 5);
glVertex2d(winwidth-25, winheight/2 + 5);
glVertex2d(winwidth-15, winheight/2 + 15);
glVertex2d(winwidth-5, winheight/2 -5);
glVertex2d(winwidth , winheight/2);
glVertex2d(winwidth- 5, winheight/2 + 5);
glVertex2d(winwidth, winheight/2);
glEnd();
}voiddisplay()
{
glClear(GL_COLOR_BUFFER_BIT);
oncoordinate();
glColor3f(0.0f, 0.0f, 0.0f);
glBegin(GL_LINES);
glVertex2d(winwidth/2,0);
glVertex2d(winwidth/2, winheight);
glVertex2d(0, winheight/2);
glVertex2d(winwidth, winheight/ 2);
glEnd();
glColor3f(1.0f, 0.0f, 0.0f);
ondraw(xozpoint);
glColor3f(0.0f, 1.0f, 0.0f);
ondraw(xoypoint);
glColor3f(0.0f, 0.0f, 1.0f);
ondraw(yozpoint);
glColor3f(1.0f, 0.0f, 0.0f);
ondraw_0(yoypoint);
glutSwapBuffers();
}voidgetthpmidview()
{
transform(xozpoint, point, xoz);
transform(xoypoint, point, xoy);
transform(yozpoint, point, yoz);
transform(yoypoint, point, yoy);
transform(xozpoint, xozpoint, matrix);
transform(xoypoint, xoypoint, matrix);
transform(yozpoint, yozpoint, matrix);
transform(yoypoint, yoypoint, matrix);
}voidinitial()
{for (int i = 0; i < 10; i++)
face[i].clear();
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
thpmidinit();
getthpmidview();
}int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB);
glutInitWindowSize(1000, 600);
glutInitWindowPosition(150, 100);
glutCreateWindow("三维图形 透视投影图&三视图 演示程序");
glutDisplayFunc(display);
glutReshapeFunc(reshape);
initial();
glutMainLoop();return 0;
}