竖着的seekbar_Android自定义竖直方向SeekBar多色进度条

本文介绍了如何在Android中自定义一个竖直方向的SeekBar,实现多色渐变的进度条效果。通过继承View并重写onDraw()方法,利用LinearGradient绘制背景色带,同时处理滑动块的细节,确保其为圆形。通过onTouchEvent()监听用户操作,并实现回调接口,以便在Activity中响应滑动事件。示例代码详细展示了自定义View的完整实现过程。
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写在前面

因为有这样的一个场景,需要实现竖直方向的多色进度条,然后在网上也找了下,没看到符合需要的,于是自定义了一个,效果如下:

具体实现

本来想定义水平的,然后旋转一下,后来发现还不如直接定义竖直方向来的直接,就直接在竖直方向画了下。

首先讲一下思路,就是通过继承View,然后通过onDraw()方法进行绘制。具体绘制的时候,需要处理一些小细节。

比如,我们需要画一个圆形的滑动块,那么我们的背景色带就不能把整个宽度占满,要不然,小圆块只能和色带一样宽了,效果不是很好看,所以在绘制的时候应该把背景画的宽度小于View的实际宽度。

接下来我要贴代码了:

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

int h = getMeasuredHeight();

int w = getMeasuredWidth();

mRadius = (float) w/2;

sLeft = w * 0.25f; // 背景左边缘坐标

sRight = w * 0.75f;// 背景右边缘坐标

sTop = 0;

sBottom = h;

sWidth = sRight - sLeft; // 背景宽度

sHeight = sBottom - sTop; // 背景高度

x = (float) w/2;//圆心的x坐标

y = (float) (1-0.01*progress)*sHeight;//圆心y坐标

drawBackground(canvas);

drawCircle(canvas);

paint.reset();

}

再看下画背景:

private void drawBackground(Canvas canvas){

RectF rectBlackBg = new RectF(sLeft, sTop, sRight, sBottom);

linearGradient=new LinearGradient(sLeft,sTop,sWidth,sHeight,colorArray,null, Shader.TileMode.MIRROR);

paint.setAntiAlias(true);

paint.setStyle(Paint.Style.FILL);

//设置渲染器

paint.setShader(linearGradient);

canvas.drawRoundRect(rectBlackBg, sWidth/2, sWidth/2, paint);

}

这里使用LinearGradient实现多种颜色渐变,默认初始化定义如下:

private int endColor=Color.WHITE;

private int thumbColor=Color.BLACK;

private int thumbBorderColor=Color.WHITE;

private int colorArray[]={startColor, middleColor, endColor};

然后看下画圆的操作:

private void drawCircle(Canvas canvas){

Paint thumbPaint = new Paint();

y = y < mRadius ? mRadius : y;//判断thumb边界

y = y > sHeight-mRadius ? sHeight-mRadius : y;

thumbPaint.setAntiAlias(true);

thumbPaint.setStyle(Paint.Style.FILL);

thumbPaint.setColor(thumbColor);

canvas.drawCircle(x, y, mRadius, thumbPaint);

thumbPaint.setStyle(Paint.Style.STROKE);

thumbPaint.setColor(thumbBorderColor);

thumbPaint.setStrokeWidth(2);

canvas.drawCircle(x, y, mRadius, thumbPaint);

}

这里通过画布画了一个圆形,内部填充和外边沿。

上面的过程已经可以使效果展示出来了,但是无法操作,我们还需要给它加上事件才行:

@Override

public boolean onTouchEvent(MotionEvent event) {

this.y = event.getY();

progress= (sHeight-y)/sHeight*100;

switch(event.getAction()) {

case MotionEvent.ACTION_DOWN:

break;

case MotionEvent.ACTION_UP:

if (onStateChangeListener!=null){

onStateChangeListener.onStopTrackingTouch(this, progress);

}

break;

case MotionEvent.ACTION_MOVE:

if (onStateChangeListener!=null){

onStateChangeListener.OnStateChangeListener(this, progress);

}

setProgress(progress);

this.invalidate();

break;

}

return true;

}

public interface OnStateChangeListener{

void OnStateChangeListener(View view, float progress);

void onStopTrackingTouch(View view, float progress);

}

public void setOnStateChangeListener(OnStateChangeListener onStateChangeListener){

this.onStateChangeListener=onStateChangeListener;

}

这里写了个回调接口,然后我们在Activity中就可以接收到相应的滑动进度,进而进行操作,当然,这里我们还得再加一个方法,以便改变seekbar的状态:

public void setProgress(float progress) {

this.progress = progress;

invalidate();

}

到这里,功能基本就OK了,然后我们可以在Activity中去使用它了,下面是布局中的引用:

android:orientation="vertical"

android:layout_width="match_parent"

android:layout_height="match_parent"

android:background="@color/bgColor"

>

android:layout_width="match_parent"

android:layout_height="match_parent"

android:orientation="horizontal"

android:gravity="center"

>

android:layout_marginTop="20dp"

android:layout_width="wrap_content"

android:layout_height="match_parent"

android:layout_marginRight="35dp"

>

android:id="@+id/tv_inner_temper"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:text="@string/inner_temperature"

android:layout_centerHorizontal="true"

/>

android:id="@+id/vpb_inner_temper"

android:layout_width="20dp"

android:layout_height="300dp"

android:layout_centerHorizontal="true"

android:layout_marginTop="30dp"/>

android:id="@+id/tv_current_temper"

android:layout_below="@id/vpb_inner_temper"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:text="@string/current_temperature"

/>

android:layout_marginLeft="35dp"

android:layout_marginTop="20dp"

android:layout_width="wrap_content"

android:layout_height="match_parent"

>

android:id="@+id/tv_brightness"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:text="@string/brightness"

android:layout_centerHorizontal="true"

/>

android:id="@+id/vpb_brightness"

android:layout_width="20dp"

android:layout_height="300dp"

android:layout_centerHorizontal="true"

android:layout_marginTop="30dp"/>

android:id="@+id/tv_current_brightness"

android:layout_below="@id/vpb_brightness"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:layout_centerHorizontal="true"

android:text="0"

/>

怎么使用就很简单了:

package com.tfxiaozi.activity.setting;

import android.graphics.Color;

import android.os.Bundle;

import android.view.View;

import android.widget.ImageView;

import android.widget.TextView;

import com.tfxiaozi.R;

import com.tfxiaozi.activity.BaseActivity;

import com.tfxiaozi.utils.ToastUtils;

import com.tfxiaozi.widget.VerticalColorSeekBar;

/**

* Created by dongqiang on 2016/10/16.

*/

public class ManualSettingActivity extends BaseActivity implements View.OnClickListener, VerticalColorSeekBar.OnStateChangeListener {

private TextView tvCurrentTemper, tvCurrentBrightness, tvMainTitle;

private ImageView ivBack;

private VerticalColorSeekBar vpbInnerTemper;

private VerticalColorSeekBar vpbBrightness;

@Override

protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.activity_manual_setting);

initViews();

initEvents();

initData();

}

private void initViews() {

tvMainTitle = (TextView) findViewById(R.id.title_main_text);

tvMainTitle.setText(getString(R.string.manual_setting));

tvMainTitle.setVisibility(View.VISIBLE);

ivBack = (ImageView) findViewById(R.id.title_back);

ivBack.setVisibility(View.VISIBLE);

tvCurrentTemper = (TextView) findViewById(R.id.tv_current_temper);

tvCurrentBrightness = (TextView) findViewById(R.id.tv_current_brightness);

vpbInnerTemper = (VerticalColorSeekBar)findViewById(R.id.vpb_inner_temper);

vpbBrightness = (VerticalColorSeekBar) findViewById(R.id.vpb_brightness);

vpbInnerTemper.setColor(Color.RED, Color.YELLOW, Color.GREEN, Color.BLUE, Color.TRANSPARENT);

vpbBrightness.setColor(Color.BLUE, Color.WHITE, Color.YELLOW, Color.BLUE, Color.TRANSPARENT);

}

private void initEvents() {

ivBack.setOnClickListener(this);

vpbInnerTemper.setOnStateChangeListener(this);

vpbBrightness.setOnStateChangeListener(this);

}

private void initData() {

vpbInnerTemper.setProgress(50);

vpbBrightness.setProgress(70);

}

@Override

public void onClick(View v) {

switch (v.getId()) {

case R.id.title_back:

finish();

break;

}

}

@Override

public void OnStateChangeListener(View view, float progress) {

}

@Override

public void onStopTrackingTouch(View view, float progress) {

int viewId = view.getId();

switch (viewId) {

case R.id.vpb_inner_temper:

if (progress < 0) {

progress = 0;

}

if(progress > 100) {

progress = 100;

}

ToastUtils.showShort(this, "progress= " + progress);

break;

case R.id.vpb_brightness:

if (progress < 0) {

progress = 0;

}

if(progress > 100) {

progress = 100;

}

ToastUtils.showShort(this, "progress1= " + progress);

break;

}

}

}

到这里就结束了,最后还是附上自定义View的整个代码吧:

package com.tfxiaozi.widget;

import android.content.Context;

import android.graphics.Canvas;

import android.graphics.Color;

import android.graphics.LinearGradient;

import android.graphics.Paint;

import android.graphics.RectF;

import android.graphics.Shader;

import android.util.AttributeSet;

import android.util.Log;

import android.view.MotionEvent;

import android.view.View;

/**

* Created by dongqiang on 2016/10/21.

*/

public class VerticalColorSeekBar extends View{

private static final String TAG = VerticalColorSeekBar.class.getSimpleName();

private int startColor= Color.BLACK;

private int middleColor = Color.GRAY;

private int endColor=Color.WHITE;

private int thumbColor=Color.BLACK;

private int thumbBorderColor=Color.WHITE;

private int colorArray[]={startColor, middleColor, endColor};

private float x,y;

private float mRadius;

private float progress;

private float maxCount = 100f;

private float sLeft, sTop, sRight, sBottom;

private float sWidth,sHeight;

private LinearGradient linearGradient;

private Paint paint = new Paint();

protected OnStateChangeListener onStateChangeListener;

public VerticalColorSeekBar(Context context) {

this(context, null);

}

public VerticalColorSeekBar(Context context, AttributeSet attrs) {

super(context, attrs);

}

@Override

protected synchronized void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

super.onMeasure(widthMeasureSpec, heightMeasureSpec);

setMeasuredDimension(getMeasuredWidth(), getMeasuredHeight());

}

public void setColor(int startColor,int middleColor, int endColor,int thumbColor,int thumbBorderColor){

this.startColor= startColor;

this.middleColor = middleColor;

this.endColor= endColor;

this.thumbColor= thumbColor;

this.thumbBorderColor= thumbBorderColor;

colorArray[0] = startColor;

colorArray[1] = middleColor;

colorArray[2] = endColor;

}

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

int h = getMeasuredHeight();

int w = getMeasuredWidth();

mRadius = (float) w/2;

sLeft = w * 0.25f; // 背景左边缘坐标

sRight = w * 0.75f;// 背景右边缘坐标

sTop = 0;

sBottom = h;

sWidth = sRight - sLeft; // 背景宽度

sHeight = sBottom - sTop; // 背景高度

x = (float) w/2;//圆心的x坐标

y = (float) (1-0.01*progress)*sHeight;//圆心y坐标

drawBackground(canvas);

drawCircle(canvas);

paint.reset();

}

private void drawBackground(Canvas canvas){

RectF rectBlackBg = new RectF(sLeft, sTop, sRight, sBottom);

linearGradient=new LinearGradient(sLeft,sTop,sWidth,sHeight,colorArray,null, Shader.TileMode.MIRROR);

paint.setAntiAlias(true);

paint.setStyle(Paint.Style.FILL);

//设置渲染器

paint.setShader(linearGradient);

canvas.drawRoundRect(rectBlackBg, sWidth/2, sWidth/2, paint);

}

private void drawCircle(Canvas canvas){

Paint thumbPaint = new Paint();

y = y < mRadius ? mRadius : y;//判断thumb边界

y = y > sHeight-mRadius ? sHeight-mRadius : y;

thumbPaint.setAntiAlias(true);

thumbPaint.setStyle(Paint.Style.FILL);

thumbPaint.setColor(thumbColor);

canvas.drawCircle(x, y, mRadius, thumbPaint);

thumbPaint.setStyle(Paint.Style.STROKE);

thumbPaint.setColor(thumbBorderColor);

thumbPaint.setStrokeWidth(2);

canvas.drawCircle(x, y, mRadius, thumbPaint);

}

@Override

public boolean onTouchEvent(MotionEvent event) {

this.y = event.getY();

progress= (sHeight-y)/sHeight*100;

switch(event.getAction()) {

case MotionEvent.ACTION_DOWN:

break;

case MotionEvent.ACTION_UP:

if (onStateChangeListener!=null){

onStateChangeListener.onStopTrackingTouch(this, progress);

}

break;

case MotionEvent.ACTION_MOVE:

if (onStateChangeListener!=null){

onStateChangeListener.OnStateChangeListener(this, progress);

}

setProgress(progress);

this.invalidate();

break;

}

return true;

}

public interface OnStateChangeListener{

void OnStateChangeListener(View view, float progress);

void onStopTrackingTouch(View view, float progress);

}

public void setOnStateChangeListener(OnStateChangeListener onStateChangeListener){

this.onStateChangeListener=onStateChangeListener;

}

public void setProgress(float progress) {

this.progress = progress;

invalidate();

}

}

结束

到这里就真的结束啦,就当记录一下吧,然后也希望帮到有需要的人。有更好的实现也可以告诉我哈~

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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