excute java_Java线程池ThreadPoolExecutor使用和分析(二) - execute()原理

相关文章目录:

execute()是 java.util.concurrent.Executor接口中唯一的方法,JDK注释中的描述是“在未来的某一时刻执行命令command”,即向线程池中提交任务,在未来某个时刻执行,提交的任务必须实现Runnable接口,该提交方式不能获取返回值。下面是对execute()方法内部原理的分析,分析前先简单介绍线程池有哪些状态,在一系列执行过程中涉及线程池状态相关的判断。以下分析基于JDK 1.7

以下是本文的目录大纲:

若有不正之处请多多谅解,欢迎批评指正、互相讨论。

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http://www.cnblogs.com/trust-freedom/p/6681948.html

一、线程池的执行流程

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1、如果线程池中的线程数量少于corePoolSize,就创建新的线程来执行新添加的任务

2、如果线程池中的线程数量大于等于corePoolSize,但队列workQueue未满,则将新添加的任务放到workQueue中

3、如果线程池中的线程数量大于等于corePoolSize,且队列workQueue已满,但线程池中的线程数量小于maximumPoolSize,则会创建新的线程来处理被添加的任务

4、如果线程池中的线程数量等于了maximumPoolSize,就用RejectedExecutionHandler来执行拒绝策略

二、线程池状态

private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0));

private static final int COUNT_BITS = Integer.SIZE - 3;

private static final int CAPACITY = (1 << COUNT_BITS) - 1;

// runState is stored in the high-order bits

private static final int RUNNING = -1 << COUNT_BITS;

private static final int SHUTDOWN = 0 << COUNT_BITS;

private static final int STOP = 1 << COUNT_BITS;

private static final int TIDYING = 2 << COUNT_BITS;

private static final int TERMINATED = 3 << COUNT_BITS;

// Packing and unpacking ctl

private static int runStateOf(int c) { return c & ~CAPACITY; }

private static int workerCountOf(int c) { return c & CAPACITY; }

private static int ctlOf(int rs, int wc) { return rs | wc; }

其中ctl这个AtomicInteger的功能很强大,其高3位用于维护线程池运行状态,低29位维护线程池中线程数量

1、RUNNING:-1<

2、SHUTDOWN:0<

3、STOP:1<

4、TIDYING:2<

5、TERMINATED:3<

这些状态均由int型表示,大小关系为 RUNNING

runStateOf(int c)  方法:c & 高3位为1,低29位为0的~CAPACITY,用于获取高3位保存的线程池状态

workerCountOf(int c)方法:c & 高3位为0,低29位为1的CAPACITY,用于获取低29位的线程数量

ctlOf(int rs, int wc)方法:参数rs表示runState,参数wc表示workerCount,即根据runState和workerCount打包合并成ctl

三、任务提交内部原理

1、execute()  --  提交任务

369839de3adf229ba883dc57d8510931.png

/**

* Executes the given task sometime in the future. The task

* may execute in a new thread or in an existing pooled thread.

* 在未来的某个时刻执行给定的任务。这个任务用一个新线程执行,或者用一个线程池中已经存在的线程执行

*

* If the task cannot be submitted for execution, either because this

* executor has been shutdown or because its capacity has been reached,

* the task is handled by the current {@code RejectedExecutionHandler}.

* 如果任务无法被提交执行,要么是因为这个Executor已经被shutdown关闭,要么是已经达到其容量上限,任务会被当前的RejectedExecutionHandler处理

*

* @param command the task to execute

* @throws RejectedExecutionException at discretion of

* {@code RejectedExecutionHandler}, if the task

* cannot be accepted for execution RejectedExecutionException是一个RuntimeException

* @throws NullPointerException if {@code command} is null

*/

public void execute(Runnable command) {

if (command == null)

throw new NullPointerException();

/*

* Proceed in 3 steps:

*

* 1. If fewer than corePoolSize threads are running, try to

* start a new thread with the given command as its first

* task. The call to addWorker atomically checks runState and

* workerCount, and so prevents false alarms that would add

* threads when it shouldn't, by returning false.

* 如果运行的线程少于corePoolSize,尝试开启一个新线程去运行command,command作为这个线程的第一个任务

*

* 2. If a task can be successfully queued, then we still need

* to double-check whether we should have added a thread

* (because existing ones died since last checking) or that

* the pool shut down since entry into this method. So we

* recheck state and if necessary roll back the enqueuing if

* stopped, or start a new thread if there are none.

* 如果任务成功放入队列,我们仍需要一个双重校验去确认是否应该新建一个线程(因为可能存在有些线程在我们上次检查后死了) 或者 从我们进入这个方法后,pool被关闭了

* 所以我们需要再次检查state,如果线程池停止了需要回滚入队列,如果池中没有线程了,新开启 一个线程

*

* 3. If we cannot queue task, then we try to add a new

* thread. If it fails, we know we are shut down or saturated

* and so reject the task.

* 如果无法将任务入队列(可能队列满了),需要新开区一个线程(自己:往maxPoolSize发展)

* 如果失败了,说明线程池shutdown 或者 饱和了,所以我们拒绝任务

*/

int c = ctl.get();

/**

* 1、如果当前线程数少于corePoolSize(可能是由于addWorker()操作已经包含对线程池状态的判断,如此处没加,而入workQueue前加了)

*/

if (workerCountOf(c) < corePoolSize) {

//addWorker()成功,返回

if (addWorker(command, true))

return;

/**

* 没有成功addWorker(),再次获取c(凡是需要再次用ctl做判断时,都会再次调用ctl.get())

* 失败的原因可能是:

* 1、线程池已经shutdown,shutdown的线程池不再接收新任务

* 2、workerCountOf(c) < corePoolSize 判断后,由于并发,别的线程先创建了worker线程,导致workerCount>=corePoolSize

*/

c = ctl.get();

}

/**

* 2、如果线程池RUNNING状态,且入队列成功

*/

if (isRunning(c) && workQueue.offer(command)) {

int recheck = ctl.get();//再次校验位

/**

* 再次校验放入workerQueue中的任务是否能被执行

* 1、如果线程池不是运行状态了,应该拒绝添加新任务,从workQueue中删除任务

* 2、如果线程池是运行状态,或者从workQueue中删除任务失败(刚好有一个线程执行完毕,并消耗了这个任务),确保还有线程执行任务(只要有一个就够了)

*/

//如果再次校验过程中,线程池不是RUNNING状态,并且remove(command)--workQueue.remove()成功,拒绝当前command

if (! isRunning(recheck) && remove(command))

reject(command);

//如果当前worker数量为0,通过addWorker(null, false)创建一个线程,其任务为null

//为什么只检查运行的worker数量是不是0呢?? 为什么不和corePoolSize比较呢??

//只保证有一个worker线程可以从queue中获取任务执行就行了??

//因为只要还有活动的worker线程,就可以消费workerQueue中的任务

else if (workerCountOf(recheck) == 0)

addWorker(null, false); //第一个参数为null,说明只为新建一个worker线程,没有指定firstTask

//第二个参数为true代表占用corePoolSize,false占用maxPoolSize

}

/**

* 3、如果线程池不是running状态 或者 无法入队列

* 尝试开启新线程,扩容至maxPoolSize,如果addWork(command, false)失败了,拒绝当前command

*/

else if (!addWorker(command, false))

reject(command);

}

execute(Runnable command)

参数:    command    提交执行的任务,不能为空

执行流程:1、如果线程池当前线程数量少于corePoolSize,则addWorker(command, true)创建新worker线程,如创建成功返回,如没创建成功,则执行后续步骤;

addWorker(command, true)失败的原因可能是:

A、线程池已经shutdown,shutdown的线程池不再接收新任务

B、workerCountOf(c) < corePoolSize 判断后,由于并发,别的线程先创建了worker线程,导致workerCount>=corePoolSize

2、如果线程池还在running状态,将task加入workQueue阻塞队列中,如果加入成功,进行double-check,如果加入失败(可能是队列已满),则执行后续步骤;

double-check主要目的是判断刚加入workQueue阻塞队列的task是否能被执行

A、如果线程池已经不是running状态了,应该拒绝添加新任务,从workQueue中删除任务

B、如果线程池是运行状态,或者从workQueue中删除任务失败(刚好有一个线程执行完毕,并消耗了这个任务),确保还有线程执行任务(只要有一个就够了)

3、如果线程池不是running状态 或者 无法入队列,尝试开启新线程,扩容至maxPoolSize,如果addWork(command, false)失败了,拒绝当前command

2、addWorker()  --  添加worker线程

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/**

* Checks if a new worker can be added with respect to current

* pool state and the given bound (either core or maximum). If so,

* the worker count is adjusted accordingly, and, if possible, a

* new worker is created and started, running firstTask as its

* first task. This method returns false if the pool is stopped or

* eligible to shut down. It also returns false if the thread

* factory fails to create a thread when asked. If the thread

* creation fails, either due to the thread factory returning

* null, or due to an exception (typically OutOfMemoryError in

* Thread#start), we roll back cleanly.

* 检查根据当前线程池的状态和给定的边界(core or maximum)是否可以创建一个新的worker

* 如果是这样的话,worker的数量做相应的调整,如果可能的话,创建一个新的worker并启动,参数中的firstTask作为worker的第一个任务

* 如果方法返回false,可能因为pool已经关闭或者调用过了shutdown

* 如果线程工厂创建线程失败,也会失败,返回false

* 如果线程创建失败,要么是因为线程工厂返回null,要么是发生了OutOfMemoryError

*

* @param firstTask the task the new thread should run first (or

* null if none). Workers are created with an initial first task

* (in method execute()) to bypass(绕开) queuing when there are fewer

* than corePoolSize threads (in which case we always start one),

* or when the queue is full (in which case we must bypass queue).

* Initially idle threads are usually created via

* prestartCoreThread or to replace other dying workers.

*

* @param core if true use corePoolSize as bound, else

* maximumPoolSize. (A boolean indicator is used here rather than a

* value to ensure reads of fresh values after checking other pool

* state).

* @return true if successful

*/

private boolean addWorker(Runnable firstTask, boolean core) {

//外层循环,负责判断线程池状态

retry:

for (;;) {

int c = ctl.get();

int rs = runStateOf(c); //状态

// Check if queue empty only if necessary.

/**

* 线程池的state越小越是运行状态,runnbale=-1,shutdown=0,stop=1,tidying=2,terminated=3

* 1、如果线程池state已经至少是shutdown状态了

* 2、并且以下3个条件任意一个是false

* rs == SHUTDOWN (隐含:rs>=SHUTDOWN)false情况: 线程池状态已经超过shutdown,可能是stop、tidying、terminated其中一个,即线程池已经终止

* firstTask == null (隐含:rs==SHUTDOWN)false情况: firstTask不为空,rs==SHUTDOWN 且 firstTask不为空,return false,场景是在线程池已经shutdown后,还要添加新的任务,拒绝

* ! workQueue.isEmpty() (隐含:rs==SHUTDOWN,firstTask==null)false情况: workQueue为空,当firstTask为空时是为了创建一个没有任务的线程,再从workQueue中获取任务,如果workQueue已经为空,那么就没有添加新worker线程的必要了

* return false,即无法addWorker()

*/

if (rs >= SHUTDOWN &&

! (rs == SHUTDOWN &&

firstTask == null &&

! workQueue.isEmpty()))

return false;

//内层循环,负责worker数量+1

for (;;) {

int wc = workerCountOf(c); //worker数量

//如果worker数量>线程池最大上限CAPACITY(即使用int低29位可以容纳的最大值)

//或者( worker数量>corePoolSize 或 worker数量>maximumPoolSize ),即已经超过了给定的边界

if (wc >= CAPACITY ||

wc >= (core ? corePoolSize : maximumPoolSize))

return false;

//调用unsafe CAS操作,使得worker数量+1,成功则跳出retry循环

if (compareAndIncrementWorkerCount(c))

break retry;

//CAS worker数量+1失败,再次读取ctl

c = ctl.get(); // Re-read ctl

//如果状态不等于之前获取的state,跳出内层循环,继续去外层循环判断

if (runStateOf(c) != rs)

continue retry;

// else CAS failed due to workerCount change; retry inner loop

// else CAS失败时因为workerCount改变了,继续内层循环尝试CAS对worker数量+1

}

}

/**

* worker数量+1成功的后续操作

* 添加到workers Set集合,并启动worker线程

*/

boolean workerStarted = false;

boolean workerAdded = false;

Worker w = null;

try {

final ReentrantLock mainLock = this.mainLock;

w = new Worker(firstTask); //1、设置worker这个AQS锁的同步状态state=-1

//2、将firstTask设置给worker的成员变量firstTask

//3、使用worker自身这个runnable,调用ThreadFactory创建一个线程,并设置给worker的成员变量thread

final Thread t = w.thread;

if (t != null) {

mainLock.lock();

try {

//--------------------------------------------这部分代码是上锁的

// Recheck while holding lock.

// Back out on ThreadFactory failure or if

// shut down before lock acquired.

// 当获取到锁后,再次检查

int c = ctl.get();

int rs = runStateOf(c);

//如果线程池在运行running

//worker数量-1的操作在addWorkerFailed()

if (rs < SHUTDOWN ||

(rs == SHUTDOWN && firstTask == null)) {

if (t.isAlive()) // precheck that t is startable 线程已经启动,抛非法线程状态异常

throw new IllegalThreadStateException();

workers.add(w);//workers是一个HashSet

//设置最大的池大小largestPoolSize,workerAdded设置为true

int s = workers.size();

if (s > largestPoolSize)

largestPoolSize = s;

workerAdded = true;

}

//--------------------------------------------

}

finally {

mainLock.unlock();

}

//如果往HashSet中添加worker成功,启动线程

if (workerAdded) {

t.start();

workerStarted = true;

}

}

} finally {

//如果启动线程失败

if (! workerStarted)

addWorkerFailed(w);

}

return workerStarted;

}

addWorker(Runnable firstTask, boolean core)

参数:

firstTask:    worker线程的初始任务,可以为空

core:           true:将corePoolSize作为上限,false:将maximumPoolSize作为上限

addWorker方法有4种传参的方式:

1、addWorker(command, true)

2、addWorker(command, false)

3、addWorker(null, false)

4、addWorker(null, true)

在execute方法中就使用了前3种,结合这个核心方法进行以下分析

第一个:线程数小于corePoolSize时,放一个需要处理的task进Workers Set。如果Workers Set长度超过corePoolSize,就返回false

第二个:当队列被放满时,就尝试将这个新来的task直接放入Workers Set,而此时Workers Set的长度限制是maximumPoolSize。如果线程池也满了的话就返回false

第三个:放入一个空的task进workers Set,长度限制是maximumPoolSize。这样一个task为空的worker在线程执行的时候会去任务队列里拿任务,这样就相当于创建了一个新的线程,只是没有马上分配任务

第四个:这个方法就是放一个null的task进Workers Set,而且是在小于corePoolSize时,如果此时Set中的数量已经达到corePoolSize那就返回false,什么也不干。实际使用中是在prestartAllCoreThreads()方法,这个方法用来为线程池预先启动corePoolSize个worker等待从workQueue中获取任务执行

执行流程:

1、判断线程池当前是否为可以添加worker线程的状态,可以则继续下一步,不可以return false:

A、线程池状态>shutdown,可能为stop、tidying、terminated,不能添加worker线程

B、线程池状态==shutdown,firstTask不为空,不能添加worker线程,因为shutdown状态的线程池不接收新任务

C、线程池状态==shutdown,firstTask==null,workQueue为空,不能添加worker线程,因为firstTask为空是为了添加一个没有任务的线程再从workQueue获取task,而workQueue为空,说明添加无任务线程已经没有意义

2、线程池当前线程数量是否超过上限(corePoolSize 或 maximumPoolSize),超过了return false,没超过则对workerCount+1,继续下一步

3、在线程池的ReentrantLock保证下,向Workers Set中添加新创建的worker实例,添加完成后解锁,并启动worker线程,如果这一切都成功了,return true,如果添加worker入Set失败或启动失败,调用addWorkerFailed()逻辑

3、内部类Worker

/**

* Class Worker mainly maintains interrupt control state for

* threads running tasks, along with other minor bookkeeping.

* This class opportunistically extends AbstractQueuedSynchronizer

* to simplify acquiring and releasing a lock surrounding each

* task execution. This protects against interrupts that are

* intended to wake up a worker thread waiting for a task from

* instead interrupting a task being run. We implement a simple

* non-reentrant mutual exclusion lock rather than use

* ReentrantLock because we do not want worker tasks to be able to

* reacquire the lock when they invoke pool control methods like

* setCorePoolSize. Additionally, to suppress interrupts until

* the thread actually starts running tasks, we initialize lock

* state to a negative value, and clear it upon start (in

* runWorker).

*

* Worker类大体上管理着运行线程的中断状态 和 一些指标

* Worker类投机取巧的继承了AbstractQueuedSynchronizer来简化在执行任务时的获取、释放锁

* 这样防止了中断在运行中的任务,只会唤醒(中断)在等待从workQueue中获取任务的线程

* 解释:

* 为什么不直接执行execute(command)提交的command,而要在外面包一层Worker呢??

* 主要是为了控制中断

* 用什么控制??

* 用AQS锁,当运行时上锁,就不能中断,TreadPoolExecutor的shutdown()方法中断前都要获取worker锁

* 只有在等待从workQueue中获取任务getTask()时才能中断

* worker实现了一个简单的不可重入的互斥锁,而不是用ReentrantLock可重入锁

* 因为我们不想让在调用比如setCorePoolSize()这种线程池控制方法时可以再次获取锁(重入)

* 解释:

* setCorePoolSize()时可能会interruptIdleWorkers(),在对一个线程interrupt时会要w.tryLock()

* 如果可重入,就可能会在对线程池操作的方法中中断线程,类似方法还有:

* setMaximumPoolSize()

* setKeppAliveTime()

* allowCoreThreadTimeOut()

* shutdown()

* 此外,为了让线程真正开始后才可以中断,初始化lock状态为负值(-1),在开始runWorker()时将state置为0,而state>=0才可以中断

*

*

* Worker继承了AQS,实现了Runnable,说明其既是一个可运行的任务,也是一把锁(不可重入)

*/

private final class Worker

extends AbstractQueuedSynchronizer

implements Runnable

{

/**

* This class will never be serialized, but we provide a

* serialVersionUID to suppress a javac warning.

*/

private static final long serialVersionUID = 6138294804551838833L;

/** Thread this worker is running in. Null if factory fails. */

final Thread thread; //利用ThreadFactory和 Worker这个Runnable创建的线程对象

/** Initial task to run. Possibly null. */

Runnable firstTask;

/** Per-thread task counter */

volatile long completedTasks;

/**

* Creates with given first task and thread from ThreadFactory.

* @param firstTask the first task (null if none)

*/

Worker(Runnable firstTask) {

//设置AQS的同步状态private volatile int state,是一个计数器,大于0代表锁已经被获取

setState(-1); // inhibit interrupts until runWorker

// 在调用runWorker()前,禁止interrupt中断,在interruptIfStarted()方法中会判断 getState()>=0

this.firstTask = firstTask;

this.thread = getThreadFactory().newThread(this); //根据当前worker创建一个线程对象

//当前worker本身就是一个runnable任务,也就是不会用参数的firstTask创建线程,而是调用当前worker.run()时调用firstTask.run()

}

/** Delegates main run loop to outer runWorker */

public void run() {

runWorker(this); //runWorker()是ThreadPoolExecutor的方法

}

// Lock methods

//

// The value 0 represents the unlocked state. 0代表“没被锁定”状态

// The value 1 represents the locked state. 1代表“锁定”状态

protected boolean isHeldExclusively() {

return getState() != 0;

}

/**

* 尝试获取锁

* 重写AQS的tryAcquire(),AQS本来就是让子类来实现的

*/

protected boolean tryAcquire(int unused) {

//尝试一次将state从0设置为1,即“锁定”状态,但由于每次都是state 0->1,而不是+1,那么说明不可重入

//且state==-1时也不会获取到锁

if (compareAndSetState(0, 1)) {

setExclusiveOwnerThread(Thread.currentThread()); //设置exclusiveOwnerThread=当前线程

return true;

}

return false;

}

/**

* 尝试释放锁

* 不是state-1,而是置为0

*/

protected boolean tryRelease(int unused) {

setExclusiveOwnerThread(null);

setState(0);

return true;

}

public void lock() { acquire(1); }

public boolean tryLock() { return tryAcquire(1); }

public void unlock() { release(1); }

public boolean isLocked() { return isHeldExclusively(); }

/**

* 中断(如果运行)

* shutdownNow时会循环对worker线程执行

* 且不需要获取worker锁,即使在worker运行时也可以中断

*/

void interruptIfStarted() {

Thread t;

//如果state>=0、t!=null、且t没有被中断

//new Worker()时state==-1,说明不能中断

if (getState() >= 0 && (t = thread) != null && !t.isInterrupted()) {

try {

t.interrupt();

} catch (SecurityException ignore) {

}

}

}

}

Worker类

Worker类本身既实现了Runnable,又继承了AbstractQueuedSynchronizer(以下简称AQS),所以其既是一个可执行的任务,又可以达到锁的效果

new Worker()

1、将AQS的state置为-1,在runWoker()前不允许中断

2、待执行的任务会以参数传入,并赋予firstTask

3、用Worker这个Runnable创建Thread

之所以Worker自己实现Runnable,并创建Thread,在firstTask外包一层,是因为要通过Worker控制中断,而firstTask这个工作任务只是负责执行业务

Worker控制中断主要有以下几方面:

1、初始AQS状态为-1,此时不允许中断interrupt(),只有在worker线程启动了,执行了runWoker(),将state置为0,才能中断

不允许中断体现在:

A、shutdown()线程池时,会对每个worker tryLock()上锁,而Worker类这个AQS的tryAcquire()方法是固定将state从0->1,故初始状态state==-1时tryLock()失败,没发interrupt()

B、shutdownNow()线程池时,不用tryLock()上锁,但调用worker.interruptIfStarted()终止worker,interruptIfStarted()也有state>0才能interrupt的逻辑

2、为了防止某种情况下,在运行中的worker被中断,runWorker()每次运行任务时都会lock()上锁,而shutdown()这类可能会终止worker的操作需要先获取worker的锁,这样就防止了中断正在运行的线程

Worker实现的AQS为不可重入锁,为了是在获得worker锁的情况下再进入其它一些需要加锁的方法

Worker和Task的区别:

Worker是线程池中的线程,而Task虽然是runnable,但是并没有真正执行,只是被Worker调用了run方法,后面会看到这部分的实现。

4、runWorker()  --  执行任务

54584937833004f1261b5b74f68bebd9.png

/**

* Main worker run loop. Repeatedly gets tasks from queue and

* executes them, while coping with a number of issues:

* 重复的从队列中获取任务并执行,同时应对一些问题:

*

* 1. We may start out with an initial task, in which case we

* don't need to get the first one. Otherwise, as long as pool is

* running, we get tasks from getTask. If it returns null then the

* worker exits due to changed pool state or configuration

* parameters. Other exits result from exception throws in

* external code, in which case completedAbruptly holds, which

* usually leads processWorkerExit to replace this thread.

* 我们可能使用一个初始化任务开始,即firstTask为null

* 然后只要线程池在运行,我们就从getTask()获取任务

* 如果getTask()返回null,则worker由于改变了线程池状态或参数配置而退出

* 其它退出因为外部代码抛异常了,这会使得completedAbruptly为true,这会导致在processWorkerExit()方法中替换当前线程

*

* 2. Before running any task, the lock is acquired to prevent

* other pool interrupts while the task is executing, and

* clearInterruptsForTaskRun called to ensure that unless pool is

* stopping, this thread does not have its interrupt set.

* 在任何任务执行之前,都需要对worker加锁去防止在任务运行时,其它的线程池中断操作

* clearInterruptsForTaskRun保证除非线程池正在stoping,线程不会被设置中断标示

*

* 3. Each task run is preceded by a call to beforeExecute, which

* might throw an exception, in which case we cause thread to die

* (breaking loop with completedAbruptly true) without processing

* the task.

* 每个任务执行前会调用beforeExecute(),其中可能抛出一个异常,这种情况下会导致线程die(跳出循环,且completedAbruptly==true),没有执行任务

* 因为beforeExecute()的异常没有cache住,会上抛,跳出循环

*

* 4. Assuming beforeExecute completes normally, we run the task,

* gathering any of its thrown exceptions to send to

* afterExecute. We separately handle RuntimeException, Error

* (both of which the specs guarantee that we trap) and arbitrary

* Throwables. Because we cannot rethrow Throwables within

* Runnable.run, we wrap them within Errors on the way out (to the

* thread's UncaughtExceptionHandler). Any thrown exception also

* conservatively causes thread to die.

* 假定beforeExecute()正常完成,我们执行任务

* 汇总任何抛出的异常并发送给afterExecute(task, thrown)

* 因为我们不能在Runnable.run()方法中重新上抛Throwables,我们将Throwables包装到Errors上抛(会到线程的UncaughtExceptionHandler去处理)

* 任何上抛的异常都会导致线程die

*

* 5. After task.run completes, we call afterExecute, which may

* also throw an exception, which will also cause thread to

* die. According to JLS Sec 14.20, this exception is the one that

* will be in effect even if task.run throws.

* 任务执行结束后,调用afterExecute(),也可能抛异常,也会导致线程die

* 根据JLS Sec 14.20,这个异常(finally中的异常)会生效

*

* The net effect of the exception mechanics is that afterExecute

* and the thread's UncaughtExceptionHandler have as accurate

* information as we can provide about any problems encountered by

* user code.

*

* @param w the worker

*/

final void runWorker(Worker w) {

Thread wt = Thread.currentThread();

Runnable task = w.firstTask;

w.firstTask = null;

w.unlock(); // allow interrupts

// new Worker()是state==-1,此处是调用Worker类的tryRelease()方法,将state置为0, 而interruptIfStarted()中只有state>=0才允许调用中断

boolean completedAbruptly = true; //是否“突然完成”,如果是由于异常导致的进入finally,那么completedAbruptly==true就是突然完成的

try {

/**

* 如果task不为null,或者从阻塞队列中getTask()不为null

*/

while (task != null || (task = getTask()) != null) {

w.lock(); //上锁,不是为了防止并发执行任务,为了在shutdown()时不终止正在运行的worker

// If pool is stopping, ensure thread is interrupted;

// if not, ensure thread is not interrupted. This

// requires a recheck in second case to deal with

// shutdownNow race while clearing interrupt

/**

* clearInterruptsForTaskRun操作

* 确保只有在线程stoping时,才会被设置中断标示,否则清除中断标示

* 1、如果线程池状态>=stop,且当前线程没有设置中断状态,wt.interrupt()

* 2、如果一开始判断线程池状态=stop

* 是,再次设置中断标示,wt.interrupt()

* 否,不做操作,清除中断标示后进行后续步骤

*/

if ((runStateAtLeast(ctl.get(), STOP) ||

(Thread.interrupted() &&

runStateAtLeast(ctl.get(), STOP))) &&

!wt.isInterrupted())

wt.interrupt(); //当前线程调用interrupt()中断

try {

//执行前(子类实现)

beforeExecute(wt, task);

Throwable thrown = null;

try {

task.run();

}

catch (RuntimeException x) {

thrown = x; throw x;

}

catch (Error x) {

thrown = x; throw x;

}

catch (Throwable x) {

thrown = x; throw new Error(x);

}

finally {

//执行后(子类实现)

afterExecute(task, thrown); //这里就考验catch和finally的执行顺序了,因为要以thrown为参数

}

}

finally {

task = null; //task置为null

w.completedTasks++; //完成任务数+1

w.unlock(); //解锁

}

}

completedAbruptly = false;

}

finally {

//处理worker的退出

processWorkerExit(w, completedAbruptly);

}

}

runWorker(Worker w)

执行流程:

1、Worker线程启动后,通过Worker类的run()方法调用runWorker(this)

2、执行任务之前,首先worker.unlock(),将AQS的state置为0,允许中断当前worker线程

3、开始执行firstTask,调用task.run(),在执行任务前会上锁wroker.lock(),在执行完任务后会解锁,为了防止在任务运行时被线程池一些中断操作中断

4、在任务执行前后,可以根据业务场景自定义beforeExecute() 和 afterExecute()方法

5、无论在beforeExecute()、task.run()、afterExecute()发生异常上抛,都会导致worker线程终止,进入processWorkerExit()处理worker退出的流程

6、如正常执行完当前task后,会通过getTask()从阻塞队列中获取新任务,当队列中没有任务,且获取任务超时,那么当前worker也会进入退出流程

5、getTask()  --  获取任务

2eb3c1e8167518e0b3c56e1362af4f19.png

/**

* Performs blocking or timed wait for a task, depending on

* current configuration settings, or returns null if this worker

* must exit because of any of: 以下情况会返回null

* 1. There are more than maximumPoolSize workers (due to

* a call to setMaximumPoolSize).

* 超过了maximumPoolSize设置的线程数量(因为调用了setMaximumPoolSize())

* 2. The pool is stopped.

* 线程池被stop

* 3. The pool is shutdown and the queue is empty.

* 线程池被shutdown,并且workQueue空了

* 4. This worker timed out waiting for a task, and timed-out

* workers are subject to termination (that is,

* {@code allowCoreThreadTimeOut || workerCount > corePoolSize})

* both before and after the timed wait.

* 线程等待任务超时

*

* @return task, or null if the worker must exit, in which case

* workerCount is decremented

* 返回null表示这个worker要结束了,这种情况下workerCount-1

*/

private Runnable getTask() {

boolean timedOut = false; // Did the last poll() time out?

/**

* 外层循环

* 用于判断线程池状态

*/

retry:

for (;;) {

int c = ctl.get();

int rs = runStateOf(c);

// Check if queue empty only if necessary.

/**

* 对线程池状态的判断,两种情况会workerCount-1,并且返回null

* 线程池状态为shutdown,且workQueue为空(反映了shutdown状态的线程池还是要执行workQueue中剩余的任务的)

* 线程池状态为stop(shutdownNow()会导致变成STOP)(此时不用考虑workQueue的情况)

*/

if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {

decrementWorkerCount(); //循环的CAS减少worker数量,直到成功

return null;

}

boolean timed; // Are workers subject to culling?

// 是否需要定时从workQueue中获取

/**

* 内层循环

* 要么break去workQueue获取任务

* 要么超时了,worker count-1

*/

for (;;) {

int wc = workerCountOf(c);

timed = allowCoreThreadTimeOut || wc > corePoolSize; //allowCoreThreadTimeOut默认为false

//如果allowCoreThreadTimeOut为true,说明corePoolSize和maximum都需要定时

//如果当前执行线程数

if (wc <= maximumPoolSize && ! (timedOut && timed))

break;

/**

* 如果到了这一步,说明要么线程数量超过了maximumPoolSize(可能maximumPoolSize被修改了)

* 要么既需要计时timed==true,也超时了timedOut==true

* worker数量-1,减一执行一次就行了,然后返回null,在runWorker()中会有逻辑减少worker线程

* 如果本次减一失败,继续内层循环再次尝试减一

*/

if (compareAndDecrementWorkerCount(c))

return null;

//如果减数量失败,再次读取ctl

c = ctl.get(); // Re-read ctl

//如果线程池运行状态发生变化,继续外层循环

//如果状态没变,继续内层循环

if (runStateOf(c) != rs)

continue retry;

// else CAS failed due to workerCount change; retry inner loop

}

try {

//poll() - 使用 LockSupport.parkNanos(this, nanosTimeout) 挂起一段时间,interrupt()时不会抛异常,但会有中断响应

//take() - 使用 LockSupport.park(this) 挂起,interrupt()时不会抛异常,但会有中断响应

Runnable r = timed ?

workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) : //大于corePoolSize

workQueue.take(); //小于等于corePoolSize

//如获取到了任务就返回

if (r != null)

return r;

//没有返回,说明超时,那么在下一次内层循环时会进入worker count减一的步骤

timedOut = true;

}

/**

* blockingQueue的take()阻塞使用LockSupport.park(this)进入wait状态的,对LockSupport.park(this)进行interrupt不会抛异常,但还是会有中断响应

* 但AQS的ConditionObject的await()对中断状态做了判断,会报告中断状态 reportInterruptAfterWait(interruptMode)

* 就会上抛InterruptedException,在此处捕获,重新开始循环

* 如果是由于shutdown()等操作导致的空闲worker中断响应,在外层循环判断状态时,可能return null

*/

catch (InterruptedException retry) {

timedOut = false; //响应中断,重新开始,中断状态会被清除

}

}

}

getTask()

执行流程:

1、首先判断是否可以满足从workQueue中获取任务的条件,不满足return null

A、线程池状态是否满足:

(a)shutdown状态 + workQueue为空 或 stop状态,都不满足,因为被shutdown后还是要执行workQueue剩余的任务,但workQueue也为空,就可以退出了

(b)stop状态,shutdownNow()操作会使线程池进入stop,此时不接受新任务,中断正在执行的任务,workQueue中的任务也不执行了,故return null返回

B、线程数量是否超过maximumPoolSize 或 获取任务是否超时

(a)线程数量超过maximumPoolSize可能是线程池在运行时被调用了setMaximumPoolSize()被改变了大小,否则已经addWorker()成功不会超过maximumPoolSize

(b)如果 当前线程数量>corePoolSize,才会检查是否获取任务超时,这也体现了当线程数量达到maximumPoolSize后,如果一直没有新任务,会逐渐终止worker线程直到corePoolSize

2、如果满足获取任务条件,根据是否需要定时获取调用不同方法:

A、workQueue.poll():如果在keepAliveTime时间内,阻塞队列还是没有任务,返回null

B、workQueue.take():如果阻塞队列为空,当前线程会被挂起等待;当队列中有任务加入时,线程被唤醒,take方法返回任务

3、在阻塞从workQueue中获取任务时,可以被interrupt()中断,代码中捕获了InterruptedException,重置timedOut为初始值false,再次执行第1步中的判断,满足就继续获取任务,不满足return null,会进入worker退出的流程

6、processWorkerExit()  --  worker线程退出

/**

* Performs cleanup and bookkeeping for a dying worker. Called

* only from worker threads. Unless completedAbruptly is set,

* assumes that workerCount has already been adjusted to account

* for exit. This method removes thread from worker set, and

* possibly terminates the pool or replaces the worker if either

* it exited due to user task exception or if fewer than

* corePoolSize workers are running or queue is non-empty but

* there are no workers.

*

* @param w the worker

* @param completedAbruptly if the worker died due to user exception

*/

private void processWorkerExit(Worker w, boolean completedAbruptly) {

/**

* 1、worker数量-1

* 如果是突然终止,说明是task执行时异常情况导致,即run()方法执行时发生了异常,那么正在工作的worker线程数量需要-1

* 如果不是突然终止,说明是worker线程没有task可执行了,不用-1,因为已经在getTask()方法中-1了

*/

if (completedAbruptly) // If abrupt, then workerCount wasn't adjusted 代码和注释正好相反啊

decrementWorkerCount();

/**

* 2、从Workers Set中移除worker

*/

final ReentrantLock mainLock = this.mainLock;

mainLock.lock();

try {

completedTaskCount += w.completedTasks; //把worker的完成任务数加到线程池的完成任务数

workers.remove(w); //从HashSet中移除

} finally {

mainLock.unlock();

}

/**

* 3、在对线程池有负效益的操作时,都需要“尝试终止”线程池

* 主要是判断线程池是否满足终止的状态

* 如果状态满足,但还有线程池还有线程,尝试对其发出中断响应,使其能进入退出流程

* 没有线程了,更新状态为tidying->terminated

*/

tryTerminate();

/**

* 4、是否需要增加worker线程

* 线程池状态是running 或 shutdown

* 如果当前线程是突然终止的,addWorker()

* 如果当前线程不是突然终止的,但当前线程数量 < 要维护的线程数量,addWorker()

* 故如果调用线程池shutdown(),直到workQueue为空前,线程池都会维持corePoolSize个线程,然后再逐渐销毁这corePoolSize个线程

*/

int c = ctl.get();

//如果状态是running、shutdown,即tryTerminate()没有成功终止线程池,尝试再添加一个worker

if (runStateLessThan(c, STOP)) {

//不是突然完成的,即没有task任务可以获取而完成的,计算min,并根据当前worker数量判断是否需要addWorker()

if (!completedAbruptly) {

int min = allowCoreThreadTimeOut ? 0 : corePoolSize; //allowCoreThreadTimeOut默认为false,即min默认为corePoolSize

//如果min为0,即不需要维持核心线程数量,且workQueue不为空,至少保持一个线程

if (min == 0 && ! workQueue.isEmpty())

min = 1;

//如果线程数量大于最少数量,直接返回,否则下面至少要addWorker一个

if (workerCountOf(c) >= min)

return; // replacement not needed

}

//添加一个没有firstTask的worker

//只要worker是completedAbruptly突然终止的,或者线程数量小于要维护的数量,就新添一个worker线程,即使是shutdown状态

addWorker(null, false);

}

}

processWorkerExit(Worker w, boolean completedAbruptly)

参数:

worker:                      要结束的worker

completedAbruptly: 是否突然完成(是否因为异常退出)

执行流程:

1、worker数量-1

A、如果是突然终止,说明是task执行时异常情况导致,即run()方法执行时发生了异常,那么正在工作的worker线程数量需要-1

B、如果不是突然终止,说明是worker线程没有task可执行了,不用-1,因为已经在getTask()方法中-1了

2、从Workers Set中移除worker,删除时需要上锁mainlock

3、tryTerminate():在对线程池有负效益的操作时,都需要“尝试终止”线程池,大概逻辑:

判断线程池是否满足终止的状态

A、如果状态满足,但还有线程池还有线程,尝试对其发出中断响应,使其能进入退出流程

B、没有线程了,更新状态为tidying->terminated

4、是否需要增加worker线程,如果线程池还没有完全终止,仍需要保持一定数量的线程

线程池状态是running 或 shutdown

A、如果当前线程是突然终止的,addWorker()

B、如果当前线程不是突然终止的,但当前线程数量 < 要维护的线程数量,addWorker()

故如果调用线程池shutdown(),直到workQueue为空前,线程池都会维持corePoolSize个线程,然后再逐渐销毁这corePoolSize个线程

参考资料:

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