android根据分办率加载布局,Android布局优化(三)使用AsyncLayoutInflater异步加载布局...

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前言

在Android布局优化(一)从布局加载原理说起中我们说到了布局加载的两大性能瓶颈,通过IO操作将XML加载到内存中并进行解析和通过反射创建View。当xml文件过大或页面文件过深,布局的加载就会较为耗时。我们知道,当主线程进行一些耗时操作可能就会导致页面卡顿,更严重的可能会产生ANR,所以我们能如何来进行布局加载优化呢?解决这个问题有两种思路,直接解决和侧面缓解。直接解决就是不使用IO和反射等技术(这个我们会在下一节进行介绍)。侧面缓解的就是既然耗时操作难以避免,那我们能不能把耗时操作放在子线程中,等到inflate操作完成后再将结果回调到主线程呢?答案当然是可以的,Android为我们提供了AsyncLayoutInflater类来进行异步布局加载

AsyncLayoutInflater用法

AsyncLayoutInflater的使用非常简单,就是把setContentView和一些view的初始化操作都放到了onInflateFinished回调中

@Override

protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

new AsyncLayoutInflater(this).inflate(R.layout.activity_main,null, new AsyncLayoutInflater.OnInflateFinishedListener(){

@Override

public void onInflateFinished(View view, int resid, ViewGroup parent) {

setContentView(view);

rv = findViewById(R.id.tv_right);

rv.setLayoutManager(new V7LinearLayoutManager(MainActivity.this));

rv.setAdapter(new RightRvAdapter(MainActivity.this));

}

});

}

AsyncLayoutInflater源码分析

AsyncLayoutInflater的源码非常短,也比较容易理解,总共只有170行左右

AsyncLayoutInflater构造方法和初始化

构造方法中做了三件事件

创建BasicInflater

创建Handler

创建InflateThread

inflate方法创建一个InflateRequest对象,并将resid、parent、callback等变量存储到这个对象中,并调用enqueue方法向队列中添加一个请求

public final class AsyncLayoutInflater {

private static final String TAG = "AsyncLayoutInflater";

LayoutInflater mInflater;

Handler mHandler;

InflateThread mInflateThread;

public AsyncLayoutInflater(@NonNull Context context) {

mInflater = new BasicInflater(context);

mHandler = new Handler(mHandlerCallback);

mInflateThread = InflateThread.getInstance();

}

@UiThread

public void inflate(@LayoutRes int resid, @Nullable ViewGroup parent,

@NonNull OnInflateFinishedListener callback) {

if (callback == null) {

throw new NullPointerException("callback argument may not be null!");

}

InflateRequest request = mInflateThread.obtainRequest();

request.inflater = this;

request.resid = resid;

request.parent = parent;

request.callback = callback;

mInflateThread.enqueue(request);

}

....

}

InflateThread

这个类的主要作用就是创建一个子线程,将inflate请求添加到阻塞队列中,并按顺序执行BasicInflater.inflate操作(BasicInflater实际上就是LayoutInflater的子类)。不管infalte成功或失败后,都会将request消息发送给主线程做处理

private static class InflateThread extends Thread {

private static final InflateThread sInstance;

static {

sInstance = new InflateThread();

sInstance.start();

}

public static InflateThread getInstance() {

return sInstance;

}

//生产者-消费者模型,阻塞队列

private ArrayBlockingQueue mQueue = new ArrayBlockingQueue<>(10);

//使用了对象池来缓存InflateThread对象,减少对象重复多次创建,避免内存抖动

private SynchronizedPool mRequestPool = new SynchronizedPool<>(10);

public void runInner() {

InflateRequest request;

try {

//从队列中取出一条请求,如果没有则阻塞

request = mQueue.take();

} catch (InterruptedException ex) {

// Odd, just continue

Log.w(TAG, ex);

return;

}

try {

//inflate操作(通过调用BasicInflater类)

request.view = request.inflater.mInflater.inflate(

request.resid, request.parent, false);

} catch (RuntimeException ex) {

// 回退机制:如果inflate失败,回到主线程去inflate

Log.w(TAG, "Failed to inflate resource in the background! Retrying on the UI"

+ " thread", ex);

}

//inflate成功或失败,都将request发送到主线程去处理

Message.obtain(request.inflater.mHandler, 0, request)

.sendToTarget();

}

@Override

public void run() {

//死循环(实际不会一直执行,内部是会阻塞等待的)

while (true) {

runInner();

}

}

//从对象池缓存中取出一个InflateThread对象

public InflateRequest obtainRequest() {

InflateRequest obj = mRequestPool.acquire();

if (obj == null) {

obj = new InflateRequest();

}

return obj;

}

//对象池缓存中的对象的数据清空,便于对象复用

public void releaseRequest(InflateRequest obj) {

obj.callback = null;

obj.inflater = null;

obj.parent = null;

obj.resid = 0;

obj.view = null;

mRequestPool.release(obj);

}

//将inflate请求添加到ArrayBlockingQueue(阻塞队列)中

public void enqueue(InflateRequest request) {

try {

mQueue.put(request);

} catch (InterruptedException e) {

throw new RuntimeException(

"Failed to enqueue async inflate request", e);

}

}

}

InflateRequest

InflateRequest其实就可以理解为主线程和子线程之间传递的数据模型,类似Message的作用

private static class InflateRequest {

AsyncLayoutInflater inflater;

ViewGroup parent;

int resid;

View view;

OnInflateFinishedListener callback;

InflateRequest() {

}

}

BasicInflater

BasicInflater 继承自 LayoutInflater,只是覆写了 onCreateView:优先加载这三个前缀的 Layout,然后才按照默认的流程去加载,因为大多数情况下我们 Layout 中使用的View都在这三个 package 下

private static class BasicInflater extends LayoutInflater {

private static final String[] sClassPrefixList = {

"android.widget.",

"android.webkit.",

"android.app."

};

BasicInflater(Context context) {

super(context);

}

@Override

public LayoutInflater cloneInContext(Context newContext) {

return new BasicInflater(newContext);

}

@Override

protected View onCreateView(String name, AttributeSet attrs) throws ClassNotFoundException {

for (String prefix : sClassPrefixList) {

try {

//优先加载"android.widget.”、 "android.webkit."、"android.app."

View view = createView(name, prefix, attrs);

if (view != null) {

return view;

}

} catch (ClassNotFoundException e) {

}

}

return super.onCreateView(name, attrs);

}

}

mHandlerCallback

这里就是在主线程中handleMessage的操作,这里有一个回退机制,就是当子线程中inflate失败后,会继续再主线程中进行inflate操作,最终通过OnInflateFinishedListener接口将view回调到主线程

private Callback mHandlerCallback = new Callback() {

@Override

public boolean handleMessage(Message msg) {

InflateRequest request = (InflateRequest) msg.obj;

if (request.view == null) {

//view == null说明inflate失败

//继续再主线程中进行inflate操作

request.view = mInflater.inflate(

request.resid, request.parent, false);

}

//回调到主线程

request.callback.onInflateFinished(

request.view, request.resid, request.parent);

mInflateThread.releaseRequest(request);

return true;

}

};

OnInflateFinishedListener

布局加载完成后,通过OnInflateFinishedListener将加载完成后的view回调出来

public interface OnInflateFinishedListener {

void onInflateFinished(View view, int resid, ViewGroup parent);

}

AsyncLayoutInflater的局限性及改进

使用AsyncLayoutInflate主要有如下几个局限性:

所有构建的View中必须不能直接使用 Handler 或者是调用 Looper.myLooper(),因为异步线程默认没有调用 Looper.prepare ()

异步转换出来的 View 并没有被加到 parent view中,AsyncLayoutInflater 是调用了 LayoutInflater.inflate(int, ViewGroup, false),因此如果需要加到 parent view 中,就需要我们自己手动添加;

AsyncLayoutInflater 不支持设置 LayoutInflater.Factory 或者 LayoutInflater.Factory2

同时缓存队列默认 10 的大小限制如果超过了10个则会导致主线程的等待

使用单线程来做全部的 inflate 工作,如果一个界面中 layout 很多不一定能满足需求

那我们如何来解决这些问题呢?AsyncLayoutInflate类修饰为 final ,所以不能通过继承重写父类来实现。庆幸的是AsyncLayoutInflate的代码非常短而且相对简单,所以我们可以直接把AsyncLayoutInflate的代码复制出来一份,然后在这基础之上进行改进优化

接下来我们主要从两个方面来进行优化

引入线程池,减少单线程等待

手动设置setFactory2

public class AsyncLayoutInflatePlus {

private static final String TAG = "AsyncLayoutInflatePlus";

private Pools.SynchronizedPool mRequestPool = new Pools.SynchronizedPool<>(10);

LayoutInflater mInflater;

Handler mHandler;

Dispather mDispatcher;

public AsyncLayoutInflatePlus(@NonNull Context context) {

mInflater = new BasicInflater(context);

mHandler = new Handler(mHandlerCallback);

mDispatcher = new Dispather();

}

@UiThread

public void inflate(@LayoutRes int resid, @Nullable ViewGroup parent,

@NonNull OnInflateFinishedListener callback) {

if (callback == null) {

throw new NullPointerException("callback argument may not be null!");

}

InflateRequest request = obtainRequest();

request.inflater = this;

request.resid = resid;

request.parent = parent;

request.callback = callback;

mDispatcher.enqueue(request);

}

private Handler.Callback mHandlerCallback = new Handler.Callback() {

@Override

public boolean handleMessage(Message msg) {

InflateRequest request = (InflateRequest) msg.obj;

if (request.view == null) {

request.view = mInflater.inflate(

request.resid, request.parent, false);

}

request.callback.onInflateFinished(

request.view, request.resid, request.parent);

releaseRequest(request);

return true;

}

};

public interface OnInflateFinishedListener {

void onInflateFinished(@NonNull View view, @LayoutRes int resid,

@Nullable ViewGroup parent);

}

private static class InflateRequest {

AsyncLayoutInflatePlus inflater;

ViewGroup parent;

int resid;

View view;

OnInflateFinishedListener callback;

InflateRequest() {

}

}

private static class Dispather {

//获得当前CPU的核心数

private static final int CPU_COUNT = Runtime.getRuntime().availableProcessors();

//设置线程池的核心线程数2-4之间,但是取决于CPU核数

private static final int CORE_POOL_SIZE = Math.max(2, Math.min(CPU_COUNT - 1, 4));

//设置线程池的最大线程数为 CPU核数 * 2 + 1

private static final int MAXIMUM_POOL_SIZE = CPU_COUNT * 2 + 1;

//设置线程池空闲线程存活时间30s

private static final int KEEP_ALIVE_SECONDS = 30;

private static final ThreadFactory sThreadFactory = new ThreadFactory() {

private final AtomicInteger mCount = new AtomicInteger(1);

public Thread newThread(Runnable r) {

return new Thread(r, "AsyncLayoutInflatePlus #" + mCount.getAndIncrement());

}

};

//LinkedBlockingQueue 默认构造器,队列容量是Integer.MAX_VALUE

private static final BlockingQueue sPoolWorkQueue =

new LinkedBlockingQueue();

/**

* An {@link Executor} that can be used to execute tasks in parallel.

*/

public static final ThreadPoolExecutor THREAD_POOL_EXECUTOR;

static {

Log.i(TAG, "static initializer: " + " CPU_COUNT = " + CPU_COUNT + " CORE_POOL_SIZE = " + CORE_POOL_SIZE + " MAXIMUM_POOL_SIZE = " + MAXIMUM_POOL_SIZE);

ThreadPoolExecutor threadPoolExecutor = new ThreadPoolExecutor(

CORE_POOL_SIZE, MAXIMUM_POOL_SIZE, KEEP_ALIVE_SECONDS, TimeUnit.SECONDS,

sPoolWorkQueue, sThreadFactory);

threadPoolExecutor.allowCoreThreadTimeOut(true);

THREAD_POOL_EXECUTOR = threadPoolExecutor;

}

public void enqueue(InflateRequest request) {

THREAD_POOL_EXECUTOR.execute((new InflateRunnable(request)));

}

}

private static class BasicInflater extends LayoutInflater {

private static final String[] sClassPrefixList = {

"android.widget.",

"android.webkit.",

"android.app."

};

BasicInflater(Context context) {

super(context);

if (context instanceof AppCompatActivity) {

// 手动setFactory2,兼容AppCompatTextView等控件

AppCompatDelegate appCompatDelegate = ((AppCompatActivity) context).getDelegate();

if (appCompatDelegate instanceof LayoutInflater.Factory2) {

LayoutInflaterCompat.setFactory2(this, (LayoutInflater.Factory2) appCompatDelegate);

}

}

}

@Override

public LayoutInflater cloneInContext(Context newContext) {

return new BasicInflater(newContext);

}

@Override

protected View onCreateView(String name, AttributeSet attrs) throws ClassNotFoundException {

for (String prefix : sClassPrefixList) {

try {

View view = createView(name, prefix, attrs);

if (view != null) {

return view;

}

} catch (ClassNotFoundException e) {

// In this case we want to let the base class take a crack

// at it.

}

}

return super.onCreateView(name, attrs);

}

}

private static class InflateRunnable implements Runnable {

private InflateRequest request;

private boolean isRunning;

public InflateRunnable(InflateRequest request) {

this.request = request;

}

@Override

public void run() {

isRunning = true;

try {

request.view = request.inflater.mInflater.inflate(

request.resid, request.parent, false);

} catch (RuntimeException ex) {

// Probably a Looper failure, retry on the UI thread

Log.w(TAG, "Failed to inflate resource in the background! Retrying on the UI"

+ " thread", ex);

}

Message.obtain(request.inflater.mHandler, 0, request)

.sendToTarget();

}

public boolean isRunning() {

return isRunning;

}

}

public InflateRequest obtainRequest() {

InflateRequest obj = mRequestPool.acquire();

if (obj == null) {

obj = new InflateRequest();

}

return obj;

}

public void releaseRequest(InflateRequest obj) {

obj.callback = null;

obj.inflater = null;

obj.parent = null;

obj.resid = 0;

obj.view = null;

mRequestPool.release(obj);

}

public void cancel() {

mHandler.removeCallbacksAndMessages(null);

mHandlerCallback = null;

}

}

总结

本文介绍了通过异步的方式进行布局加载,缓解了主线程的压力。同时也介绍了AsyncLayoutInflate的实现原理以及如何定制自己的AsyncLayoutInflate。本文的定制方式仅仅只是作为一个参考,具体的实现方式可以根据自己项目的实际情况来定制

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