c语言easyX推箱子游戏代码,C语言+EasyX编写推箱子游戏

#include

#include

#include

#include

const int rows = 9, cols = 9;//初始化游戏界面大小

int i = 0, j = 0;

IMAGE box, dbox, character, blank, ball, wall, background;

//0:空地,1:墙,3:目的地,4:箱子,5:人

//初始化游戏初始界面

int map[rows][cols]=

{

{1,1,1,1,1,0,0,0,0},

{1,5,0,0,1,0,0,0,0},

{1,0,4,4,1,0,1,1,1},

{1,0,4,0,1,0,1,3,1},

{1,1,1,0,1,1,1,3,1},

{0,1,1,0,0,0,0,3,1},

{0,1,0,0,0,1,0,0,1},

{0,1,0,0,0,1,1,1,1},

{0,1,1,1,1,1,0,0,0}

};

//打印游戏初始界面

void InitGame()

{

int x, y;

for (int i = 0; i < 9; i++)

{

for (int j = 0; j < 9; j++)

{

x = j * 64;

y = i * 64;

switch (map[i][j])

{

case 0:

putimage(x,y,&blank);

break;

case 1:

putimage(x,y,&wall);

break;

case 3:

putimage(x,y,&ball);

break;

case 4:

putimage(x,y,&box);

break;

case 5:

putimage(x,y,&character);

break;

case 7:

putimage(x,y,&dbox);

break;

case 8:

putimage(x,y,&character);

break;

}

}

}

}

//游戏操作

void PlayGmae()

{

char cUser;

while (1)

{

//读取角色位置

for (i = 0; i < 9; i++)

{

for (j = 0; j < 9; j++)

{

if (map[i][j] == 5 || map[i][j] == 8)

break;

}

if (map[i][j] == 5 || map[i][j] == 8)

break;

}

//游戏通关提示

if (map[i][j + 1] == 7 && map[i - 1][j + 1] == 7 && map[i - 2][j + 1] == 7)

{

loadimage(&background, "background.jpg", rows * 64, cols * 64);

cleardevice();

putimage(0, 0, &background);

settextcolor(RGB(0, 128, 255));

setbkmode(TRANSPARENT);

settextstyle(50, 0, "华文琥珀");

outtextxy(120, 200, "恭喜你!过关了!");

outtextxy(220, 260, "你真棒!");

break;

}

//调用游戏初始函数

InitGame();

//录入用户按键

cUser = _getch();

//判断按键

switch (cUser)

{

//上键

case 72:

case 'w':

case 'W':

if (map[i - 1][j] == 0 || map[i - 1][j] == 3)

{

map[i - 1][j] += 5;

map[i][j] -= 5;

}

else if (map[i - 1][j]==4|| map[i - 1][j]==7)

{

if (map[i - 2][j] == 0 || map[i - 2][j] == 3)

{

map[i - 2][j] += 4;

map[i - 1][j] += 1;

map[i][j] -= 5;

}

}

break;

//下键

case 80:

case 's':

case 'S':

if (map[i + 1][j] == 0 || map[i + 1][j] == 3)

{

map[i + 1][j] += 5;

map[i][j] -= 5;

}

else if (map[i + 1][j] == 4 || map[i + 1][j] == 7)

{

if (map[i + 2][j] == 0 || map[i + 2][j] == 3)

{

map[i + 2][j] += 4;

map[i + 1][j] += 1;

map[i][j] -= 5;

}

}

break;

//左键

case 75:

case 'a':

case 'A':

if (map[i ][j-1] == 0 || map[i ][j - 1] == 3)

{

map[i ][j - 1] += 5;

map[i][j] -= 5;

}

else if (map[i ][j - 1] == 4 || map[i ][j - 1] == 7)

{

if (map[i ][j - 2] == 0 || map[i ][j - 2] == 3)

{

map[i ][j - 2] += 4;

map[i ][j - 1] += 1;

map[i][j] -= 5;

}

}

break;

//右键

case 77:

case 'd':

case 'D':

if (map[i][j + 1] == 0 || map[i][j + 1] == 3)

{

map[i][j + 1] += 5;

map[i][j] -= 5;

}

else if (map[i][j + 1] == 4 || map[i][j+1] == 7)

{

if (map[i][j + 2] == 0 || map[i][j + 2] == 3)

{

map[i][j + 2] += 4;

map[i][j + 1] += 1;

map[i][j] -= 5;

}

}

break;

}

}

}

//主函数

int main()

{

initgraph(rows*64,cols*64);//初始画布大小

loadimage(&background,"background.jpg",rows*64,cols*64);//设置游戏背景

putimage(0,0,&background);

//加载图片

loadimage(&box, "box.jpg", 64, 64);

loadimage(&dbox, "Darkbox.jpg", 64, 64);

loadimage(&blank, "blank.jpg", 64, 64);

loadimage(&wall, "Wall.jpg", 64, 64);

loadimage(&character, "Character.jpg", 64, 64);

loadimage(&ball, "EndPoint.jpg", 64, 64);

//操作函数的调用

PlayGmae();

//防止闪屏

system("pause");

closegraph();

return 0;

}

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