#include
using namespace std;
const int MostLayers = 100;
class CElevator
{
public:
CElevator();//构造函数
CElevator(int uLayers, int lLayers);//构造函数
CElevator(CElevator &myElevator);//拷贝构造函数
void PressOuterButton(int direction, int floor);//电梯外部各楼层操作按钮
void PressInnerDigitalButton(int floor);//电梯内部数字按钮
void PressOpen_CloseButton(int operate);//电梯内部开合控制按钮
void PressAlert();//电梯内部报警按钮
void run();//电梯运行
int States[5];//电梯状态
int DigitalButton[MostLayers];
int OuterDownButton[MostLayers];
int OuterUpButton[MostLayers];
~CElevator();//析构函数
protected:
void OpenElevator();//打开电梯
void CloseElevator();//关闭电梯
void UserOperate();//由于程序单线程运行,因此将用户的所有操作集中在每一层停止的时候完成。
const int UpperLayers; //电梯最高能到达的楼层
const int LowerLayers; //电梯最低能到达的楼层
};
CElevator::CElevator():UpperLayers(10),LowerLayers(1)
{
States[0] = 0;//初始状态为停止
States[1] = 1;//初始楼层在1楼
States[2] = 0;//初始方向为向上
States[3] = 1;//初始电梯为合
States[4] = 0;//初始电梯正常
for(int i=0;i
{
DigitalButton[i] = 0;//记录电梯内i楼层是否被按下
OuterDownButton[i] = 0;//记录电梯外i楼层向下按钮是否被按下
OuterUpButton[i] = 0;//记录电梯外i楼层向上按钮是否被按下
}
}
CElevator::CElevator(int uLayers, int lLayers):UpperLayers(uLayers),LowerLayers(lLayers)
{
States[0] = 0;//初始状态为停止
States[1] = 1;//初始楼层在1楼
States[2] = 0;//初始方向为向上
States[3] = 1;//初始电梯为合
States[4] = 0;//初始电梯正常
for(int i=0;i
{
DigitalButton[i] = 0;
OuterDownButton[i] = 0;
OuterUpButton[i] = 0;
}
}
CElevator::CElevator(CElevator &myElevator):UpperLayers(myElevator.UpperLayers),LowerLayers( myElevator.LowerLayers)
{
States[0] = myElevator.States[0];
States[1] = myElevator.States[1];
States[2] = myElevator.States[2];
States[3] = myElevator.States[3];
States[4] = myElevator.States[4];
for(int i=0;i
{
DigitalButton[i] = myElevator.DigitalButton[i];
OuterDownButton[i] = myElevator.DigitalButton[i];
OuterUpButton[i] = myElevator.DigitalButton[i];
}
}
CElevator::~CElevator()
{
}
void CElevator::PressOuterButton(int direction, int floor)
{
if(direction==0)
OuterUpButton[floor-LowerLayers-1] = 1;
else
OuterDownButton[floor-LowerLayers-1] = 1;
}
void CElevator::PressInnerDigitalButton(int floor)
{
DigitalButton[floor-LowerLayers-1] = 1;
}
void CElevator::PressOpen_CloseButton(int operate)
{
if(operate == 0)//打开电梯
{
OpenElevator();
}
else//关闭电梯
{
CloseElevator();
}
}
void CElevator::OpenElevator()
{
if(States[3] == 0)
{
cout<
}
else
{
cout<
States[3] = 0;
}
}
void CElevator::CloseElevator()
{
if(States[3] == 1)
{
cout<
}
else
{
cout<
States[3] = 1;
}
}
void CElevator::PressAlert()//按报警按钮
{
cout<
States[4] = 1;
}
void CElevator::UserOperate()
{
int alm;
cout<
cin>>alm;
cout<
if(alm==1)
{
States[4] = 1;
cout<
while(States[4]==1)
{
cout<
cin>>alm;
cout<
if(alm == 0 || alm ==1)
{
States[4] = alm;
}
}
}
OpenElevator();
//电梯内部输入到达楼层
cout<
cout<
int floor = 1;
while(true)
{
cin>>floor;
if(floor==0)
{
break;
}
if((floor>=LowerLayers) && (floor<=UpperLayers) && (floor!=States[1]))
{
if(floor<0)//地下
{
DigitalButton[floor-LowerLayers] = 1;
}
else//地上
{
DigitalButton[floor-LowerLayers-1] = 1;//上floor楼层的按钮被按下
}
}
}
cout<
//电梯外部各楼层输入上楼信号
cout<
cout<
while(true)
{
cin>>floor;
if(floor==0)
{
break;
}
else
{
if((floor>=LowerLayers) && (floor
{
if(floor<0)//地下
{
OuterUpButton[floor-LowerLayers] = 1;//floor楼层被按下
}
else//地上
{
OuterUpButton[floor-LowerLayers-1] = 1;//floor楼层被按下
}
}
}
}
cout<
//电梯外部各楼层输入下楼信号
cout<
cout<
while(true)
{
cin>>floor;
if(floor==0)
{
break;
}
else
{
if((floor>LowerLayers) && (floor<=UpperLayers) && (floor!=States[1]))
{
if(floor<0)//地下
{
OuterDownButton[floor-LowerLayers] = 1;//floor楼层被按下
}
else//地上
{
OuterDownButton[floor-LowerLayers-1] = 1;//floor楼层被按下
}
}
}
}
cout<
}
void CElevator::run()
{
while(true)
{
if(States[0]==0)
{
cout<
if(States[2]==0)//向上
{
if(States[1]<0)//地下
{
OuterUpButton[States[1]-LowerLayers] = 0;//将记录电梯States[1]层有向上的标志取消
DigitalButton[States[1]-LowerLayers] = 0;//将记录电梯在States[1]层停靠的标志取消
}
else//地上
{
OuterUpButton[States[1]-LowerLayers-1] = 0;//将记录电梯States[1]层有向上的标志取消
DigitalButton[States[1]-LowerLayers-1] = 0;//将记录电梯在States[1]层停靠的标志取消
}
}
else//向下
{
if(States[1]<0)//地下
{
OuterDownButton[States[1]-LowerLayers] = 0;//将记录电梯States[1]层有向下的标志取消
DigitalButton[States[1]-LowerLayers] = 0;//将记录电梯在States[1]层停靠的标志取消
}
else//地上
{
OuterDownButton[States[1]-LowerLayers-1] = 0;//将记录电梯States[1]层有向下的标志取消
DigitalButton[States[1]-LowerLayers-1] = 0;//将记录电梯在States[1]层停靠的标志取消
}
}
UserOperate();
States[0] = 1;
}
else
{
if(States[2]==0)//向上
{
States[1]++;
if(States[1]==0)
{
States[1]++;//没有层
}
else
{
cout<
if(States[1]==UpperLayers)//向上到最顶,必定要停,且方向变为向下
{
States[2] = 1;//变方向
States[0] = 0;
}
else
{
if(OuterUpButton[States[1]-LowerLayers-1]==0 && DigitalButton[States[1]-LowerLayers-1]==0)
{
cout<
}
else
{
States[0] = 0;
}
}
}
}
else//向下
{
States[1]--;
if(States[1]==0)
{
States[1] = 0;//没有层
}
else
{
cout<
if(States[1]==LowerLayers)//向下到最底,必定要停,且方向变为向上
{
States[2] = 0;//变方向
States[0] = 0;
}
else
{
if(OuterDownButton[States[1]-LowerLayers-1]==0 && DigitalButton[States[1]-LowerLayers-1]==0)
{
cout<
}
else
{
States[0] = 0;
}
}
}
}
}
}
}
void main()
{
CElevator CEl1;
CEl1.run();
}