开发了针对Java 5的应用程序后,我最近在6中进行了测试,发现我有一个paintComponent问题。
jre5会发生什么情况:屏幕开始变暗,按钮“前景”出现在调光面板的顶部(如预期的那样)。在jre6中,按钮完全不会出现,但您确实会得到调光。您可以通过将鼠标移动到其位置来强制该按钮(强制翻转以重新绘制它)。我可以稍微重新排列代码以使按钮出现在jre6中,但变暗的面板总是涂在按钮的顶部。
我假设它比运气更好,而不是良好的判断力,它在jre5中完全有效,但在网上找不到多少帮助。任何可以帮助你解决这个问题的方法都是非常值得赞赏的。
我制作了下面的代码来显示问题:
import java.awt.AlphaComposite;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.Timer;
@SuppressWarnings( "serial" )
public class TranslucentGlass extends JPanel
{
public static void main( String[] args )
{
// Create a frame
JFrame f = new JFrame();
JPanel mainPanel = new JPanel( new BorderLayout() );
JLabel bgLabel = new JLabel( System.getProperty( "java.version" ) );
mainPanel.add( bgLabel, BorderLayout.SOUTH );
// create a panel for the glasspane
final JPanel glassPane = new JPanel();
glassPane.setLayout( new BorderLayout() );
glassPane.setVisible( false );
glassPane.setOpaque( false );
// create the containing panel for the 'foreground' button
final JPanel largePanel = new JPanel( new BorderLayout() );
largePanel.setOpaque( false );
largePanel.setBorder( BorderFactory.createEmptyBorder( 0, 20, 50, 20 ) );
largePanel.add( new JButton( "Foreground" ), BorderLayout.SOUTH );
// set the glass pane and mainpanel
f.add( mainPanel );
f.setGlassPane( glassPane );
f.setPreferredSize( new Dimension( 250, 250 ) );
f.addWindowListener( new WindowAdapter()
{
@Override
public void windowClosing( WindowEvent e )
{
System.exit( 0 );
}
} );
// an action to show or hide the panel on mouse clicked
f.addMouseListener( new MouseAdapter()
{
boolean panelVisible = false;
@Override
public void mouseClicked( MouseEvent e )
{
if( !panelVisible )
{
glassPane.removeAll();
TranslucentGlass dimmingPanel = new TranslucentGlass( false );
dimmingPanel.add( largePanel );
glassPane.add( dimmingPanel );
dimmingPanel.startTimer();
glassPane.setVisible( true );
panelVisible = true;
}
else
{
glassPane.setVisible( false );
panelVisible = false;
}
}
} );
f.pack();
f.setVisible( true );
}
private Timer timer;
private float opacity = 0;
private long sysTime = System.currentTimeMillis();
private static final int TIMER_INTERVAL = 50; // measured in milliseconds
private static final int TIMER_TOTAL = 750; // measured in milliseconds
private static final Color FADE_COLOUR = Color.RED;
private static final float FINAL_OPACITY = 0.3f;
public TranslucentGlass()
{
this( true );
}
public TranslucentGlass( boolean startTimer )
{
super();
setOpaque( false );
setLayout( new BorderLayout() );
// Create a new timer to change the opacity over time and repaint the panel
timer = new Timer( TIMER_INTERVAL, new ActionListener()
{
public void actionPerformed( ActionEvent e )
{
long newSysTime = System.currentTimeMillis();
opacity += FINAL_OPACITY * ( newSysTime - sysTime ) / TIMER_TOTAL;
sysTime = newSysTime;
validate();
repaint();
if( opacity >= FINAL_OPACITY )
{
timer.stop();
}
}
} );
if( startTimer )
{
timer.start();
}
}
public void startTimer()
{
timer.start();
}
// Override the paintComponent calling paintComponent*s* to ensure the panels contents are painted
@Override
protected void paintComponent( Graphics g )
{
final Graphics2D g2 = ( Graphics2D ) g;
g2.setComposite( AlphaComposite.getInstance( AlphaComposite.SRC_OVER, opacity ) );
g2.setColor( FADE_COLOUR );
g2.fillRect( 0, 0, getWidth(), getHeight() );
g2.dispose();
super.paintComponents( g );
}
}