import playn.core.Graphics; //导入依赖的package包/类
/**
* Creates and returns a stylesheet builder configured with some useful default styles. The
* caller can augment the sheet with additional styles and call {@code create}.
*/
public static Stylesheet.Builder newSheetBuilder(Graphics gfx) {
final Font font = FontCache.instance().REGULAR;
int bgColor = 0xFFCCCCCC, ulColor = UL_COLOR, brColor = 0xFFAAAAAA;
Background butBg = Background.roundRect(gfx, bgColor, 5, ulColor, 2).inset(5, 6, 2, 6);
Background butSelBg = Background.roundRect(gfx, bgColor, 5, brColor, 2).inset(6, 5, 1, 7);
Background disabledChangeViewButtonBackground = Background.roundRect(gfx, Palette.DIALOG_BACKGROUND, 5, ulColor, 2)
.inset(5, 6, 2, 6);
return Stylesheet.builder()
.add(Button.class,
Style.BACKGROUND.is(butBg),
Style.FONT.is(font))
.add(Button.class, Style.Mode.SELECTED,
Style.BACKGROUND.is(butSelBg))
.add(Button.class,
Style.ACTION_SOUND.is(SfxCache.instance().CLICK))
.add(ToggleButton.class,
Style.BACKGROUND.is(butBg))
.add(ToggleButton.class, Style.Mode.SELECTED,
Style.BACKGROUND.is(butSelBg))
.add(CheckBox.class,
Style.BACKGROUND.is(Background.roundRect(gfx, bgColor, 5, ulColor, 2).
inset(3, 2, 0, 3)))
.add(CheckBox.class, Style.Mode.SELECTED,
Style.BACKGROUND.is(Background.roundRect(gfx, bgColor, 5, brColor, 2).
inset(3, 2, 0, 3)))
// flip ul and br to make Field appear recessed
.add(Field.class,
Style.BACKGROUND.is(Background.beveled(0xFFFFFFFF, brColor, ulColor).inset(5)),
Style.HALIGN.left)
.add(Field.class, Style.Mode.DISABLED,
Style.BACKGROUND.is(Background.beveled(0xFFCCCCCC, brColor, ulColor).inset(5)))
.add(Menu.class,
Style.BACKGROUND.is(Background.bordered(0xFFFFFFFF, 0x00000000, 1).inset(6)))
.add(MenuItem.class,
Style.BACKGROUND.is(Background.solid(0xFFFFFFFF)),
Style.HALIGN.left,
Style.FONT.is(font))
.add(MenuItem.class, Style.Mode.SELECTED,
Style.BACKGROUND.is(Background.solid(0xFF000000)),
Style.COLOR.is(0xFFFFFFFF))
.add(Tabs.class,
Tabs.HIGHLIGHTER.is(Tabs.textColorHighlighter(0xFF000000, 0xFFFFFFFF)))
.add(Label.class,
Style.FONT.is(font))
.add(GameInteractionArea.ChangeViewControl.ChangeViewButton.class,
Style.BACKGROUND.is(butBg),
Style.FONT.is(font))
.add(GameInteractionArea.ChangeViewControl.ChangeViewButton.class, Style.Mode.SELECTED,
Style.BACKGROUND.is(butSelBg))
.add(GameInteractionArea.ChangeViewControl.ChangeViewButton.class, Style.Mode.DISABLED,
Style.BACKGROUND.is(disabledChangeViewButtonBackground))
.add(GameInteractionArea.ChangeViewControl.ChangeViewButton.class,
Style.TEXT_EFFECT.pixelOutline)
.add(GameInteractionArea.ChangeViewControl.ChangeViewButton.class,
Style.HIGHLIGHT.is(Palette.UNUSED_SPACE))
.add(GameInteractionArea.ChangeViewControl.ChangeViewButton.class,
Style.COLOR.is(Palette.FOREGROUND))
.add(GameInteractionArea.ChangeViewControl.ChangeViewButton.class,
Style.ACTION_SOUND.is(SfxCache.instance().CLICK))
.add(GameInteractionArea.ChangeViewControl.CountLabel.class,
Style.FONT.is(font.derive(font.size * 0.85f)),
Style.COLOR.is(GameColors.WHITE),
Style.TEXT_EFFECT.pixelOutline,
Style.HIGHLIGHT.is(GameColors.HUNTER_GREEN));
}