css3 烟 蚊香_HTML5前端特效库 css3 按钮粒子烟花特效源码

效果图

各位长友大家上午好!

今天给大家带来的是 css3 按钮粒子烟花特效源码!

大家可以按照自己的意愿进行修改!

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body {

margin: 0;

overflow: hidden;

}

#myCanvas {

display: block;

}

#button {

font-family: "Gill Sans", "Gill Sans MT", Calibri, sans-serif;

position: absolute;

font-size: 1.5em;

text-transform: uppercase;

padding: 7px 20px;

left: 50%;

width: 200px;

margin-left: -100px;

top: 50%;

border-radius: 10px;

color: white;

text-shadow: -1px -1px 1px rgba(0,0,0,0.8);

border: 5px solid transparent;

border-bottom-color: rgba(0,0,0,0.35);

background: hsla(260, 100%, 50%, 1);

cursor: pointer;

animation: pulse 1s infinite alternate;

transition: background 0.4s, border 0.2s, margin 0.2s;

}

#button:hover {

background: hsla(220, 100%, 60%, 1);

margin-top: -1px;

animation: none;

}

#button:active {

border-bottom-width: 0;

margin-top: 5px;

}

@keyframes pulse {

0% {

margin-top: 0px;

}

100% {

margin-top: 6px;

}

}

JS:

window.requestAnimFrame = (function () {

return window.requestAnimationFrame ||

window.webkitRequestAnimationFrame ||

window.mozRequestAnimationFrame||

window.oRequestAnimationFrame ||

window.msRequestAnimationFrame ||

function (callback) {

window.setTimeout(callback, 1000 / 60);

};

})();

Math.randMinMax = function(min, max, round) {

var val = min + (Math.random() * (max - min));

if( round ) val = Math.round( val );

return val;

};

Math.TO_RAD = Math.PI/180;

Math.getAngle = function( x1, y1, x2, y2 ) {

vardx = x1 - x2,

dy = y1 - y2;

return Math.atan2(dy,dx);

};

Math.getDistance = function( x1, y1, x2, y2 ) {

var xs = x2 - x1,

ys = y2 - y1;

xs *= xs;

ys *= ys;

return Math.sqrt( xs + ys );

};

var FX = {};

(function() {

varcanvas = document.getElementByIdx_x('myCanvas'),

ctx = canvas.getContext('2d'),

lastUpdate = new Date(),

mouseUpdate = new Date(),

lastMouse = [],

width, height;

FX.particles = [];

setFullscreen();

document.getElementByIdx_x('button').addEventListener('mousedown',

buttonEffect);

function buttonEffect() {

var button = document.getElementByIdx_x('button'),

height = button.offsetHeight,

left = button.offsetLeft,

top = button.offsetTop,

width = button.offsetWidth,

x, y, degree;

for(var i=0;i<40;i=i+1) {

if( Math.random() < 0.5 ) {

y = Math.randMinMax(top, top+height);

if( Math.random() < 0.5 ) {

x = left;

degree = Math.randMinMax(-45,45);

} else {

x = left + width;

degree = Math.randMinMax(135,225);

}

} else {

x = Math.randMinMax(left, left+width);

if( Math.random() < 0.5 ) {

y = top;

degree = Math.randMinMax(45,135);

} else {

y = top + height;

degree = Math.randMinMax(-135, -45);

}

}

createParticle({

x: x,

y: y,

degree: degree,

speed: Math.randMinMax(100, 150),

vs: Math.randMinMax(-4,-1)

});

}

}

window.setTimeout(buttonEffect, 100);

loop();

window.addEventListener('resize', setFullscreen );

function createParticle( args ) {

var options = {

x: width/2,

y: height/2,

color: 'hsla('+ Math.randMinMax(160, 290) +', 100%, 50%,

'+(Math.random().toFixed(2))+')',

degree: Math.randMinMax(0, 360),

speed: Math.randMinMax(300, 350),

vd: Math.randMinMax(-90,90),

vs: Math.randMinMax(-8,-5)

};

for (key in args) {

options[key] = args[key];

}

FX.particles.push( options );

}

function loop() {

var thisUpdate = new Date(),

delta = (lastUpdate - thisUpdate) / 1000,

amount = FX.particles.length,

size = 2,

i = 0,

p;

ctx.fillStyle = 'rgba(15,15,15,0.25)';

ctx.fillRect(0,0,width,height);

ctx.globalCompositeStyle = 'lighter';

for(;i

p = FX.particles[ i ];

p.degree += (p.vd * delta);

p.speed += (p.vs);// * delta);

if( p.speed < 0 ) continue;

p.x += Math.cos(p.degree * Math.TO_RAD) * (p.speed * delta);

p.y += Math.sin(p.degree * Math.TO_RAD) * (p.speed * delta);

ctx.save();

ctx.translate( p.x, p.y );

ctx.rotate( p.degree * Math.TO_RAD );

ctx.fillStyle = p.color;

ctx.fillRect( -size, -size, size*2, size*2 );

ctx.restore();

}

lastUpdate = thisUpdate;

requestAnimFrame( loop );

}

function setFullscreen() {

width = canvas.width = windows.innerWidth;

height = canvas.height = windows.innerHeight;

};

})();

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