我编写了以下代码,即使是初学者也可以理解。只需复制代码并阅读注释即可。请注意,要发送的消息被声明为全局变量,您可以在发送消息之前对其进行更改。常规更改可以在Handler函数中完成。
multiplayerConnect.java
import android.annotation.SuppressLint;
import android.bluetooth.BluetoothAdapter;
import android.bluetooth.BluetoothDevice;
import android.bluetooth.BluetoothServerSocket;
import android.bluetooth.BluetoothSocket;
import android.content.Intent;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.support.annotation.Nullable;
import android.support.v7.app.AppCompatActivity;
import android.view.View;
import android.widget.AdapterView;
import android.widget.ArrayAdapter;
import android.widget.ListView;
import android.widget.Toast;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.util.ArrayList;
import java.util.Set;
import java.util.UUID;
public class multiplayerConnect extends AppCompatActivity {
public static final int REQUEST_ENABLE_BT=1;
ListView lv_paired_devices;
Set set_pairedDevices;
ArrayAdapter adapter_paired_devices;
BluetoothAdapter bluetoothAdapter;
public static final UUID MY_UUID = UUID.fromString("00001101-0000-1000-8000-00805F9B34FB");
public static final int MESSAGE_READ=0;
public static final int MESSAGE_WRITE=1;
public static final int CONNECTING=2;
public static final int CONNECTED=3;
public static final int NO_SOCKET_FOUND=4;
String bluetooth_message="00";
@SuppressLint("HandlerLeak")
Handler mHandler=new Handler()
{
@Override
public void handleMessage(Message msg_type) {
super.handleMessage(msg_type);
switch (msg_type.what){
case MESSAGE_READ:
byte[] readbuf=(byte[])msg_type.obj;
String string_recieved=new String(readbuf);
//do some task based on recieved string
break;
case MESSAGE_WRITE: