python俄罗斯方块教程_用Python编写一个简单的俄罗斯方块游戏的教程

',self.Play)

master.bind('',self.Pause)

self.backg="#%02x%02x%02x" % (120,150,30)

self.frontg="#%02x%02x%02x" % (40,120,150)

self.nextg="#%02x%02x%02x" % (150,100,100)

self.flashg="#%02x%02x%02x" % (210,130,100)

self.LineDisplay=Label(master,text='Lines: ',bg='black',fg='red')

self.Line=Label(master,text='0',bg='black',fg='red')

self.ScoreDisplay=Label(master,text='Score: ',bg='black',fg='red')

self.Score=Label(master,text='0',bg='black',fg='red')

#Display time

self.SpendTimeDisplay=Label(master,text='Time: ',bg='black',fg='red')

self.SpendTime=Label(master,text='0.0',bg='black',fg='red')

self.LineDisplay.grid(row=HEIGHT-2,column=WIDTH,columnspan=2)

self.Line.grid(row=HEIGHT-2,column=WIDTH+2,columnspan=3)

self.ScoreDisplay.grid(row=HEIGHT-1,column=WIDTH,columnspan=2)

self.Score.grid(row=HEIGHT-1,column=WIDTH+2,columnspan=3)

#Display time

self.SpendTimeDisplay.grid(row=HEIGHT-4,column=WIDTH,columnspan=2)

self.SpendTime.grid(row=HEIGHT-4,column=WIDTH+2,columnspan=3)

self.TotalTime=0.0

self.TotalLine=0;self.TotalScore=0

#Game over

self.isgameover=FALSE

#Pause

self.isPause=FALSE

#Start

self.isStart=FALSE

self.NextList=[];self.NextRowList=[]

r=0;c=0

for k in range(4*4):

LN=Label(master,text=' ',bg=str(self.nextg),fg='white',relief=FLAT,bd=4)

LN.grid(row=r,column=WIDTH+c,sticky=N+E+S+

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好的,以下是一个简单俄罗斯方块游戏Python 代码示例: ```python import pygame import random # 初始化 Pygame pygame.init() # 游戏窗口大小 WINDOW_WIDTH = 640 WINDOW_HEIGHT = 480 # 方块大小 BLOCK_SIZE = 20 # 游戏区域大小 GAME_AREA_WIDTH = 10 GAME_AREA_HEIGHT = 20 # 定义颜色 BLACK = (0, 0, 0) WHITE = (255, 255, 255) GRAY = (128, 128, 128) RED = (255, 0, 0) GREEN = (0, 255, 0) BLUE = (0, 0, 255) YELLOW = (255, 255, 0) # 定义方块形状 SHAPES = [ [[1, 1, 1, 1]], [[1, 1], [1, 1]], [[0, 1, 1], [1, 1, 0]], [[1, 1, 0], [0, 1, 1]], [[1, 0, 0], [1, 1, 1]], [[0, 0, 1], [1, 1, 1]], [[1, 1, 1], [0, 1, 0]], ] # 游戏区域 game_area = [[0] * GAME_AREA_WIDTH for _ in range(GAME_AREA_HEIGHT)] # 随机生成一个方块 def new_block(): shape = random.choice(SHAPES) x = random.randint(0, GAME_AREA_WIDTH - len(shape[0])) y = 0 return shape, x, y # 判断方块是否可以移动 def can_move(shape, x, y): for i in range(len(shape)): for j in range(len(shape[0])): if shape[i][j] == 1: if x + j < 0 or x + j >= GAME_AREA_WIDTH or y + i >= GAME_AREA_HEIGHT or game_area[y + i][x + j] == 1: return False return True # 将方块加入游戏区域 def add_block_to_game_area(shape, x, y): for i in range(len(shape)): for j in range(len(shape[0])): if shape[i][j] == 1: game_area[y + i][x + j] = 1 # 判断是否有一行已经填满 def check_full_row(): for i in range(GAME_AREA_HEIGHT): if sum(game_area[i]) == GAME_AREA_WIDTH: return i return -1 # 移除已经填满的一行 def remove_full_row(row): del game_area[row] game_area.insert(0, [0] * GAME_AREA_WIDTH) # 绘制游戏区域 def draw_game_area(screen): for i in range(GAME_AREA_HEIGHT): for j in range(GAME_AREA_WIDTH): if game_area[i][j] == 1: pygame.draw.rect(screen, GRAY, (j * BLOCK_SIZE, i * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE)) pygame.draw.rect(screen, WHITE, (j * BLOCK_SIZE, i * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE), 1) # 绘制方块 def draw_block(screen, shape, x, y, color): for i in range(len(shape)): for j in range(len(shape[0])): if shape[i][j] == 1: pygame.draw.rect(screen, color, ((x + j) * BLOCK_SIZE, (y + i) * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE)) pygame.draw.rect(screen, WHITE, ((x + j) * BLOCK_SIZE, (y + i) * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE), 1) # 绘制分数 def draw_score(screen, score): font = pygame.font.SysFont(None, 30) text = font.render("Score: " + str(score), True, WHITE) screen.blit(text, (WINDOW_WIDTH - 100, 10)) # 创建游戏窗口 screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT)) pygame.display.set_caption("Tetris") # 游戏循环 clock = pygame.time.Clock() score = 0 fall_speed = 1 fall_speed_counter = 0 block_shape, block_x, block_y = new_block() game_over = False while not game_over: # 处理事件 for event in pygame.event.get(): if event.type == pygame.QUIT: game_over = True elif event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT and can_move(block_shape, block_x - 1, block_y): block_x -= 1 elif event.key == pygame.K_RIGHT and can_move(block_shape, block_x + 1, block_y): block_x += 1 elif event.key == pygame.K_DOWN and can_move(block_shape, block_x, block_y + 1): block_y += 1 elif event.key == pygame.K_SPACE: while can_move(block_shape, block_x, block_y + 1): block_y += 1 # 更新方块下落速度 fall_speed_counter += 1 if fall_speed_counter >= 60 // fall_speed: fall_speed_counter = 0 if can_move(block_shape, block_x, block_y + 1): block_y += 1 else: add_block_to_game_area(block_shape, block_x, block_y) full_row = check_full_row() while full_row != -1: remove_full_row(full_row) score += 10 full_row = check_full_row() block_shape, block_x, block_y = new_block() if not can_move(block_shape, block_x, block_y): game_over = True # 绘制游戏界面 screen.fill(BLACK) draw_game_area(screen) draw_block(screen, block_shape, block_x, block_y, RED) draw_score(screen, score) pygame.display.update() # 控制游戏帧率 clock.tick(60) # 关闭 Pygame pygame.quit() ``` 这个示例使用 Pygame 库来实现游戏界面和交互,实现了简单俄罗斯方块游戏逻辑。你可以根据自己的需求对代码进行修改和扩展。

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