有一些形状很容易相互转换。例如,正方形是具有相等边长的矩形,圆是具有相同轴的椭圆。所以很容易将一个正方形转换成一个矩形,因为您可以使用一些drawrectangle函数并以整个方式调整参数。同上圆圈到椭圆。
squaretorect(double width,double height)
{
//Transform a square width * width to a rectangle width * height
int n = 100;//Number of intermediate points
int i;
double currentheight;
for(i=0;i
{
currentheight = width + (height-width) * i/(n-1);
drawrectangle(width,currentheight);
}
}
从矩形到椭圆形转变为更硬的,因为在它们之间的形状既不是矩形也不是椭圆。也许有一些更一般的对象,可以是矩形,椭圆或其他东西,但我想不出来。
所以,简单的方法是,但有一个更难的方法来做到这一点。假设我将单位圆划分成N个部分并在椭圆Ei和矩形Ri上写入点。现在,随着转变发生,点Ei移动到点Ri。一个简单的方法是使用线性组合。
TI =(1-V)* EI + V *日
那么做,我们慢慢地从0增加v到1的转变,我们的点Ti的画线(或更好,但插值)。
ellipsetorectangle(double a, double b, double w, double h)
{
//(x/a)^2+(y/b)^2 = 1
//Polar r = 1/sqrt(cos(phi)^2/a^2 + sin(phi)^2/b^2)
int N = 1000;
int i;
double phi; double r;
double phirect = atan(w/h);//Helps determine which of the 4 line segments we are on
ArrayList Ei;
ArrayList Ri;
for(i=0;i
{
//Construct ellipse
phi = 2PI * (double)i/N;
r = 1/sqrt(cos(phi)^2/a^2 + sin(phi)^2/b^2);
Ei.add(new Point(r * cos(phi),r * sin(phi));
//Construct Rectangle (It's hard)
if(phi > 2Pi - phirect || phi < phirect)
{Ri.add(new Point(w/2,w/2 * tan(phi)));}
else if(phi > phirect)
{Ri.add(new Point(h/2 * tan(phi),h/2));}
else if(phi > PI-phirect)
{Ri.add(new Point(-w/2,-w/2 * tan(phi)));}
else if(phi > PI+phirect)
{Ri.add(new Point(-h/2,-h/2 * tan(phi)));}
}
}
Arraylist Ti;
int transitionpoints = 100;
double v;
int j;
for(j=0;j
{
//This outer loop represents one instance of the object. You should probably clear the picture here. This probably belongs in a separate function but it would take awhile to write it that way.
for(i=0;i
{
v = (double)1 * j/(N-1);
Ti = new Point(v * Ri.get(i).getx + (1-v) * Ei.get(i).getx,
v * Ri.get(i).gety + (1-v) * Ei.get(i).gety);
if(i != 0)
drawline(Ti,Tiold);
Tiold = Ti;
}
}