java蜘蛛纸牌游戏设计
java蜘蛛纸牌游戏源程序
AboutDialog.java
import javax.swing.*;
import java.awt.*;
/*
**“关于”窗口
*/
public class AboutDialog extends JDialog
{
JPanel jMainPane = new JPanel();
JTabbedPane jTabbedPane = new JTabbedPane();
private JPanel jPanel1 = new JPanel();
private JPanel jPanel2 = new JPanel();
private JTextArea jt1 = new JTextArea("将电脑多次分发给你的牌按照相同的花色由大至小排列起来。直到桌面上的牌全都消失。");
private JTextArea jt2 = new JTextArea("该游戏中,纸牌的图片来自于Windows XP的纸牌游戏,图片权属于原作者所有!");
/*
**构造函数
*/
public AboutDialog()
{
setTitle("蜘蛛牌");
setSize(300,200);
setResizable(false);
setDefaultCloseOperation (WindowConstants.DISPOSE_ON_CLOSE);
Container c = this.getContentPane();
jt1.setSize(260,200);
jt2.setSize(260,200);
jt1.setEditable(false);
jt2.setEditable(false);
jt1.setLineWrap(true);
jt2.setLineWrap(true);www.lwfree.cn
jt2.setForeground(Color.black);
jPanel1.add(jt1);
jPanel2.add(jt2);
jTabbedPane.setSize(300,200);
jTabbedPane.addTab("游戏规则", null, jPanel1, null);
jTabbedPane.addTab("声明", null, jPanel2, null);
jMainPane.add(jTabbedPane);
c.add(jMainPane);
pack();
this.setVisible(true);
}
}
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class PKCard extends JLabel implements MouseListener,
MouseMotionListener{
//纸牌的位置
Point point = null;
Point initPoint = null;
int value = 0;
int type = 0;
String name = null;
Container pane = null;
Spider main = null;
boolean canMove = false;
boolean