java facebook实例_Java类com.facebook.Session.Builder的实例源码 - 编程字典

public static void login(String params, final Activity activity) {

Session session = Session.getActiveSession();

if (session == null) {

Log.w(FB.TAG, "Session not found. Call init() before calling login()");

return;

}

// if the old session is closed (or login was cancelled), create new one

if (session.isClosed()) {

session = new Builder(FB.getUnityActivity()).setApplicationId(session.getApplicationId()).build();

Session.setActiveSession(session);

}

final UnityMessage unityMessage = new UnityMessage("OnLoginComplete");

unityMessage.put("key_hash", FB.getKeyHash());

// parse and separate the permissions into read and publish permissions

List permissions = new ArrayList();

UnityParams unity_params = UnityParams.parse(params, "couldn't parse login params: " + params);

if (unity_params.hasString("scope")) {

permissions = new ArrayList(Arrays.asList(unity_params.getString("scope").split(",")));

}

List publishPermissions = new ArrayList();

List readPermissions = new ArrayList();

if(permissions.size() > 0) {

for(String s:permissions) {

if(s.length() == 0) {

continue;

}

if(Session.isPublishPermission(s)) {

publishPermissions.add(s);

} else {

readPermissions.add((s));

}

}

}

boolean hasPublishPermissions = !publishPermissions.isEmpty();

// check to see if the readPermissions have been TOSed already

// we don't need to show the readPermissions dialog if they have all been TOSed even though it's a mix

// of permissions

boolean showMixedPermissionsFlow = hasPublishPermissions && !session.getPermissions().containsAll(readPermissions);

// if we're logging in and showing a mix of publish and read permission, we need to split up the dialogs

// first just show the read permissions, after they are accepted show publish permissions

if (showMixedPermissionsFlow) {

Session.StatusCallback afterReadPermissionCallback = getAfterReadPermissionLoginCallback(unityMessage, publishPermissions, activity);

sessionOpenRequest(session, afterReadPermissionCallback, activity, readPermissions, false);

} else {

Session.StatusCallback finalCallback = getFinalCallback(unityMessage, activity);

sessionOpenRequest(session, finalCallback, activity, permissions, hasPublishPermissions);

}

}

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