【2014-11-23】《The Hardware/Software Interface》– Section 7

  1. Cache
  • Definition: computer memory with short access time used for the storage of frequently or recently used instructions or data(i-cachhe and d-cache).
  • more generally, used to optimize data transfers between system elements with different characteristics (network interface cache, I/O cache, etc.)
  • Hit:
  • Miss:
Locality: programs tend to use data and instructions with addresses near or equal to those they have used recently
  • Temporal locality:
    • Recentlly referenced items are likely to be referenced again in the near future.
  • Spatial locality:
    • Items with nearby addresses tend to be referenced close together in time
Cost of Cache Misses
  • Huge difference between a hit and a miss
    • could be 100x, if just L1 and main memory
  • 99% hits is twice as good as 97%
Cache Performance Metrics
  • Miss Rate:
    • Fraction of memory references not found in cache (misses/ accesses) = 1 – hit rate
    • Typical numbers(in percentage)
      • 3% – 10% for L1
  • Hit Time
    • Time to deliver a line in the cache to the processor
      • Includes time to determine whether the line is in the cache
    • Typical hit times: 1 –2 clock cycles for L1
  • Miss Penalty
    • Additional time required because of a miss
    • Typically 50 – 200 cycles
Memory Hierarchies
  • Well-written programs tend to exhibit good locality
  • These properties complement each other beautifully
  • Fundamental idea of a memory hierarchy:
    • Each level k serves as a cache for the larger, slower, level k+1 below
image image image image Optimizations for the Memory Hierarchy
  • Write code that has locality
    • Spatial: access data contiguously
    • Temporal: make sure access to the same data is not too far apart in time
  • How to achieve
    • Proper choice of algorithm
    • Loop transformations

转载于:https://www.cnblogs.com/sjtujoe/p/4116481.html

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