《BtnST.h的代码》

#ifndef _BTNST_H
#define _BTNST_H

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000

// CBtnST.h : header file
//

// Comment this if you don't want that CButtonST hilights itself
// also when the window is inactive (like happens in Internet Explorer)
#define ST_LIKEIE

// Comment this if you don't want to use CMemDC class
#define ST_USE_MEMDC

/
// CButtonST window

class CButtonST : public CButton
{
// Construction
public:
    CButtonST();
~CButtonST();
    enum {ST_ALIGN_HORIZ, ST_ALIGN_VERT};

// Attributes
public:

// Operations
public:

// Overrides
// ClassWizard generated virtual function overrides
    //{{AFX_VIRTUAL(CButtonST)
public:
virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
protected:
virtual void PreSubclassWindow();
//}}AFX_VIRTUAL

// Implementation
public:
BOOL SetBtnCursor(int nCursorId = -1);

void SetFlatFocus(BOOL bDrawFlatFocus, BOOL bRepaint = FALSE);
BOOL GetFlatFocus();

void SetDefaultActiveFgColor(BOOL bRepaint = FALSE);
void SetActiveFgColor(COLORREF crNew, BOOL bRepaint = FALSE);
const COLORREF GetActiveFgColor();

void SetDefaultActiveBgColor(BOOL bRepaint = FALSE);
void SetActiveBgColor(COLORREF crNew, BOOL bRepaint = FALSE);
const COLORREF GetActiveBgColor();

void SetDefaultInactiveFgColor(BOOL bRepaint = FALSE);
void SetInactiveFgColor(COLORREF crNew, BOOL bRepaint = FALSE);
const COLORREF GetInactiveFgColor();

void SetDefaultInactiveBgColor(BOOL bRepaint = FALSE);
void SetInactiveBgColor(COLORREF crNew, BOOL bRepaint = FALSE);
const COLORREF GetInactiveBgColor();

void SetShowText(BOOL bShow = TRUE);
BOOL GetShowText();

void SetAlign(int nAlign);
int GetAlign();

void SetFlat(BOOL bState = TRUE);
BOOL GetFlat();

void DrawBorder(BOOL bEnable = TRUE);
void SetIcon(int nIconInId, int nIconOutId = NULL, BYTE cx = 32, BYTE cy = 32);

static const short GetVersionI();
static const char* GetVersionC();

protected:
    //{{AFX_MSG(CButtonST)
afx_msg void OnCaptureChanged(CWnd *pWnd);
afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
afx_msg void OnKillFocus(CWnd* pNewWnd);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
//}}AFX_MSG

DECLARE_MESSAGE_MAP()
private:
void DrawTheIcon(CDC* pDC, CString* title, RECT* rcItem, CRect* captionRect, BOOL IsPressed, BOOL IsDisabled);

int m_nAlign;
BOOL m_bShowText;
BOOL m_bDrawBorder;
BOOL m_bIsFlat;
BOOL m_MouseOnButton;
BOOL m_bDrawFlatFocus;

HCURSOR m_hCursor;

HICON m_hIconIn;
HICON m_hIconOut;
BYTE m_cyIcon;
BYTE m_cxIcon;

COLORREF m_crInactiveBg;
    COLORREF m_crInactiveFg;
    COLORREF m_crActiveBg;
    COLORREF m_crActiveFg;
};


#ifdef ST_USE_MEMDC
//
// CMemDC - memory DC
//
// Author: Keith Rule
// Email: 
// Copyright 1996-1997, Keith Rule
//
// You may freely use or modify this code provided this
// Copyright is included in all derived versions.
//
// History - 10/3/97 Fixed scrolling bug.
//                   Added print support.
//           25 feb 98 - fixed minor assertion bug
//
// This class implements a memory Device Context

class CMemDC1 : public CDC
{
public:

    // constructor sets up the memory DC
    CMemDC1(CDC* pDC) : CDC()
    {
        ASSERT(pDC != NULL);

        m_pDC = pDC;
        m_pOldBitmap = NULL;
        m_bMemDC = !pDC->IsPrinting();
              
        if (m_bMemDC)    // Create a Memory DC
        {
            pDC->GetClipBox(&m_rect);
            CreateCompatibleDC(pDC);
            m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height());
            m_pOldBitmap = SelectObject(&m_bitmap);
            SetWindowOrg(m_rect.left, m_rect.top);
        }
        else        // Make a copy of the relevent parts of the current DC for printing
        {
            m_bPrinting = pDC->m_bPrinting;
            m_hDC       = pDC->m_hDC;
            m_hAttribDC = pDC->m_hAttribDC;
        }
    }
    
    // Destructor copies the contents of the mem DC to the original DC
    ~CMemDC1()
    {
        if (m_bMemDC) 
        {    
            // Copy the offscreen bitmap onto the screen.
            m_pDC->BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(),
                          this, m_rect.left, m_rect.top, SRCCOPY);

            //Swap back the original bitmap.
            SelectObject(m_pOldBitmap);
        } else {
            // All we need to do is replace the DC with an illegal value,
            // this keeps us from accidently deleting the handles associated with
            // the CDC that was passed to the constructor.
            m_hDC = m_hAttribDC = NULL;
        }
    }

    // Allow usage as a pointer
    CMemDC1* operator->() {return this;}
        
    // Allow usage as a pointer
    operator CMemDC1*() {return this;}

private:
    CBitmap m_bitmap;      // Offscreen bitmap
    CBitmap* m_pOldBitmap; // bitmap originally found in CMemDC
    CDC*     m_pDC;         // Saves CDC passed in constructor
    CRect    m_rect;        // Rectangle of drawing area.
    BOOL     m_bMemDC;      // TRUE if CDC really is a Memory DC.
};

#endif

/

//`AFX_INSERT_LOCATION`
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif

 

 

《BtnST.cpp的代码》

// BtnST.cpp : implementation file
//

#include "stdafx.h"
#include "BtnST.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/
// CButtonST

CButtonST::CButtonST()
{
m_MouseOnButton = FALSE;

m_hIconIn = NULL;
m_hIconOut = NULL;
m_cxIcon = 0;
m_cyIcon = 0;
m_hCursor = NULL;

// Default type is "flat" button
m_bIsFlat = TRUE; 

// By default draw border in "flat" button 
m_bDrawBorder = TRUE; 

// By default icon is aligned horizontally
m_nAlign = ST_ALIGN_HORIZ; 

// By default show the text button
m_bShowText = TRUE; 

// By default, for "flat" button, don't draw the focus rect
m_bDrawFlatFocus = FALSE;

SetDefaultInactiveBgColor();
SetDefaultInactiveFgColor();
SetDefaultActiveBgColor();
SetDefaultActiveFgColor();
} // End of CButtonST


CButtonST::~CButtonST()
{
// Destroy the icons (if any)
if (m_hIconIn != NULL) ::DeleteObject(m_hIconIn);
if (m_hIconOut != NULL) ::DeleteObject(m_hIconOut);
// Destroy the cursor (if any)
if (m_hCursor != NULL) ::DestroyCursor(m_hCursor);
} // End of ~CButtonST


BEGIN_MESSAGE_MAP(CButtonST, CButton)
    //{{AFX_MSG_MAP(CButtonST)
ON_WM_CAPTURECHANGED()
ON_WM_SETCURSOR()
ON_WM_KILLFOCUS()
ON_WM_MOUSEMOVE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()


void CButtonST::SetIcon(int nIconInId, int nIconOutId, BYTE cx, BYTE cy)
{
HINSTANCE hInstResource = AfxFindResourceHandle(MAKEINTRESOURCE(nIconInId),
              RT_GROUP_ICON);
// Set icon when the mouse is IN the button
m_hIconIn = (HICON)::LoadImage(hInstResource/*AfxGetApp()->m_hInstance*/, MAKEINTRESOURCE(nIconInId), IMAGE_ICON, 0, 0, 0);

// Set icon when the mouse is OUT the button
m_hIconOut = (nIconOutId == NULL) ? m_hIconIn : (HICON)::LoadImage(hInstResource/*AfxGetApp()->m_hInstance*/, MAKEINTRESOURCE(nIconOutId), IMAGE_ICON, 0, 0, 0);

m_cxIcon = cx;
m_cyIcon = cy;

RedrawWindow();
} // End of SetIcon


BOOL CButtonST::SetBtnCursor(int nCursorId)
{
HINSTANCE hInstResource;
// Destroy any previous cursor
if (m_hCursor != NULL) ::DestroyCursor(m_hCursor);
m_hCursor = NULL;

// If we want a cursor
if (nCursorId != -1)
{
   hInstResource = AfxFindResourceHandle(MAKEINTRESOURCE(nCursorId),
            RT_GROUP_CURSOR);
   // Load icon resource
   m_hCursor = (HCURSOR)::LoadImage(hInstResource/*AfxGetApp()->m_hInstance*/, MAKEINTRESOURCE(nCursorId), IMAGE_CURSOR, 0, 0, 0);
   // If something wrong then return FALSE
   if (m_hCursor == NULL) return FALSE;
}

return TRUE;
} // End of SetBtnCursor


void CButtonST::SetFlat(BOOL bState)
{
m_bIsFlat = bState;
Invalidate();
} // End of SetFlat


BOOL CButtonST::GetFlat()
{
return m_bIsFlat;
} // End of GetFlat


void CButtonST::SetAlign(int nAlign)
{
switch (nAlign)
{    
    case ST_ALIGN_HORIZ:
         m_nAlign = ST_ALIGN_HORIZ;
         break;
    case ST_ALIGN_VERT:
         m_nAlign = ST_ALIGN_VERT;
         break;
}
Invalidate();
} // End of SetAlign


int CButtonST::GetAlign()
{
return m_nAlign;
} // End of GetAlign


void CButtonST::DrawBorder(BOOL bEnable)
{
m_bDrawBorder = bEnable;
} // End of DrawBorder


const char* CButtonST::GetVersionC()
{
return "2.3";
} // End of GetVersionC


const short CButtonST::GetVersionI()
{
return 23; // Divide by 10 to get actual version
} // End of GetVersionI


void CButtonST::SetShowText(BOOL bShow)
{
m_bShowText = bShow;
Invalidate();
} // End of SetShowText


BOOL CButtonST::GetShowText()
{
return m_bShowText;
} // End of GetShowText


void CButtonST::OnMouseMove(UINT nFlags, CPoint point)
{
CWnd* pWnd; // Finestra attiva
CWnd* pParent; // Finestra che contiene il bottone

CButton::OnMouseMove(nFlags, point);

// If the mouse enter the button with the left button pressed
// then do nothing
if (nFlags & MK_LBUTTON && m_MouseOnButton == FALSE) return;

// If our button is not flat then do nothing
if (m_bIsFlat == FALSE) return;

pWnd = GetActiveWindow();
pParent = GetOwner();

if ((GetCapture() != this) && 
   (
#ifndef ST_LIKEIE
   pWnd != NULL && 
#endif
   pParent != NULL)) 
{
   m_MouseOnButton = TRUE;
   //SetFocus(); // Thanks Ralph!
   SetCapture();
   Invalidate();
}
else
{
    CRect rc;
    GetClientRect(&rc);
    if (!rc.PtInRect(point))
    {
      // Redraw only if mouse goes out
      if (m_MouseOnButton == TRUE)
      {
        m_MouseOnButton = FALSE;
        Invalidate();
      }
      // If user is NOT pressing left button then release capture!
      if (!(nFlags & MK_LBUTTON)) ReleaseCapture();
    }
}
} // End of OnMouseMove


void CButtonST::OnKillFocus(CWnd * pNewWnd)
{
CButton::OnKillFocus(pNewWnd);

// If our button is not flat then do nothing
if (m_bIsFlat == FALSE) return;

if (m_MouseOnButton == TRUE)
{
    m_MouseOnButton = FALSE;
    Invalidate();
}
} // End of OnKillFocus


void CButtonST::OnCaptureChanged(CWnd *pWnd) 
{
if (m_MouseOnButton == TRUE)
{
   ReleaseCapture();
   Invalidate();
}

// Call base message handler
CButton::OnCaptureChanged(pWnd);
} // End of OnCaptureChanged


void CButtonST::DrawItem(LPDRAWITEMSTRUCT lpDIS)
{
#ifdef ST_USE_MEMDC
CDC *pdrawDC = CDC::FromHandle(lpDIS->hDC);
CMemDC1 memDC(pdrawDC);
CDC *pDC = &memDC;
#else 
CDC* pDC = CDC::FromHandle(lpDIS->hDC);
#endif

CPen *pOldPen;
BOOL bIsPressed = (lpDIS->itemState & ODS_SELECTED);
BOOL bIsFocused = (lpDIS->itemState & ODS_FOCUS);
BOOL bIsDisabled = (lpDIS->itemState & ODS_DISABLED);

CRect itemRect = lpDIS->rcItem;

if (m_bIsFlat == FALSE)
{
    if (bIsFocused)
    {
      CBrush br(RGB(0,0,0)); 
      pDC->FrameRect(&itemRect, &br);
      itemRect.DeflateRect(1, 1);
    }
}

// Prepare draw... paint button's area with background color
COLORREF bgColor;
if ((m_MouseOnButton == TRUE) || (bIsPressed))
    bgColor = GetActiveBgColor();
else
    bgColor = GetInactiveBgColor();

CBrush br(bgColor);
pDC->FillRect(&itemRect, &br);

// Disegno lo sfondo del bottone
//CBrush br(GetSysColor(COLOR_BTNFACE)); 
//pDC->FillRect(&itemRect, &br);

// Draw pressed button
if (bIsPressed)
{
    if (m_bIsFlat == TRUE)
    {
      if (m_bDrawBorder == TRUE)
      {
     CPen penBtnHiLight(PS_SOLID, 0, GetSysColor(COLOR_BTNHILIGHT)); // Bianco
        CPen penBtnShadow(PS_SOLID, 0, GetSysColor(COLOR_BTNSHADOW));   // Grigio scuro

        // Disegno i bordi a sinistra e in alto
        // Dark gray line
        pOldPen = pDC->SelectObject(&penBtnShadow);
        pDC->MoveTo(itemRect.left, itemRect.bottom-1);
        pDC->LineTo(itemRect.left, itemRect.top);
        pDC->LineTo(itemRect.right, itemRect.top);
        // Disegno i bordi a destra e in basso
        // White line
        pDC->SelectObject(penBtnHiLight);
        pDC->MoveTo(itemRect.left, itemRect.bottom-1);
        pDC->LineTo(itemRect.right-1, itemRect.bottom-1);
        pDC->LineTo(itemRect.right-1, itemRect.top-1);
        //
        pDC->SelectObject(pOldPen);
      }
    }
    else    
    {
      CBrush brBtnShadow(GetSysColor(COLOR_BTNSHADOW));
      pDC->FrameRect(&itemRect, &brBtnShadow);
    }
}
else // ...else draw non pressed button
{
    CPen penBtnHiLight(PS_SOLID, 0, GetSysColor(COLOR_BTNHILIGHT)); // White
    CPen pen3DLight(PS_SOLID, 0, GetSysColor(COLOR_3DLIGHT));       // Light gray
    CPen penBtnShadow(PS_SOLID, 0, GetSysColor(COLOR_BTNSHADOW));   // Dark gray
    CPen pen3DDKShadow(PS_SOLID, 0, GetSysColor(COLOR_3DDKSHADOW)); // Black

    if (m_bIsFlat == TRUE)
    {
      if (m_MouseOnButton == TRUE && m_bDrawBorder == TRUE)
      {
     // Disegno i bordi a sinistra e in alto
        // White line
        pOldPen = pDC->SelectObject(&penBtnHiLight);
        pDC->MoveTo(itemRect.left, itemRect.bottom-1);
        pDC->LineTo(itemRect.left, itemRect.top);
        pDC->LineTo(itemRect.right, itemRect.top);
        // Disegno i bordi a destra e in basso
        // Dark gray line
        pDC->SelectObject(penBtnShadow);
        pDC->MoveTo(itemRect.left, itemRect.bottom-1);
        pDC->LineTo(itemRect.right-1, itemRect.bottom-1);
        pDC->LineTo(itemRect.right-1, itemRect.top-1);
        //
        pDC->SelectObject(pOldPen);
      }
    }
    else
    {
      // Disegno i bordi a sinistra e in alto
      // White line
      pOldPen = pDC->SelectObject(&penBtnHiLight);
      pDC->MoveTo(itemRect.left, itemRect.bottom-1);
      pDC->LineTo(itemRect.left, itemRect.top);
      pDC->LineTo(itemRect.right, itemRect.top);
      // Light gray line
      pDC->SelectObject(pen3DLight);
      pDC->MoveTo(itemRect.left+1, itemRect.bottom-1);
      pDC->LineTo(itemRect.left+1, itemRect.top+1);
      pDC->LineTo(itemRect.right, itemRect.top+1);
      // Disegno i bordi a destra e in basso
      // Black line
      pDC->SelectObject(pen3DDKShadow);
      pDC->MoveTo(itemRect.left, itemRect.bottom-1);
      pDC->LineTo(itemRect.right-1, itemRect.bottom-1);
      pDC->LineTo(itemRect.right-1, itemRect.top-1);
      // Dark gray line
      pDC->SelectObject(penBtnShadow);
      pDC->MoveTo(itemRect.left+1, itemRect.bottom-2);
      pDC->LineTo(itemRect.right-2, itemRect.bottom-2);
      pDC->LineTo(itemRect.right-2, itemRect.top);
      //
      pDC->SelectObject(pOldPen);
    }
}

// Read the button title
CString sTitle;
GetWindowText(sTitle);

// If we don't want the title displayed
if (m_bShowText == FALSE) sTitle.Empty();

CRect captionRect = lpDIS->rcItem;

// Draw the icon
if (m_hIconIn != NULL)
{
    DrawTheIcon(pDC, &sTitle, &lpDIS->rcItem, &captionRect, bIsPressed, bIsDisabled);
}

// Write the button title (if any)
if (sTitle.IsEmpty() == FALSE)
{
    // Disegno la caption del bottone
    // Se il bottone e' premuto muovo la captionRect di conseguenza
    if (bIsPressed)
      captionRect.OffsetRect(1, 1);
    
    // ONLY FOR DEBUG 
    // Evidenzia il rettangolo in cui verra' centrata la caption 
    //CBrush brBtnShadow(RGB(255, 0, 0));
    //pDC->FrameRect(&captionRect, &brBtnShadow);

#ifdef ST_USE_MEMDC
// Get dialog's font
    CFont *pCurrentFont = GetFont(); 
    CFont *pOldFont = pDC->SelectObject(pCurrentFont);
#endif
    if ((m_MouseOnButton == TRUE) || (bIsPressed)) 
{
      pDC->SetTextColor(GetActiveFgColor());
      pDC->SetBkColor(GetActiveBgColor());
    } 
else 
{
      pDC->SetTextColor(GetInactiveFgColor());
      pDC->SetBkColor(GetInactiveBgColor());
    }
    // Center text
    CRect centerRect = captionRect;
    pDC->DrawText(sTitle, -1, captionRect, DT_SINGLELINE|DT_CALCRECT);
    captionRect.OffsetRect((centerRect.Width() - captionRect.Width())/2, (centerRect.Height() - captionRect.Height())/2);
/* RFU
    captionRect.OffsetRect(0, (centerRect.Height() - captionRect.Height())/2);
    captionRect.OffsetRect((centerRect.Width() - captionRect.Width())-4, (centerRect.Height() - captionRect.Height())/2);
*/

    pDC->DrawState(captionRect.TopLeft(), captionRect.Size(), (LPCTSTR)sTitle, (bIsDisabled ? DSS_DISABLED : DSS_NORMAL), 
                   TRUE, 0, (CBrush*)NULL);
#ifdef ST_USE_MEMDC
    pDC->SelectObject(pOldFont);
#endif
}

if (m_bIsFlat == FALSE || (m_bIsFlat == TRUE && m_bDrawFlatFocus == TRUE))
{
    // Draw the focus rect
    if (bIsFocused)
    {
      CRect focusRect = itemRect;
      focusRect.DeflateRect(3, 3);
      pDC->DrawFocusRect(&focusRect);
    }
}
} // End of DrawItem


void CButtonST::DrawTheIcon(CDC* pDC, CString* title, RECT* rcItem, CRect* captionRect, BOOL IsPressed, BOOL IsDisabled)
{
CRect iconRect = rcItem;

switch (m_nAlign)
{
    case ST_ALIGN_HORIZ:
         if (title->IsEmpty())
         {
           // Center the icon horizontally
           iconRect.left += ((iconRect.Width() - m_cxIcon)/2);
         }
         else
         {
           // L'icona deve vedersi subito dentro il focus rect
           iconRect.left += 3; 
           captionRect->left += m_cxIcon + 3;
         }
         // Center the icon vertically
         iconRect.top += ((iconRect.Height() - m_cyIcon)/2);
         break;
    case ST_ALIGN_VERT:
         // Center the icon horizontally
         iconRect.left += ((iconRect.Width() - m_cxIcon)/2);
         if (title->IsEmpty())
         {
           // Center the icon vertically
           iconRect.top += ((iconRect.Height() - m_cyIcon)/2);           
         }
         else
         {
           captionRect->top += m_cyIcon;
         }
         break;
}
    
// If button is pressed then press the icon also
if (IsPressed) iconRect.OffsetRect(1, 1);
// Ole'!
pDC->DrawState(iconRect.TopLeft(), 
                iconRect.Size(), 
             (m_MouseOnButton == TRUE || IsPressed) ? m_hIconIn : m_hIconOut, 
             (IsDisabled ? DSS_DISABLED : DSS_NORMAL), 
                 (CBrush*)NULL);
} // End of DrawTheIcon


void CButtonST::PreSubclassWindow() 
{
// Add BS_OWNERDRAW style
SetButtonStyle(GetButtonStyle() | BS_OWNERDRAW);
CButton::PreSubclassWindow();
} // End of PreSubclassWindow


void CButtonST::SetDefaultInactiveBgColor(BOOL bRepaint)
{
m_crInactiveBg = ::GetSysColor(COLOR_BTNFACE); 
if (bRepaint == TRUE) Invalidate();
} // End of SetDefaultInactiveBgColor


void CButtonST::SetInactiveBgColor(COLORREF crNew, BOOL bRepaint)
{
m_crInactiveBg = crNew; 
if (bRepaint == TRUE) Invalidate();
} // End of SetInactiveBgColor


const COLORREF CButtonST::GetInactiveBgColor()
{
return m_crInactiveBg;
} // End of GetInactiveBgColor


void CButtonST::SetDefaultInactiveFgColor(BOOL bRepaint)
{
m_crInactiveFg = ::GetSysColor(COLOR_BTNTEXT); 
if (bRepaint == TRUE) Invalidate();
} // End of SetDefaultInactiveFgColor


void CButtonST::SetInactiveFgColor(COLORREF crNew, BOOL bRepaint)
{
m_crInactiveFg = crNew; 
if (bRepaint == TRUE) Invalidate();
} // End of SetInactiveFgColor


const COLORREF CButtonST::GetInactiveFgColor()
{
return m_crInactiveFg;
} // End of GetInactiveFgColor


void CButtonST::SetDefaultActiveBgColor(BOOL bRepaint)
{
m_crActiveBg = ::GetSysColor(COLOR_BTNFACE); 
if (bRepaint == TRUE) Invalidate();
} // End of SetDefaultActiveBgColor


void CButtonST::SetActiveBgColor(COLORREF crNew, BOOL bRepaint)
{
m_crActiveBg = crNew; 
if (bRepaint == TRUE) Invalidate();
} // End of SetActiveBgColor


const COLORREF CButtonST::GetActiveBgColor()
{
return m_crActiveBg;
} // End of GetActiveBgColor


void CButtonST::SetDefaultActiveFgColor(BOOL bRepaint)
{
m_crActiveFg = ::GetSysColor(COLOR_BTNTEXT); 
if (bRepaint == TRUE) Invalidate();
} // End of SetDefaultActiveFgColor


void CButtonST::SetActiveFgColor(COLORREF crNew, BOOL bRepaint)
{
m_crActiveFg = crNew; 
if (bRepaint == TRUE) Invalidate();
} // End of SetActiveFgColor


const COLORREF CButtonST::GetActiveFgColor()
{
return m_crActiveFg;
} // End of GetActiveFgColor


void CButtonST::SetFlatFocus(BOOL bDrawFlatFocus, BOOL bRepaint)
{
m_bDrawFlatFocus = bDrawFlatFocus;

// Repaint the button
if (bRepaint == TRUE) Invalidate();
} // End of SetFlatFocus


BOOL CButtonST::GetFlatFocus()
{
return m_bDrawFlatFocus;
} // End of GetFlatFocus


BOOL CButtonST::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message) 
{
// If a cursor was specified then use it!
if (m_hCursor != NULL)
{
   ::SetCursor(m_hCursor);
   return TRUE;
}

return CButton::OnSetCursor(pWnd, nHitTest, message);
} // End of OnSetCursor

#undef ST_USE_MEMDC
#undef ST_LIKE