1.

void CXXXDlg::SetFullScreen() { 	int frameWidth =  GetSystemMetrics(SM_CXFRAME); 	int frameHeight = GetSystemMetrics(SM_CYFRAME); 	int captionHeight = GetSystemMetrics(SM_CYCAPTION); 	int screenWidth = GetSystemMetrics(SM_CXSCREEN); 	int screenHeight = GetSystemMetrics(SM_CYSCREEN); 	CRect rect; 	GetClientRect(&rect); 	rect.left = rect.left - frameWidth; 	rect.top = rect.top - frameHeight - captionHeight ; 	rect.bottom = rect.top + screenHeight + 2 * frameHeight + captionHeight; 	rect.right = rect.left + screenWidth + 2 * frameWidth; 	ShowWindow(SW_HIDE); 	SetWindowPos(&wndTopMost, rect.left, rect.top, rect.Width(), rect.Height(), SWP_SHOWWINDOW); }
2.

实现全屏显示:

在CMainFrame类中实现

private:

       BOOL                   m_bFullScreen;        // 全屏显示标志

       WINDOWPLACEMENT m_OldWndPlacement; // 用来保存原窗口的位置

       CRect                   m_FullScreenRect;      // 表示全屏显示时的窗口位置

初始化

CMainFrame::CMainFrame()

{

       // TODO: add member initialization code here

       m_bFullScreen = FALSE;

}

添加菜单项以及菜单效应函数

void CMainFrame::OnFullScreen()

{

       // TODO: Add your command handler code here

       GetWindowPlacement(&m_OldWndPlacement);

       CRect WindowRect;

       GetWindowRect(&WindowRect);

       CRect ClientRect;

       RepositionBars(0, 0xffff, AFX_IDW_PANE_FIRST, reposQuery, &ClientRect);

       ClientToScreen(&ClientRect);

      

       // 获取屏幕的分辨率

       int nFullWidth = GetSystemMetrics(SM_CXSCREEN);

       int nFullHeight = GetSystemMetrics(SM_CYSCREEN);

       // 将出控制条外的客户区全屏显示到从(0,0)到(nFullWidth,nFullHeight)区域

       // 将(0,0)和(nFullWidth,nFullHeight)两个点外扩充原窗口和控制条之外的

       // 客户区位置间的差值,就得到全屏显示的窗口位置

       m_FullScreenRect.left = WindowRect.left - ClientRect.left;

       m_FullScreenRect.top = WindowRect.top - ClientRect.top;

       m_FullScreenRect.right = WindowRect.right - ClientRect.right + nFullWidth;

       m_FullScreenRect.bottom = WindowRect.bottom - ClientRect.bottom + nFullHeight;

      

       m_bFullScreen = TRUE;       // 设置全屏显示标志为TURE

       WINDOWPLACEMENT wndpl;

       wndpl.length = sizeof(WINDOWPLACEMENT);

       wndpl.flags = 0;

       wndpl.showCmd = SW_SHOWNORMAL;

       wndpl.rcNormalPosition = m_FullScreenRect;

       SetWindowPlacement(&wndpl);

}

void CMainFrame::OnUpdateFullScreen(CCmdUI* pCmdUI)

{

       // TODO: Add your command update UI handler code here

       if (m_bFullScreen)

       {

              pCmdUI->SetCheck(1);

       }

       else

       {

              pCmdUI->SetCheck(0);

       }

}

重载CMainFrame类的OnGetMinMaxInfo()函数

void CMainFrame::OnGetMinMaxInfo(MINMAXINFO FAR* lpMMI)

{

       // TODO: Add your message handler code here and/or call default

       if (m_bFullScreen)

       {

              lpMMI->ptMaxSize.x = m_FullScreenRect.Width();

              lpMMI->ptMaxSize.y = m_FullScreenRect.Height();

              lpMMI->ptMaxPosition.x = m_FullScreenRect.Width();

              lpMMI->ptMaxPosition.y = m_FullScreenRect.Height();

              //最大的Track尺寸也要改变

              lpMMI->ptMaxTrackSize.x = m_FullScreenRect.Width();

              lpMMI->ptMaxTrackSize.y = m_FullScreenRect.Height();

       }    

       CMDIFrameWnd::OnGetMinMaxInfo(lpMMI);

}

在类CMainFrame中添加函数EndFullScreen()。

void CMainFrame::EndFullScreen()

{

       if (m_bFullScreen)

       {

              // 推出全屏显示,恢复原始窗口显示

              ShowWindow(SW_HIDE);

              SetWindowPlacement(&m_OldWndPlacement);

       }

}

下面实现在按下Esc键时,调用EndFullScreen()函数。也即:建立按键与函数之间的联系

// 添加WM_KEYDOWN消息相应函数

void CFullScreenTestView::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)

{

       // TODO: Add your message handler code here and/or call default

       if (nChar == VK_ESCAPE)   // 如果按下的是Esc键

       {

              // 获取主窗口指针

              CMainFrame* pFrame = (CMainFrame*) AfxGetApp()->m_pMainWnd;

              // 调用主窗口类的自定义函数EndFullScreen(),便可以退出全屏显示模式

              pFrame->EndFullScreen();

       }

       CView::OnKeyDown(nChar, nRepCnt, nFlags);

}