放烟花游戏html,html5烟花动画鼠标点击页面放烟花特效

特效描述:html5烟花动画 鼠标点击页面 放烟花特效。html5 canvas烟花动画特效制作鼠标点击页面放烟花动画效果代码

代码结构

1. 引入JS

2. HTML代码

$(function(){

var Fireworks = function(){

var self = this;

var rand = function(rMi, rMa){return ~~((Math.random()*(rMa-rMi+1))+rMi);}

var hitTest = function(x1, y1, w1, h1, x2, y2, w2, h2){return !(x1 + w1 < x2 || x2 + w2 < x1 || y1 + h1 < y2 || y2 + h2 < y1);};

window.requestAnimFrame=function(){return window.requestAnimationFrame||window.webkitRequestAnimationFrame||window.mozRequestAnimationFrame||window.oRequestAnimationFrame||window.msRequestAnimationFrame||function(a){window.setTimeout(a,1E3/60)}}();

self.init = function(){

self.canvas = document.createElement('canvas');

self.canvas.width = self.cw = $(window).innerWidth();

self.canvas.height = self.ch = $(window).innerHeight();

self.particles = [];

self.partCount = 150;

self.fireworks = [];

self.mx = self.cw/2;

self.my = self.ch/2;

self.currentHue = 30;

self.partSpeed = 5;

self.partSpeedVariance = 10;

self.partWind = 50;

self.partFriction = 5;

self.partGravity = 1;

self.hueMin = 0;

self.hueMax = 360;

self.fworkSpeed = 4;

self.fworkAccel = 10;

self.hueVariance = 30;

self.flickerDensity = 25;

self.showShockwave = true;

self.showTarget = false;

self.clearAlpha = 25;

$(document.body).append(self.canvas);

self.ctx = self.canvas.getContext('2d');

self.ctx.lineCap = 'round';

self.ctx.lineJoin = 'round';

self.lineWidth = 1;

self.bindEvents();

self.canvasLoop();

self.canvas.onselectstart = function() {

return false;

};

};

self.createParticles = function(x,y, hue){

var countdown = self.partCount;

while(countdown--){

var newParticle = {

x: x,

y: y,

coordLast: [

{x: x, y: y},

{x: x, y: y},

{x: x, y: y}

],

angle: rand(0, 360),

speed: rand(((self.partSpeed - self.partSpeedVariance) <= 0) ? 1 : self.partSpeed - self.partSpeedVariance, (self.partSpeed + self.partSpeedVariance)),

friction: 1 - self.partFriction/100,

gravity: self.partGravity/2,

hue: rand(hue-self.hueVariance, hue+self.hueVariance),

brightness: rand(50, 80),

alpha: rand(40,100)/100,

decay: rand(10, 50)/1000,

wind: (rand(0, self.partWind) - (self.partWind/2))/25,

lineWidth: self.lineWidth

};

self.particles.push(newParticle);

}

};

self.updateParticles = function(){

var i = self.particles.length;

while(i--){

var p = self.particles[i];

var radians = p.angle * Math.PI / 180;

var vx = Math.cos(radians) * p.speed;

var vy = Math.sin(radians) * p.speed;

p.speed *= p.friction;

p.coordLast[2].x = p.coordLast[1].x;

p.coordLast[2].y = p.coordLast[1].y;

p.coordLast[1].x = p.coordLast[0].x;

p.coordLast[1].y = p.coordLast[0].y;

p.coordLast[0].x = p.x;

p.coordLast[0].y = p.y;

p.x += vx;

p.y += vy;

p.y += p.gravity;

p.angle += p.wind;

p.alpha -= p.decay;

if(!hitTest(0,0,self.cw,self.ch,p.x-p.radius, p.y-p.radius, p.radius*2, p.radius*2) || p.alpha < .05){

self.particles.splice(i, 1);

}

};

};

self.drawParticles = function(){

var i = self.particles.length;

while(i--){

var p = self.particles[i];

var coordRand = (rand(1,3)-1);

self.ctx.beginPath();

self.ctx.moveTo(Math.round(p.coordLast[coordRand].x), Math.round(p.coordLast[coordRand].y));

self.ctx.lineTo(Math.round(p.x), Math.round(p.y));

self.ctx.closePath();

self.ctx.strokeStyle = 'hsla('+p.hue+', 100%, '+p.brightness+'%, '+p.alpha+')';

self.ctx.stroke();

if(self.flickerDensity > 0){

var inverseDensity = 50 - self.flickerDensity;

if(rand(0, inverseDensity) === inverseDensity){

self.ctx.beginPath();

self.ctx.arc(Math.round(p.x), Math.round(p.y), rand(p.lineWidth,p.lineWidth+3)/2, 0, Math.PI*2, false)

self.ctx.closePath();

var randAlpha = rand(50,100)/100;

self.ctx.fillStyle = 'hsla('+p.hue+', 100%, '+p.brightness+'%, '+randAlpha+')';

self.ctx.fill();

}

}

};

};

self.createFireworks = function(startX, startY, targetX, targetY){

var newFirework = {

x: startX,

y: startY,

startX: startX,

startY: startY,

hitX: false,

hitY: false,

coordLast: [

{x: startX, y: startY},

{x: startX, y: startY},

{x: startX, y: startY}

],

targetX: targetX,

targetY: targetY,

speed: self.fworkSpeed,

angle: Math.atan2(targetY - startY, targetX - startX),

shockwaveAngle: Math.atan2(targetY - startY, targetX - startX)+(90*(Math.PI/180)),

acceleration: self.fworkAccel/100,

hue: self.currentHue,

brightness: rand(50, 80),

alpha: rand(50,100)/100,

lineWidth: self.lineWidth

};

self.fireworks.push(newFirework);

};

self.updateFireworks = function(){

var i = self.fireworks.length;

while(i--){

var f = self.fireworks[i];

self.ctx.lineWidth = f.lineWidth;

vx = Math.cos(f.angle) * f.speed,

vy = Math.sin(f.angle) * f.speed;

f.speed *= 1 + f.acceleration;

f.coordLast[2].x = f.coordLast[1].x;

f.coordLast[2].y = f.coordLast[1].y;

f.coordLast[1].x = f.coordLast[0].x;

f.coordLast[1].y = f.coordLast[0].y;

f.coordLast[0].x = f.x;

f.coordLast[0].y = f.y;

if(f.startX >= f.targetX){

if(f.x + vx <= f.targetX){

f.x = f.targetX;

f.hitX = true;

} else {

f.x += vx;

}

} else {

if(f.x + vx >= f.targetX){

f.x = f.targetX;

f.hitX = true;

} else {

f.x += vx;

}

}

if(f.startY >= f.targetY){

if(f.y + vy <= f.targetY){

f.y = f.targetY;

f.hitY = true;

} else {

f.y += vy;

}

} else {

if(f.y + vy >= f.targetY){

f.y = f.targetY;

f.hitY = true;

} else {

f.y += vy;

}

}

if(f.hitX && f.hitY){

self.createParticles(f.targetX, f.targetY, f.hue);

self.fireworks.splice(i, 1);

}

};

};

self.drawFireworks = function(){

var i = self.fireworks.length;

self.ctx.globalCompositeOperation = 'lighter';

while(i--){

var f = self.fireworks[i];

self.ctx.lineWidth = f.lineWidth;

var coordRand = (rand(1,3)-1);

self.ctx.beginPath();

self.ctx.moveTo(Math.round(f.coordLast[coordRand].x), Math.round(f.coordLast[coordRand].y));

self.ctx.lineTo(Math.round(f.x), Math.round(f.y));

self.ctx.closePath();

self.ctx.strokeStyle = 'hsla('+f.hue+', 100%, '+f.brightness+'%, '+f.alpha+')';

self.ctx.stroke();

if(self.showTarget){

self.ctx.save();

self.ctx.beginPath();

self.ctx.arc(Math.round(f.targetX), Math.round(f.targetY), rand(1,8), 0, Math.PI*2, false)

self.ctx.closePath();

self.ctx.lineWidth = 1;

self.ctx.stroke();

self.ctx.restore();

}

if(self.showShockwave){

self.ctx.save();

self.ctx.translate(Math.round(f.x), Math.round(f.y));

self.ctx.rotate(f.shockwaveAngle);

self.ctx.beginPath();

self.ctx.arc(0, 0, 1*(f.speed/5), 0, Math.PI, true);

self.ctx.strokeStyle = 'hsla('+f.hue+', 100%, '+f.brightness+'%, '+rand(25, 60)/100+')';

self.ctx.lineWidth = f.lineWidth;

self.ctx.stroke();

self.ctx.restore();

}

};

};

self.bindEvents = function(){

$(window).on('resize', function(){

clearTimeout(self.timeout);

self.timeout = setTimeout(function() {

self.canvas.width = self.cw = $(window).innerWidth();

self.canvas.height = self.ch = $(window).innerHeight();

self.ctx.lineCap = 'round';

self.ctx.lineJoin = 'round';

}, 100);

});

$(self.canvas).on('mousedown', function(e){

self.mx = e.pageX - self.canvas.offsetLeft;

self.my = e.pageY - self.canvas.offsetTop;

self.currentHue = rand(self.hueMin, self.hueMax);

self.createFireworks(self.cw/2, self.ch, self.mx, self.my);

$(self.canvas).on('mousemove.fireworks', function(e){

self.mx = e.pageX - self.canvas.offsetLeft;

self.my = e.pageY - self.canvas.offsetTop;

self.currentHue = rand(self.hueMin, self.hueMax);

self.createFireworks(self.cw/2, self.ch, self.mx, self.my);

});

});

$(self.canvas).on('mouseup', function(e){

$(self.canvas).off('mousemove.fireworks');

});

}

self.clear = function(){

self.particles = [];

self.fireworks = [];

self.ctx.clearRect(0, 0, self.cw, self.ch);

};

self.canvasLoop = function(){

requestAnimFrame(self.canvasLoop, self.canvas);

self.ctx.globalCompositeOperation = 'destination-out';

self.ctx.fillStyle = 'rgba(0,0,0,'+self.clearAlpha/100+')';

self.ctx.fillRect(0,0,self.cw,self.ch);

self.updateFireworks();

self.updateParticles();

self.drawFireworks();

self.drawParticles();

};

self.init();

}

var fworks = new Fireworks();

});

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以下是HTML5夜景放烟花绽放动画效果的代码,你可以将其复制到你的HTML文件中使用: ```html <!DOCTYPE html> <html> <head> <title>HTML5夜景放烟花绽放动画效果</title> <style type="text/css"> canvas { position: absolute; top: 0; left: 0; z-index: -1; } </style> </head> <body> <canvas id="canvas"></canvas> <script type="text/javascript"> var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); var W = window.innerWidth; var H = window.innerHeight; canvas.width = W; canvas.height = H; var particles = []; var mouse = {}; var particle_count = 100; for(var i = 0; i < particle_count; i++) { particles.push(new particle()); } canvas.addEventListener('mousemove', track_mouse, false); function track_mouse(e) { mouse.x = e.pageX; mouse.y = e.pageY; } function particle() { this.speed = {x: -1 + Math.random() * 2, y: -5 + Math.random() * 5}; if(mouse.x && mouse.y) { this.location = {x: mouse.x, y: mouse.y}; } else { this.location = {x: W/2, y: H/2}; } this.radius = 10 + Math.random() * 20; this.life = 20 + Math.random() * 10; this.remaining_life = this.life; this.r = Math.round(Math.random() * 255); this.g = Math.round(Math.random() * 255); this.b = Math.round(Math.random() * 255); } function draw() { ctx.globalCompositeOperation = 'source-over'; ctx.fillStyle = 'rgba(0, 0, 0, 0.1)'; ctx.fillRect(0, 0, W, H); ctx.globalCompositeOperation = 'lighter'; for(var i = 0; i < particles.length; i++) { var p = particles[i]; ctx.beginPath(); p.opacity = Math.round(p.remaining_life/p.life*100)/100 var gradient = ctx.createRadialGradient(p.location.x, p.location.y, 0, p.location.x, p.location.y, p.radius); gradient.addColorStop(0, 'rgba('+p.r+', '+p.g+', '+p.b+', '+p.opacity+')'); gradient.addColorStop(0.5, 'rgba('+p.r+', '+p.g+', '+p.b+', '+p.opacity+')'); gradient.addColorStop(1, 'rgba('+p.r+', '+p.g+', '+p.b+', 0)'); ctx.fillStyle = gradient; ctx.arc(p.location.x, p.location.y, p.radius, Math.PI*2, false); ctx.fill(); p.remaining_life--; p.radius--; p.location.x += p.speed.x; p.location.y += p.speed.y; if(p.remaining_life < 0 || p.radius < 0) { particles[i] = new particle(); } } } setInterval(draw, 33); </script> </body> </html> ```

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