在[原]SDL开发教程我们知道了如何在pc下使用SDL进行开发,在android上面是否一样可以使用呢?答案是肯定的。
下面我们进行移植SDL到Android,这里都是基于SDL最新版进行移植的,在Eclipse中编译。
开发环境:Ubuntu 14.04 64位,Eclipse + CDT + ADT,NDK
一、到官网下载http://www.libsdl.org/hg.php 下载2.0的源码也可以通过hg来clone最新的源码
hg clone http://hg.libsdl.org/SDL
二、编译SDL
进入到下载的文件SDL2-2.0.3中将android-project导入到Eclipse中,进入jni文件夹,新建一个SDL文件,将SDL2-2.0.3\src 、SDL2-2.0.3\include、SDL2-2.0.3\Android.mk文件拷贝到android-project\jni\SDL\中。
android-project\jni\SDL\Android.mk文件内容如下:
LOCAL_PATH := $(call my-dir) ########################### # # SDL shared library # ########################### include $(CLEAR_VARS) LOCAL_MODULE := SDL2 LOCAL_C_INCLUDES := $(LOCAL_PATH)/include LOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES) LOCAL_SRC_FILES := \ $(subst $(LOCAL_PATH)/,, \ $(wildcard $(LOCAL_PATH)/src/*.c) \ $(wildcard $(LOCAL_PATH)/src/audio/*.c) \ $(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \ $(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \ $(LOCAL_PATH)/src/atomic/SDL_atomic.c \ $(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \ $(wildcard $(LOCAL_PATH)/src/core/android/*.c) \ $(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \ $(wildcard $(LOCAL_PATH)/src/dynapi/*.c) \ $(wildcard $(LOCAL_PATH)/src/events/*.c) \ $(wildcard $(LOCAL_PATH)/src/file/*.c) \ $(wildcard $(LOCAL_PATH)/src/haptic/*.c) \ $(wildcard $(LOCAL_PATH)/src/haptic/dummy/*.c) \ $(wildcard $(LOCAL_PATH)/src/joystick/*.c) \ $(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \ $(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \ $(wildcard $(LOCAL_PATH)/src/power/*.c) \ $(wildcard $(LOCAL_PATH)/src/power/android/*.c) \ $(wildcard $(LOCAL_PATH)/src/filesystem/dummy/*.c) \ $(wildcard $(LOCAL_PATH)/src/render/*.c) \ $(wildcard $(LOCAL_PATH)/src/render/*/*.c) \ $(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \ $(wildcard $(LOCAL_PATH)/src/thread/*.c) \ $(wildcard $(LOCAL_PATH)/src/thread/pthread/*.c) \ $(wildcard $(LOCAL_PATH)/src/timer/*.c) \ $(wildcard $(LOCAL_PATH)/src/timer/unix/*.c) \ $(wildcard $(LOCAL_PATH)/src/video/*.c) \ $(wildcard $(LOCAL_PATH)/src/video/android/*.c) \ $(wildcard $(LOCAL_PATH)/src/test/*.c)) LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid include $(BUILD_SHARED_LIBRARY) ########################### # # SDL static library # ########################### LOCAL_MODULE := SDL2_static LOCAL_MODULE_FILENAME := libSDL2 LOCAL_SRC_FILES += $(LOCAL_PATH)/src/main/android/SDL_android_main.c LOCAL_LDLIBS := LOCAL_EXPORT_LDLIBS := -Wl,--undefined=Java_org_libsdl_app_SDLActivity_nativeInit -ldl -lGLESv1_CM -lGLESv2 -llog -landroid include $(BUILD_STATIC_LIBRARY)
在Eclipse中配置NDK, Eclipse->Window->Prefreneces->Android->NDK.
三、如果直接编译的话会提示如下错误
fatal error: EGL/egl.h: No such file or directory
查看EGL的支持是在2.3版本以上,所以我们需要添加平台的支持,所以在jni目录修改下Application.mk文件来指定编译平台:
# Uncomment this if you're using STL in your project # See CPLUSPLUS-SUPPORT.html in the NDK documentation for more information # APP_STL := stlport_static APP_ABI := armeabi armeabi-v7a x86 APP_PLATFORM := android-9
四、在Eclipse中执行Ctrl+B,就会编译出libSDL2.so,编译过程如下:
12:14:54 **** Build of configuration Default for project Android_SDL4 **** /opt/android-ndk/ndk/ndk-build all Compile thumb : SDL2 <= SDL_assert.c Compile thumb : SDL2 <= SDL.c Compile thumb : SDL2 <= SDL_error.c Compile thumb : SDL2 <= SDL_hints.c Compile thumb : SDL2 <= SDL_log.c Compile thumb : SDL2 <= SDL_audio.c Compile thumb : SDL2 <= SDL_audiocvt.c Compile thumb : SDL2 <= SDL_audiodev.c Compile thumb : SDL2 <= SDL_audiotypecvt.c Compile thumb : SDL2 <= SDL_mixer.c Compile thumb : SDL2 <= SDL_wave.c Compile thumb : SDL2 <= SDL_androidaudio.c Compile thumb : SDL2 <= SDL_dummyaudio.c Compile thumb : SDL2 <= SDL_atomic.c Compile arm : SDL2 <= SDL_spinlock.c Compile thumb : SDL2 <= SDL_android.c Compile thumb : SDL2 <= SDL_cpuinfo.c Compile thumb : SDL2 <= SDL_dynapi.c Compile thumb : SDL2 <= SDL_clipboardevents.c Compile thumb : SDL2 <= SDL_dropevents.c Compile thumb : SDL2 <= SDL_events.c Compile thumb : SDL2 <= SDL_gesture.c Compile thumb : SDL2 <= SDL_keyboard.c Compile thumb : SDL2 <= SDL_mouse.c Compile thumb : SDL2 <= SDL_quit.c Compile thumb : SDL2 <= SDL_touch.c Compile thumb : SDL2 <= SDL_windowevents.c Compile thumb : SDL2 <= SDL_rwops.c Compile thumb : SDL2 <= SDL_haptic.c Compile thumb : SDL2 <= SDL_syshaptic.c Compile thumb : SDL2 <= SDL_gamecontroller.c Compile thumb : SDL2 <= SDL_joystick.c Compile thumb : SDL2 <= SDL_sysjoystick.c Compile thumb : SDL2 <= SDL_sysloadso.c Compile thumb : SDL2 <= SDL_power.c Compile thumb : SDL2 <= SDL_syspower.c Compile thumb : SDL2 <= SDL_sysfilesystem.c Compile thumb : SDL2 <= SDL_d3dmath.c Compile thumb : SDL2 <= SDL_render.c Compile thumb : SDL2 <= SDL_yuv_mmx.c Compile thumb : SDL2 <= SDL_yuv_sw.c Compile thumb : SDL2 <= SDL_render_d3d11.c Compile thumb : SDL2 <= SDL_render_d3d.c Compile thumb : SDL2 <= SDL_render_gles2.c Compile thumb : SDL2 <= SDL_shaders_gles2.c Compile thumb : SDL2 <= SDL_render_gles.c Compile thumb : SDL2 <= SDL_render_gl.c Compile thumb : SDL2 <= SDL_shaders_gl.c Compile thumb : SDL2 <= SDL_render_psp.c Compile thumb : SDL2 <= SDL_blendfillrect.c Compile thumb : SDL2 <= SDL_blendline.c Compile thumb : SDL2 <= SDL_blendpoint.c Compile thumb : SDL2 <= SDL_drawline.c Compile thumb : SDL2 <= SDL_drawpoint.c Compile thumb : SDL2 <= SDL_render_sw.c Compile thumb : SDL2 <= SDL_rotate.c Compile thumb : SDL2 <= SDL_getenv.c Compile thumb : SDL2 <= SDL_iconv.c Compile thumb : SDL2 <= SDL_malloc.c Compile thumb : SDL2 <= SDL_qsort.c Compile thumb : SDL2 <= SDL_stdlib.c Compile thumb : SDL2 <= SDL_string.c Compile thumb : SDL2 <= SDL_thread.c Compile thumb : SDL2 <= SDL_syscond.c Compile thumb : SDL2 <= SDL_sysmutex.c Compile thumb : SDL2 <= SDL_syssem.c Compile thumb : SDL2 <= SDL_systhread.c Compile thumb : SDL2 <= SDL_systls.c Compile thumb : SDL2 <= SDL_timer.c Compile thumb : SDL2 <= SDL_systimer.c Compile thumb : SDL2 <= SDL_blit_0.c Compile thumb : SDL2 <= SDL_blit_1.c Compile thumb : SDL2 <= SDL_blit_A.c Compile thumb : SDL2 <= SDL_blit_auto.c Compile thumb : SDL2 <= SDL_blit.c Compile thumb : SDL2 <= SDL_blit_copy.c Compile thumb : SDL2 <= SDL_blit_N.c Compile thumb : SDL2 <= SDL_blit_slow.c Compile thumb : SDL2 <= SDL_bmp.c Compile thumb : SDL2 <= SDL_clipboard.c Compile thumb : SDL2 <= SDL_egl.c Compile thumb : SDL2 <= SDL_fillrect.c Compile thumb : SDL2 <= SDL_pixels.c Compile thumb : SDL2 <= SDL_rect.c Compile thumb : SDL2 <= SDL_RLEaccel.c Compile thumb : SDL2 <= SDL_shape.c Compile thumb : SDL2 <= SDL_stretch.c Compile thumb : SDL2 <= SDL_surface.c Compile thumb : SDL2 <= SDL_video.c Compile thumb : SDL2 <= SDL_androidclipboard.c Compile thumb : SDL2 <= SDL_androidevents.c Compile thumb : SDL2 <= SDL_androidgl.c Compile thumb : SDL2 <= SDL_androidkeyboard.c Compile thumb : SDL2 <= SDL_androidtouch.c Compile thumb : SDL2 <= SDL_androidvideo.c Compile thumb : SDL2 <= SDL_androidwindow.c Compile thumb : SDL2 <= SDL_test_assert.c Compile thumb : SDL2 <= SDL_test_common.c Compile thumb : SDL2 <= SDL_test_compare.c Compile thumb : SDL2 <= SDL_test_crc32.c Compile thumb : SDL2 <= SDL_test_font.c Compile thumb : SDL2 <= SDL_test_fuzzer.c Compile thumb : SDL2 <= SDL_test_harness.c Compile thumb : SDL2 <= SDL_test_imageBlitBlend.c Compile thumb : SDL2 <= SDL_test_imageBlit.c Compile thumb : SDL2 <= SDL_test_imageFace.c Compile thumb : SDL2 <= SDL_test_imagePrimitivesBlend.c Compile thumb : SDL2 <= SDL_test_imagePrimitives.c Compile thumb : SDL2 <= SDL_test_log.c Compile thumb : SDL2 <= SDL_test_md5.c Compile thumb : SDL2 <= SDL_test_random.c SharedLibrary : libSDL2.so Install : libSDL2.so => libs/armeabi/libSDL2.so Compile thumb : main <= SDL_android_main.c Compile thumb : main <= SDL_Lesson.c SharedLibrary : libmain.so Install : libmain.so => libs/armeabi/libmain.so 12:15:40 Build Finished (took 45s.806ms)
后面我们就可以来使用sdl进行开发了