#include<WinDef.h> //定于播放接口 typedef VOID(CALLBACK *pfRealDataCallBack)(CHAR *szBuffer, LONG lSize, VOID *pUsrData); _HW_PU_API ULONG __stdcall IVS_PU_RealPlay(ULONG ulIdentifyID, LPPU_CLIENT_INFO_S pstClientInfo, pfRealDataCallBack fRealDataCallBack, VOID *pUsrData); //本地调用接口 ULONG ulPlayhandle = IVS_PU_RealPlay(g_struDeviceInfo[iDeviceIndex].lLoginID, &clientinfo, FedReaplayMessageCallback, &g_struDeviceInfo[iDeviceIndex].lLoginID); //本地回调实现 void CALLBACK FedReaplayMessageCallback(CHAR * szBuffer, LONG lSize, void *pUsrData) { // Do your thing... ... }
转载于:https://www.cnblogs.com/xuejianhui/articles/2734285.html