D2: deck of cards

imagine we’re designing the objects for a deck of cards. Consider the following approach:
1.  What are you trying to do with the deck of cards? Ask your interviewer.  Let’s assume 
we want a general purpose deck of cards to implement many di#erent types of card 
games.
2.  What are the core objects—and what “sub types” are there? For example, the core 
items might be: Card, Deck, Number, Suit, PointValue
3.  Have you missed anything? Think about how you’ll use that deck of cards to imple-
ment di#erent types of games, changing the class design as necessary. 
4.  Now, get a little deeper: how will the methods work? If you have a method like Card 
Deck:.getCard(Suit s, Number n), think about how it will retrieve the card. 

转载于:https://www.cnblogs.com/xishibean/archive/2013/03/06/2951282.html

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值