(原創) 我的Design Pattern之旅[1]:Strategy Pattern (OO) (Design Pattern) (C/C++) (template) (.NET) (C#)...

Abstract
Head First Design Patterns是用strategy pattern當作第一個範例,而陳俊杉教授也是用strategy當作授課的第一個pattern,可見strategy的確適合初學者學第一個學習的pattern。

Intent
定義一整族演算法,將每一個演算法封裝起來,可互換使用,更可以在不影響外界的情況下各別抽換所引用的演算法。

其UML表示法

GoF說strategy也稱為policy,我個人喜歡稱它為plugin,因為可以動態的換演算法,如同在eclipse上可以動態的換plugin一樣。

原本在單一class中有一個單一method很單純,如圖Grapher class只有drawShape()這個method,只能畫方形。



但後來『需求改變』,希望Grapher也能畫三角形和圓形,而且日後還可能增加功能,如畫橢圓形,菱形...,當然可以在Grapher陸續加上drawTriangle(),drawCircle(),drawEllipse(),但如此就違反OCP,Grapher須不斷的修改,根據DP第三守則"Identify the aspects of your application that vary and separate them from  what you stays the same",將『會變』的部份另外包成class,但這些class必須要和原來的class溝通,所以必須訂出『標準』彼此才能溝通,IShape就是彼此溝通的標準,Triangle,Circle,Square則必須實做IShape這個interface,這就是strategy pattern。


我們看看這個架構,若日後還有新的shape加入,Grapher,IShape,Triangle,Circle,Square皆不用修改,符合OCP的closed for modification原則,若要加入新的class,只需實做IShape即可,符合OCP的open for extension原則,所以是非常好維護的架構,事實上,.NET Framework和STL都用了很多strategy pattern。

簡言之,strategy pattern就是將會變動的member function用class包起來,變成object『掛』在原本的class上。

ISO C++ by Interface

 1 ExpandedBlockStart.gif ContractedBlock.gif /**/ /* 
 2InBlock.gif(C) OOMusou 2007 http://oomusou.cnblogs.com
 3InBlock.gif
 4InBlock.gifFilename    : DP_StrategyPattern_Classic.cpp
 5InBlock.gifCompiler    : Visual C++ 8.0 / BCB 6.0 / gcc 3.4.2 / ISO C++
 6InBlock.gifDescription : Demo how to use Strategy Pattern
 7InBlock.gifRelease     : 03/26/2007 1.0
 8InBlock.gif              07/10/2007 2.0
 9ExpandedBlockEnd.gif*/

10 None.gif#include  < iostream >
11 None.gif using   namespace  std;
12 None.gif
13 ExpandedBlockStart.gifContractedBlock.gif class  IDrawStrategy  dot.gif {
14InBlock.gifpublic:
15InBlock.gif  virtual void draw() const = 0;
16ExpandedBlockEnd.gif}
;
17 None.gif
18 ExpandedBlockStart.gifContractedBlock.gif class  Grapher  dot.gif {
19InBlock.gifpublic:
20ExpandedSubBlockStart.gifContractedSubBlock.gif  Grapher(IDrawStrategy* drawStrategy = 0) : _drawStrategy(drawStrategy) dot.gif{}
21InBlock.gif  
22InBlock.gifpublic:
23InBlock.gif  void drawShape() const;
24InBlock.gif  void setShape(IDrawStrategy* drawStrategy);
25InBlock.gif  
26InBlock.gifprotected:
27InBlock.gif  IDrawStrategy* _drawStrategy;
28ExpandedBlockEnd.gif}
;
29 None.gif
30 ExpandedBlockStart.gifContractedBlock.gif void  Grapher::drawShape()  const   dot.gif {
31InBlock.gif  if (_drawStrategy)
32InBlock.gif      _drawStrategy->draw();
33ExpandedBlockEnd.gif}

34 None.gif
35 ExpandedBlockStart.gifContractedBlock.gif void  Grapher::setShape(IDrawStrategy *  drawStrategy)  dot.gif {
36InBlock.gif  _drawStrategy = drawStrategy;
37ExpandedBlockEnd.gif}

38 None.gif
39 ExpandedBlockStart.gifContractedBlock.gif class  Triangle :  public  IDrawStrategy  dot.gif {
40InBlock.gifpublic:
41InBlock.gif  void draw() const;
42ExpandedBlockEnd.gif}
;
43 None.gif
44 ExpandedBlockStart.gifContractedBlock.gif void  Triangle::draw()  const   dot.gif {
45InBlock.gif  cout << "Draw Triangle" << endl;
46ExpandedBlockEnd.gif}

47 None.gif
48 ExpandedBlockStart.gifContractedBlock.gif class  Circle :  public  IDrawStrategy  dot.gif {
49InBlock.gifpublic:
50InBlock.gif  void draw() const;
51ExpandedBlockEnd.gif}
;
52 None.gif
53 ExpandedBlockStart.gifContractedBlock.gif void  Circle::draw()  const   dot.gif {
54InBlock.gif  cout << "Draw Circle" << endl;
55ExpandedBlockEnd.gif}

56 None.gif
57 ExpandedBlockStart.gifContractedBlock.gif class  Square :  public  IDrawStrategy  dot.gif {
58InBlock.gifpublic:
59InBlock.gif  void draw() const;
60ExpandedBlockEnd.gif}
;
61 None.gif
62 ExpandedBlockStart.gifContractedBlock.gif void  Square::draw()  const   dot.gif {
63InBlock.gif  cout << "Draw Square" << endl;
64ExpandedBlockEnd.gif}

65 None.gif
66 ExpandedBlockStart.gifContractedBlock.gif int  main()  dot.gif {
67InBlock.gif  Grapher grapher(&Square());
68InBlock.gif  grapher.drawShape();
69InBlock.gif  
70InBlock.gif  grapher.setShape(&Circle());
71InBlock.gif  grapher.drawShape();
72ExpandedBlockEnd.gif}


執行結果

None.gif Draw Square
None.gifDraw Circle


67行和70行可以看到strategy pattern的美,可以動態的換演算法,如同plugin一樣,且若將來擴充其他shape,只需加上新的class實做IDrawStrategy,其他程式都不用再改,符合OCP原則。

C# by Interface

 1 ExpandedBlockStart.gif ContractedBlock.gif /**/ /* 
 2InBlock.gif(C) OOMusou 2007 http://oomusou.cnblogs.com
 3InBlock.gif
 4InBlock.gifFilename    : DP_StrategyPattern_Classic.cs
 5InBlock.gifCompiler    : Visual Studio 2005 / C# 2.0
 6InBlock.gifDescription : Demo how to implement Strategy Pattern by C#
 7InBlock.gifRelease     : 07/08/2007 1.0
 8ExpandedBlockEnd.gif*/

 9 None.gif using  System;
10 None.gif
11 ExpandedBlockStart.gifContractedBlock.gif interface  IDrawStrategy  dot.gif {
12InBlock.gif  void draw();
13ExpandedBlockEnd.gif}

14 None.gif
15 ExpandedBlockStart.gifContractedBlock.gif class  Grapher  dot.gif {
16InBlock.gif  private IDrawStrategy _drawStrategy = null;
17InBlock.gif
18ExpandedSubBlockStart.gifContractedSubBlock.gif  public Grapher() dot.gif{}
19ExpandedSubBlockStart.gifContractedSubBlock.gif  public Grapher(IDrawStrategy drawStrategy) dot.gif{
20InBlock.gif    _drawStrategy = drawStrategy;
21ExpandedSubBlockEnd.gif  }

22InBlock.gif
23ExpandedSubBlockStart.gifContractedSubBlock.gif  public void drawShape() dot.gif{
24InBlock.gif    if (_drawStrategy != null)
25InBlock.gif      _drawStrategy.draw();
26ExpandedSubBlockEnd.gif  }

27InBlock.gif
28ExpandedSubBlockStart.gifContractedSubBlock.gif  public void setShape(IDrawStrategy drawStrategy) dot.gif{
29InBlock.gif    _drawStrategy = drawStrategy;
30ExpandedSubBlockEnd.gif  }

31ExpandedBlockEnd.gif}

32 None.gif
33 ExpandedBlockStart.gifContractedBlock.gif class  Triangle : IDrawStrategy  dot.gif {
34ExpandedSubBlockStart.gifContractedSubBlock.gif  public void draw() dot.gif{
35InBlock.gif    Console.WriteLine("Draw Triangle");
36ExpandedSubBlockEnd.gif  }

37ExpandedBlockEnd.gif}

38 None.gif
39 ExpandedBlockStart.gifContractedBlock.gif class  Circle : IDrawStrategy  dot.gif {
40ExpandedSubBlockStart.gifContractedSubBlock.gif  public void draw() dot.gif{
41InBlock.gif    Console.WriteLine("Draw Circle");
42ExpandedSubBlockEnd.gif  }

43ExpandedBlockEnd.gif}

44 None.gif
45 ExpandedBlockStart.gifContractedBlock.gif class  Square : IDrawStrategy  dot.gif {
46ExpandedSubBlockStart.gifContractedSubBlock.gif  public void draw() dot.gif{
47InBlock.gif    Console.WriteLine("Draw Square");
48ExpandedSubBlockEnd.gif  }

49ExpandedBlockEnd.gif}

50 None.gif
51 ExpandedBlockStart.gifContractedBlock.gif class  Program  dot.gif {
52ExpandedSubBlockStart.gifContractedSubBlock.gif  public static void Main() dot.gif{
53InBlock.gif    Grapher grapher = new Grapher(new Square());
54InBlock.gif    grapher.drawShape();
55InBlock.gif
56InBlock.gif    grapher.setShape(new Circle());
57InBlock.gif    grapher.drawShape();
58ExpandedSubBlockEnd.gif  }

59ExpandedBlockEnd.gif}


執行結果

None.gif Draw Square
None.gifDraw Circle


使用interface是最正規的OOP寫法,另外Effective C++的item 35也使用了function pointer來實做strategy pattern,function pointer是C/C++的獨門寫法。

ISO C++ by Function Pointer

 1 ExpandedBlockStart.gif ContractedBlock.gif /**/ /* 
 2InBlock.gif(C) OOMusou 2007 http://oomusou.cnblogs.com
 3InBlock.gif
 4InBlock.gifFilename    : DP_StrategyPattern_FunctionPointer.cpp
 5InBlock.gifCompiler    : Visual C++ 8.0 / BCB 6.0 / gcc 3.4.2 / ISO C++
 6InBlock.gifDescription : Demo how to use Strategy Pattern by function pointer
 7InBlock.gifRelease     : 03/31/2007 1.0
 8InBlock.gif            : 07/08/2007 2.0
 9InBlock.gif            : 07/10/2007 3.0
10ExpandedBlockEnd.gif*/

11 None.gif#include  < iostream >
12 None.gif
13 None.gif using   namespace  std;
14 None.gif
15 ExpandedBlockStart.gifContractedBlock.gif class  Grapher  dot.gif {
16InBlock.gifpublic:
17InBlock.gif  typedef void (*pfDraw)();
18ExpandedSubBlockStart.gifContractedSubBlock.gif  Grapher(pfDraw draw = 0) : _draw(draw) dot.gif{}
19InBlock.gif  
20InBlock.gifpublic:
21InBlock.gif  void drawShape() const;
22InBlock.gif  void setShape(pfDraw draw);
23InBlock.gif  
24InBlock.gifprotected:
25InBlock.gif  pfDraw _draw;
26ExpandedBlockEnd.gif}
;
27 None.gif
28 ExpandedBlockStart.gifContractedBlock.gif void  Grapher::drawShape()  const   dot.gif {
29InBlock.gif  if (_draw)
30InBlock.gif    _draw();
31ExpandedBlockEnd.gif}

32 None.gif
33 ExpandedBlockStart.gifContractedBlock.gif void  Grapher::setShape(pfDraw draw)  dot.gif {
34InBlock.gif  _draw = draw;
35ExpandedBlockEnd.gif}

36 None.gif
37 ExpandedBlockStart.gifContractedBlock.gif class  Triangle  dot.gif {
38InBlock.gifpublic:
39InBlock.gif  static void draw();
40ExpandedBlockEnd.gif}
;
41 None.gif
42 ExpandedBlockStart.gifContractedBlock.gif void  Triangle::draw()  dot.gif {
43InBlock.gif  cout << "Draw Triangle" << endl;
44ExpandedBlockEnd.gif}

45 None.gif
46 ExpandedBlockStart.gifContractedBlock.gif class  Circle  dot.gif {
47InBlock.gifpublic:
48InBlock.gif  static void draw();
49ExpandedBlockEnd.gif}
;
50 None.gif
51 ExpandedBlockStart.gifContractedBlock.gif void  Circle::draw()  dot.gif {
52InBlock.gif  cout << "Draw Circle" << endl;
53ExpandedBlockEnd.gif}

54 None.gif
55 ExpandedBlockStart.gifContractedBlock.gif class  Square  dot.gif {
56InBlock.gifpublic:
57InBlock.gif  static void draw();
58ExpandedBlockEnd.gif}
;
59 None.gif
60 ExpandedBlockStart.gifContractedBlock.gif void  Square::draw()  dot.gif {
61InBlock.gif  cout << "Draw Square" << endl;
62ExpandedBlockEnd.gif}

63 None.gif
64 ExpandedBlockStart.gifContractedBlock.gif int  main()  dot.gif {
65InBlock.gif  Grapher grapher(Square::draw);
66InBlock.gif  grapher.drawShape();
67InBlock.gif  
68InBlock.gif  grapher.setShape(Circle::draw);
69InBlock.gif  grapher.drawShape();
70ExpandedBlockEnd.gif}


執行結果

None.gif Draw Square
None.gifDraw Circle


說穿了,本來只是本來由interface定義function的signature,現在改由16行的

None.gif typedef  void  ( * pfDraw)();


定義pfDraw這個function pointer型別,所有要傳進的的function必須符合這個function pointer型別才可。

既然ISO C++可以用function pointer實現strategy pattern,就讓我想到C#的delegate了。delegate是C#對function pointer和observer pattern的實現,理應可用delegate來實現strategy pattern。

C# by Delegate

 1 ExpandedBlockStart.gif ContractedBlock.gif /**/ /* 
 2InBlock.gif(C) OOMusou 2007 http://oomusou.cnblogs.com
 3InBlock.gif
 4InBlock.gifFilename    : DP_StrategyPattern_Delegate.cs
 5InBlock.gifCompiler    : Visual Studio 2005 / C# 2.0
 6InBlock.gifDescription : Demo how to implement Strategy Pattern by C# delegate
 7InBlock.gifRelease     : 07/08/2007 1.0
 8ExpandedBlockEnd.gif*/

 9 None.gif using  System;
10 None.gif
11 ExpandedBlockStart.gifContractedBlock.gif class  Grapher  dot.gif {
12InBlock.gif  private DrawDelegate _drawDelegate = null;
13InBlock.gif  
14InBlock.gif  public delegate void DrawDelegate();
15InBlock.gif  
16ExpandedSubBlockStart.gifContractedSubBlock.gif  public Grapher() dot.gif{}
17ExpandedSubBlockStart.gifContractedSubBlock.gif  public Grapher(DrawDelegate drawDelegate) dot.gif{
18InBlock.gif    _drawDelegate = drawDelegate;
19ExpandedSubBlockEnd.gif  }

20InBlock.gif  
21ExpandedSubBlockStart.gifContractedSubBlock.gif  public void drawShape() dot.gif{
22InBlock.gif    if (_drawDelegate != null)
23InBlock.gif      _drawDelegate();
24ExpandedSubBlockEnd.gif  }

25InBlock.gif  
26ExpandedSubBlockStart.gifContractedSubBlock.gif  public void setShape(DrawDelegate drawDelegate) dot.gif{
27InBlock.gif    _drawDelegate = drawDelegate;
28ExpandedSubBlockEnd.gif  }

29ExpandedBlockEnd.gif}

30 None.gif
31 ExpandedBlockStart.gifContractedBlock.gif class  Triangle  dot.gif {
32ExpandedSubBlockStart.gifContractedSubBlock.gif  public static void draw() dot.gif{
33InBlock.gif    Console.WriteLine("Draw Triangle");
34ExpandedSubBlockEnd.gif  }

35ExpandedBlockEnd.gif}

36 None.gif
37 ExpandedBlockStart.gifContractedBlock.gif class  Circle  dot.gif {
38ExpandedSubBlockStart.gifContractedSubBlock.gif  public static void draw() dot.gif{
39InBlock.gif    Console.WriteLine("Draw Circle");
40ExpandedSubBlockEnd.gif  }

41ExpandedBlockEnd.gif}

42 None.gif
43 ExpandedBlockStart.gifContractedBlock.gif class  Square  dot.gif {
44ExpandedSubBlockStart.gifContractedSubBlock.gif  public static void draw() dot.gif{
45InBlock.gif    Console.WriteLine("Draw Square");
46ExpandedSubBlockEnd.gif  }

47ExpandedBlockEnd.gif}

48 None.gif
49 ExpandedBlockStart.gifContractedBlock.gif class  Program  dot.gif {
50ExpandedSubBlockStart.gifContractedSubBlock.gif  public static void Main() dot.gif{
51InBlock.gif    Grapher grapher = new Grapher(Square.draw);
52InBlock.gif    grapher.drawShape();
53InBlock.gif    
54InBlock.gif    grapher.setShape(Circle.draw);
55InBlock.gif    grapher.drawShape();
56ExpandedSubBlockEnd.gif  }

57ExpandedBlockEnd.gif}


執行結果

None.gif Draw Square
None.gifDraw Circle


除此之外,GoF的Design Pattern也展示了使用template實做Strategy Pattern。

ISO C++ by Template

 1 ExpandedBlockStart.gif ContractedBlock.gif /**/ /* 
 2InBlock.gif(C) OOMusou 2007 http://oomusou.cnblogs.com
 3InBlock.gif
 4InBlock.gifFilename    : DP_StrategyPattern_template.cpp
 5InBlock.gifCompiler    : Visual C++ 8.0 / BCB 6.0 / gcc 3.4.2 / ISO C++
 6InBlock.gifDescription : Demo how to use Strategy Pattern by template
 7InBlock.gifRelease     : 03/31/2007 1.0
 8ExpandedBlockEnd.gif*/

 9 None.gif#include  < iostream >
10 None.gif
11 None.gif using   namespace  std;
12 None.gif
13 None.giftemplate  < typename T >
14 ExpandedBlockStart.gifContractedBlock.gif class  Grapher  dot.gif {
15InBlock.gifprivate:
16InBlock.gif  T _drawTemplate;
17InBlock.gif
18InBlock.gifpublic:
19InBlock.gif  void drawShape() const;
20ExpandedBlockEnd.gif}
;
21 None.gif
22 None.giftemplate < typename T >
23 ExpandedBlockStart.gifContractedBlock.gif void  Grapher < T > ::drawShape()  const   dot.gif {
24InBlock.gif  _drawTemplate.draw();
25ExpandedBlockEnd.gif}

26 None.gif
27 ExpandedBlockStart.gifContractedBlock.gif class  Triangle  dot.gif {
28InBlock.gifpublic:
29InBlock.gif  void draw() const;
30ExpandedBlockEnd.gif}
;
31 None.gif
32 ExpandedBlockStart.gifContractedBlock.gif void  Triangle::draw()  const   dot.gif {
33InBlock.gif  cout << "Draw Triangle" << endl;
34ExpandedBlockEnd.gif}

35 None.gif
36 ExpandedBlockStart.gifContractedBlock.gif class  Circle  dot.gif {
37InBlock.gifpublic:
38InBlock.gif  void draw() const;
39ExpandedBlockEnd.gif}
;
40 None.gif
41 ExpandedBlockStart.gifContractedBlock.gif void  Circle::draw()  const   dot.gif {
42InBlock.gif  cout << "Draw Circle" << endl;
43ExpandedBlockEnd.gif}

44 None.gif
45 ExpandedBlockStart.gifContractedBlock.gif class  Square  dot.gif {
46InBlock.gifpublic:
47InBlock.gif  void draw() const;
48ExpandedBlockEnd.gif}
;
49 None.gif
50 ExpandedBlockStart.gifContractedBlock.gif void  Square::draw()  const   dot.gif {
51InBlock.gif  cout << "Draw Square" << endl;
52ExpandedBlockEnd.gif}

53 None.gif
54 ExpandedBlockStart.gifContractedBlock.gif int  main()  dot.gif {
55InBlock.gif  Grapher<Square> grapher;
56InBlock.gif  grapher.drawShape();
57InBlock.gif  
58InBlock.gif  Grapher<Circle> grapher2;
59InBlock.gif  grapher2.drawShape();
60ExpandedBlockEnd.gif}


執行結果

None.gif Draw Square
None.gifDraw Circle


同樣是實現多型,Design Pattern的用的是OOP的interface + dynamic binding技術,這是在run-time下完成,優點是在run-time動態改變,缺點是速度較慢;GP用template技術,這是在compile-time下完成,優點是速度較快,缺點是無法在run-time動態改變,由於template方式不需interface,所以整個程式看不到interface,也由於無法run-time改變,所以沒有setShape(),而16行的

None.gif T _drawTemplate;


也只是object而非pointer,因為不需run-time的多型,也非function pointer。

46行

None.gif Grapher < Square >  grapher;


也只能在直接指定strategy,無法動態再改變。

C# 2.0也提供泛型了,所以C#也可以用Generics實現Strategy Pattern。

C# by Generics

 1 ExpandedBlockStart.gif ContractedBlock.gif /**/ /* 
 2InBlock.gif(C) OOMusou 2007 http://oomusou.cnblogs.com
 3InBlock.gif
 4InBlock.gifFilename    : DP_StrategyPattern_Generics.cs
 5InBlock.gifCompiler    : Visual Studio 2005 / C# 2.0
 6InBlock.gifDescription : Demo how to implement Strategy Pattern by C# Generics
 7InBlock.gifRelease     : 07/08/2007 1.0
 8ExpandedBlockEnd.gif*/
 9 None.gif using  System;
10 None.gif
11 ExpandedBlockStart.gifContractedBlock.gif interface  IDrawStrategy  dot.gif {
12InBlock.gif  void draw();
13ExpandedBlockEnd.gif}

14 None.gif
15 ExpandedBlockStart.gifContractedBlock.gif class  Grapher < T >  where T :  class , IDrawStrategy,  new ()  dot.gif {
16InBlock.gif  private T _drawStrategy = default(T);
17InBlock.gif
18ExpandedSubBlockStart.gifContractedSubBlock.gif  public Grapher() dot.gif{
19InBlock.gif    _drawStrategy = new T();
20ExpandedSubBlockEnd.gif  }

21InBlock.gif
22ExpandedSubBlockStart.gifContractedSubBlock.gif  public void drawShape() dot.gif{
23InBlock.gif    if (_drawStrategy != null)
24InBlock.gif      _drawStrategy.draw();
25ExpandedSubBlockEnd.gif  }

26InBlock.gif
27ExpandedSubBlockStart.gifContractedSubBlock.gif  public void setShape(T drawStrategy) dot.gif{
28InBlock.gif    _drawStrategy = drawStrategy;
29ExpandedSubBlockEnd.gif  }

30ExpandedBlockEnd.gif}

31 None.gif
32 ExpandedBlockStart.gifContractedBlock.gif class  Triangle : IDrawStrategy  dot.gif {
33ExpandedSubBlockStart.gifContractedSubBlock.gif  public void draw() dot.gif{
34InBlock.gif    Console.WriteLine("Draw Triangle");
35ExpandedSubBlockEnd.gif  }

36ExpandedBlockEnd.gif}

37 None.gif
38 ExpandedBlockStart.gifContractedBlock.gif class  Circle : IDrawStrategy  dot.gif {
39ExpandedSubBlockStart.gifContractedSubBlock.gif  public void draw() dot.gif{
40InBlock.gif    Console.WriteLine("Draw Circle");
41ExpandedSubBlockEnd.gif  }

42ExpandedBlockEnd.gif}

43 None.gif
44 ExpandedBlockStart.gifContractedBlock.gif class  Square : IDrawStrategy  dot.gif {
45ExpandedSubBlockStart.gifContractedSubBlock.gif  public void draw() dot.gif{
46InBlock.gif    Console.WriteLine("Draw Square");
47ExpandedSubBlockEnd.gif  }

48ExpandedBlockEnd.gif}

49 None.gif
50 ExpandedBlockStart.gifContractedBlock.gif class  Program  dot.gif {
51ExpandedSubBlockStart.gifContractedSubBlock.gif  public static void Main() dot.gif{
52InBlock.gif    Grapher<Square> grapher = new Grapher<Square>();
53InBlock.gif    grapher.drawShape();
54InBlock.gif    
55InBlock.gif    Grapher<Circle> grapher2 = new Grapher<Circle>();
56InBlock.gif    grapher2.drawShape();
57ExpandedSubBlockEnd.gif  }

58ExpandedBlockEnd.gif}


執行結果

None.gif Draw Square
None.gifDraw Circle


Remark
strategy和template method目的相同,皆對『新需求』的不同演算法提供『擴充』的機制,但手法卻不同,strategy採用object的方式,利用delegation改變演算法,而template method則採用class的繼承方式來改變演算法,也因為strategy採用object方式,所以有run-time改變的可能,但template method採class手法,所以無法run-time改變。

GoF的原文如下

None.gif Template methods use inheritance to vary part of an algorithm. Strategies use delegation to vary the entire algorithm.


Known Use
1.eclipse的plugin,可以在不修改eclipse原始碼下,外掛plugin變更eclipse所提供的功能。

See Also
(原創) 我的Design Pattern之旅[2]:Template Method Pattern (OO) (Design Pattern) (C/C++)
(原創) 我的Design Pattern之旅[3]:使用template改進Strategy Pattern (OO) (Design Pattern) (C/C++) (template)

Reference
GoF,Design Patterns,Addison Weseley Longman,1995
A. Shalloway,J. R. Trott,Design Patterns Explained 2/e,Addison Wesley, 2005
Eric Freeman,Elisabeth Freeman,Head First Design Pattern,O'Reilly,2004
Robert C. Martin,Agile Software Development,Pearson Prentice Hall, 2002
Scott Meyers,Effective C++ 3/e Item 35,Addison Wesley, 2005

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