c语言过河小游戏代码,闲来没事撸了一个控制台小游戏

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#include

#include

#include

#include

#define MAXLEVEL 5

#define LEVELS 4

#define ENERMYHEAL 50000

#define MYHEAL 500

#define MINFANG -20

struct character { /* 一个人物属性结构体 */

int health;

int shanghai;

int huihe;

int duoduan;

int fang;

} enermy, me;

void enaction(void);

void myaction(void);

int gongji(struct character *zhudong, struct character *beidong);

void showheal(int enheal, int myheal);

int ismax(struct character *ptr);

void showlevel(struct character *ptr);

/* 一个非常简单的文字游戏 */

int main(int argc, char *argv[])

{

getch();

enermy.duoduan = enermy.huihe = enermy.shanghai = enermy.fang = 1; /* 初始化 */

enermy.health = ENERMYHEAL;

me.health = MYHEAL;

me.duoduan = me.huihe = me.shanghai = me.fang = 1;

printf("对方血量:%d\n", ENERMYHEAL);

getch();

printf("我方血量:%d\n", MYHEAL);

getch();

puts("战斗开始!!");

getch();

do { /* 开始 */

enaction();

if(me.health > 0)

myaction();

} while(me.health > 0 && enermy.health > 0);

puts((enermy.health > 0) ? "你输了" : "你赢了");

getch();

return 0;

}

/* 敌人动作():敌人这里进行的动作 */

void enaction(void)

{

int huihe, win = 0, shengji, *jibie = NULL;

struct character *ptr;

static int cishu;

ptr = &me;

srand(time(NULL));

huihe = (enermy.huihe > 1) ? rand() % enermy.huihe + 1 : 1; /* 多回合模式确定 */

if(huihe > 1) {

puts("对方进入多回合模式");

getch();

printf("他霸占了%d回合\n", huihe);

getch();

}

while(huihe-- > 0) {

jibie = NULL;

if(cishu++ < 10 || rand() % 5 < 4 || ismax(&enermy)) { /* 4/5(前10次为100%)概率:进攻 */

puts("对手向你发起进攻");

getch();

win = gongji(&enermy, ptr);

if(win)

break;

} else { /* 升级 */

printf("对方升级了");

do {

shengji = rand() % LEVELS;

switch (shengji) { /* 进行升级 */

case 0:

if(enermy.duoduan != MAXLEVEL) {

puts("多段等级");

jibie = &enermy.duoduan;

}

break;

case 1:

if(enermy.huihe != MAXLEVEL) {

puts("回合");

jibie = &enermy.huihe;

}

break;

case 2:

if(enermy.shanghai != MAXLEVEL) {

puts("攻击力");

jibie = &enermy.shanghai;

}

break;

case 3:

if(enermy.fang != MAXLEVEL) {

puts("防御力");

jibie = &enermy.fang;

}

break;

}

} while(!jibie);

++*jibie;

getch();

}

}

}

/* 进攻(施暴者指针, 被动者指针):对指针指向对象造成伤害,返回是否扣光对方血量 */

int gongji(struct character *zhudong, struct character *beidong)

{

int win = 0, duan, shangh, total = 0, level;

int nopofang;

duan = (zhudong->duoduan > 1) ? rand() % zhudong->duoduan + 1 : 1; /* 多段伤害 */

if(duan > 1) {

puts("爆发多段伤害");

getch();

}

printf("造成伤害:");

while(!win && duan-- > 0) { /* 造成伤害 */

level = (shangh = zhudong->shanghai - beidong->fang) > 0 ? shangh : 1;

shangh = rand() % (level * 10) + level * 10 / 2;

nopofang = 1;

if(zhudong->shanghai == MAXLEVEL) /* 最高攻击破防。1/5概率,0为破 */

nopofang = rand() % 5;

if(shangh > beidong->health) { /* 扣光对方血量 */

shangh = beidong->health;

win = 1;

}

beidong->health -= shangh;

printf("%d", shangh);

if(!nopofang && beidong->fang > MINFANG) { /* 破防 */

printf("(破防)");

beidong->fang--;

}

total += shangh;

printf(" ");

}

printf("(总伤害:%d)", total);

printf("\n");

getch();

return win;

}

/* 我方动作():进行自己的动作 */

void myaction(void)

{

int xuanze, *ptr = NULL, win = 0, huihe;

puts("轮到你了");

getch();

srand(time(NULL));

huihe = (me.huihe > 1) ? rand() % me.huihe + 1 : 1; /* 多回合模式确定 */

if(huihe > 1) {

puts("爆发多回合模式");

getch();

printf("你霸占了%d回合\n", huihe);

getch();

}

while(huihe--) {

ptr = NULL;

showheal(enermy.health, me.health);

printf("敌我等级对照表:\n");

getch();

showlevel(&enermy);

showlevel(&me);

do {

printf("进攻请叩1,加属性请叩2:");

scanf("%d", &xuanze);

if(xuanze == 2 && ismax(&me)) {

puts("属性已全满");

getch();

}

} while((xuanze != 1 && xuanze != 2) || (xuanze == 2 && ismax(&me)));

if(xuanze - 1) { /* 加属性 */

do {

do {

printf("加攻击力请叩1,加多回合请叩2,加多段伤请叩3,加防御力请叩4:");

scanf("%d", &xuanze);

} while(!(xuanze < LEVELS + 1 && xuanze > 0));

switch (xuanze) { /* 选择性加属性 */

case 1:

if(me.shanghai != MAXLEVEL)

ptr = &me.shanghai;

break;

case 2:

if(me.huihe != MAXLEVEL)

ptr = &me.huihe;

break;

case 3:

if(me.duoduan != MAXLEVEL)

ptr = &me.duoduan;

break;

case 4:

if(me.fang != MAXLEVEL)

ptr = &me.fang;

break;

}

if(!ptr) {

puts("该属性已满级");

getch();

}

} while(!ptr);

++*ptr;

} else {

win = gongji(&me, &enermy);

if(win)

break;

}

}

}

/* 显示双方血量(敌方血量, 我方血量):显示双方血量 */

void showheal(int enheal, int myheal)

{

int heal, i = 0;

puts("敌我血量对比");

getch();

heal = 20 * enheal / ENERMYHEAL; /* 敌方血量 */

while(i++ < heal)

printf("血");

while(i++ < 21)

printf(" ");

printf("(%d)\n", enheal);

getch();

i = 0;

heal = 20 * myheal / MYHEAL; /* 我方血量 */

while(i++ < heal)

printf("血");

while(i++ < 21)

printf(" ");

printf("(%d)\n", myheal);

getch();

}

/* 是否完美(结构指针):某角色是否属性最高 */

int ismax(struct character *ptr)

{

int level = 0;

level += ptr->duoduan;

level += ptr->huihe;

level += ptr->shanghai;

level += ptr->fang;

return (level < MAXLEVEL * LEVELS) ? 0 : 1;

}

/* 显示登记(人物指针):显示该人物的等级 */

void showlevel(struct character *ptr)

{

printf("属性等级(1-%d)\n", MAXLEVEL);

getch();

printf("攻击力:%d,多回合:%d,多段伤:%d,防御力:%d\n", ptr->shanghai, ptr->huihe, ptr->duoduan, ptr->fang);

getch();

}

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