为各个子系统提供一个简明一致的界面,隐藏系统的饿复杂性,使子系统更加易用,是子系统一组接口的包装
class SubSystem1
{
public:
void Operation(){}
};
class SubSystem2
{
public:
void Operation(){}
};
class Facade
{
public:
void OperationWarpper()
{
s1.Operation();
s2.Operation();
}
private:
SubSystem1 s1;
SubSystem2 s2;
};
int main(int argc, char *argv[])
{
Facade *facade = new Facade;
facade->OperationWarpper();
return 0;
}